function scr_actor_facing(arg0, arg1) { if (arg0.object_index == obj_plat_npc) { if (arg1 == "r") image_xscale = 2; if (arg1 == "l") image_xscale = -2; exit; } __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }