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1
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function scr_actor_facingscr_actor_facing
function scr_actor_facing(arg0, arg1)
{
if (arg0.object_index == obj_plat_npc)
{
if (arg1 == "r")
image_xscale = 2;
if (arg1 == "l")
image_xscale = -2;
exit;
}
__newfacing = arg1;
arg0.facing = __newfacing;
if (__newfacing == "d")
arg0.sprite_index = arg0.dsprite;
if (__newfacing == "r")
arg0.sprite_index = arg0.rsprite;
if (__newfacing == "l")
arg0.sprite_index = arg0.lsprite;
if (__newfacing == "u")
arg0.sprite_index = arg0.usprite;
} (arg0, arg1)
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2
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{
|
|
3
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if (arg0.object_index == obj_plat_npc)
|
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4
|
{
|
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5
|
if (arg1 == "r")
|
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6
|
image_xscale = 2;
|
|
7
|
if (arg1 == "l")
|
|
8
|
image_xscale = -2;
|
|
9
|
exit;
|
|
10
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}
|
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11
|
__newfacing = arg1;
|
|
12
|
arg0.facing = __newfacing;
|
|
13
|
if (__newfacing == "d")
|
|
14
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arg0.sprite_index = arg0.dsprite;
|
|
15
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if (__newfacing == "r")
|
|
16
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arg0.sprite_index = arg0.rsprite;
|
|
17
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if (__newfacing == "l")
|
|
18
|
arg0.sprite_index = arg0.lsprite;
|
|
19
|
if (__newfacing == "u")
|
|
20
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arg0.sprite_index = arg0.usprite;
|
|
21
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}
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