Deltarune (Chapter 5) script viewer

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gml_GlobalScript_scr_84_load_ini

(view raw script w/o annotations or w/e)
1
function 
scr_84_load_ini
scr_84_load_ini

function
scr_84_load_ini()
{ var CH = string(global.chapter); for (i = 0; i < 3; i += 1) FILE[i] = 0; for (i = 0; i < 3; i += 1) { FILE[i] = 0; NAME[i] = stringsetloc(
[EMPTY]
"[EMPTY]", "scr_84_load_ini_slash_scr_84_load_ini_gml_13_0"
);
TIME[i] = 0; PLACE[i] = "------------"; LEVEL[i] = 0; TIME_STRING[i] = "--:--"; INITLANG[i] = 0; } if (ossafe_file_exists("filech" + CH + "_0")) { FILE[0] = 1; NAME[0] = "FILE0"; } if (ossafe_file_exists("filech" + CH + "_1")) { FILE[1] = 1; NAME[1] = "FILE1"; } if (ossafe_file_exists("filech" + CH + "_2")) { FILE[2] = 1; NAME[2] = "FILE2"; } if (ossafe_file_exists("dr.ini")) { ossafe_ini_open("dr.ini"); for (i = 0; i < 3; i += 1) { if (FILE[i] == 1) { var room_id = ini_read_real(
scr_ini_chapter(global.chapter, i), "Room", scr_get_id_by_room_index(room));
var room_index =
scr_get_room_by_id(room_id);
PLACE[i] =
scr_roomname(room_index);
TIME[i] = ini_read_real(
scr_ini_chapter(global.chapter, i), "Time", 0);
NAME[i] = ini_read_string(
scr_ini_chapter(global.chapter, i), "Name", "------");
LEVEL[i] = 1; INITLANG[i] = ini_read_real(
scr_ini_chapter(global.chapter, i), "InitLang", 0);
TIME_SECONDS_TOTAL[i] = floor(TIME[i] / 30); TIME_MINUTES[i] = floor(TIME_SECONDS_TOTAL[i] / 60); TIME_SECONDS[i] = TIME_SECONDS_TOTAL[i] - (TIME_MINUTES[i] * 60); TIME_SECONDS_STRING[i] = string(TIME_SECONDS[i]); if (TIME_SECONDS[i] == 0) TIME_SECONDS_STRING[i] = "00"; if (TIME_SECONDS[i] < 10 && TIME_SECONDS[i] >= 1) TIME_SECONDS_STRING[i] = "0" + string(TIME_SECONDS[i]); TIME_STRING[i] =
scr_timedisp(TIME[i]);
} } ossafe_ini_close(); ossafe_savedata_save(); } }
()
2
{
3
    var CH = string(global.chapter);
4
    for (i = 0; i < 3; i += 1)
5
        FILE[i] = 0;
6
    for (i = 0; i < 3; i += 1)
7
    {
8
        FILE[i] = 0;
9
        NAME[i] = stringsetloc(
[EMPTY]
"[EMPTY]", "scr_84_load_ini_slash_scr_84_load_ini_gml_13_0"
);
10
        TIME[i] = 0;
11
        PLACE[i] = "------------";
12
        LEVEL[i] = 0;
13
        TIME_STRING[i] = "--:--";
14
        INITLANG[i] = 0;
15
    }
16
    if (ossafe_file_exists("filech" + CH + "_0"))
17
    {
18
        FILE[0] = 1;
19
        NAME[0] = "FILE0";
20
    }
21
    if (ossafe_file_exists("filech" + CH + "_1"))
22
    {
23
        FILE[1] = 1;
24
        NAME[1] = "FILE1";
25
    }
26
    if (ossafe_file_exists("filech" + CH + "_2"))
27
    {
28
        FILE[2] = 1;
29
        NAME[2] = "FILE2";
30
    }
31
    if (ossafe_file_exists("dr.ini"))
32
    {
33
        ossafe_ini_open("dr.ini");
34
        for (i = 0; i < 3; i += 1)
35
        {
36
            if (FILE[i] == 1)
37
            {
38
                var room_id = ini_read_real(
scr_ini_chapter
scr_ini_chapter

function
scr_ini_chapter(arg0, arg1)
{ if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, i), "Room", scr_get_id_by_room_index(room));
39
                var room_index = 
scr_get_room_by_id
scr_get_room_by_id

function scr_get_room_ids() { if (!variable_global_exists("room_id_list")) global.room_id_list = scr_get_room_list(); return global.room_id_list; } function
scr_get_room_by_id(arg0)
{ var room_id = arg0; var rooms = scr_get_room_ids(); if (room_id < 10000) room_id += (global.chapter * 10000); var room_index = 0; for (var i = 0; i < array_length(rooms); i++) { if (rooms[i].room_id == room_id) { room_index = rooms[i].room_index; break; } } if (room_index == 0) show_debug_message("*** ERROR: could not find room with id " + string(room_id)); return room_index; } function scr_get_id_by_room_index(arg0) { var room_index = arg0; var rooms = scr_get_room_ids(); var room_id = room_gms_debug_failsafe; for (var i = 0; i < array_length(rooms); i++) { if (rooms[i].room_index == room_index) { room_id = rooms[i].room_id; break; } } if (room_id == room_gms_debug_failsafe) show_debug_message("*** ERROR: could not find room with index " + string(room_index)); return room_id; } function scr_room(arg0, arg1) constructor { room_index = arg0; room_id = arg1; if (room_index == 141) show_debug_message(string(141) + " " + string(room_id)); } function scr_get_room_list() { var idsarr = [new scr_room(room_krisroom, 50013), new scr_room(room_town_south, 50024), new scr_room(room_dw_castle_town, 50054), new scr_room(PLACE_MENU, 50075), new scr_room(room_dw_castle_tv, 50114), new scr_room(room_dw_garden_intro, 50122), new scr_room(room_dw_garden_floradinnencounter, 50124), new scr_room(room_dw_garden_hospital, 50125), new scr_room(room_dw_garden_enemyrush, 50131), new scr_room(room_dw_garden_diner, 50135), new scr_room(room_dw_garden_aqua, 50138), new scr_room(room_dw_garden_aquahole, 50143), new scr_room(room_dw_garden_aquaplatforming, 50145), new scr_room(room_dw_garden_cliffexit, 50146), new scr_room(room_dw_garden_aquadash, 50152), new scr_room(room_dw_cliff_dash_runner, 50161), new scr_room(room_dw_cliff_seth_miniboss, 50162), new scr_room(room_dw_cliff_shop, 50163), new scr_room(room_dw_cliff_sethaqua_battle, 50169), new scr_room(room_dw_cliff_verticalwind_post, 50170), new scr_room(room_dw_fcastle_cafe, 50181), new scr_room(room_dw_fcastle_foyer, 50182), new scr_room(room_dw_fcastle_post_party_jail, 50183), new scr_room(room_dw_fcastle_left_twodoors, 50187), new scr_room(room_dw_fcastle_dangerous_platforming, 50190), new scr_room(room_dw_fcastle_blueroom, 50191), new scr_room(room_dw_fcastle_onsen, 50193), new scr_room(room_dw_fcastle_second_diner, 50207), new scr_room(room_dw_fcastle_obscured_bullets, 50208), new scr_room(room_dw_fcastle_right_penultimate, 50210), new scr_room(room_dw_fcastle_right_endingscene, 50212), new scr_room(room_dw_fcastle_orange_gauntlet, 50217), new scr_room(room_dw_fcastle_top_staircase_1, 50225), new scr_room(room_dw_fcastle_top_entrance, 50228), new scr_room(room_dw_fcastle_green_checkpoint, 50230), new scr_room(room_dw_fcastle_final_save, 50231), new scr_room(room_dw_fcastle_pinkroom, 50236), new scr_room(room_dw_fcastle_top_ascent, 50248)]; if (
scr_debug())
{ idsarr = [new scr_room(PLACE_CONTACT, 50012), new scr_room(room_krisroom, 50013), new scr_room(room_krishallway, 50014), new scr_room(room_torroom, 50015), new scr_room(room_torhouse, 50016), new scr_room(room_torbathroom, 50017), new scr_room(room_town_krisyard, 50018), new scr_room(room_town_northwest, 50019), new scr_room(room_town_north, 50020), new scr_room(room_beach, 50021), new scr_room(room_town_mid, 50022), new scr_room(room_town_apartments, 50023), new scr_room(room_town_south, 50024), new scr_room(room_town_school, 50025), new scr_room(room_town_church, 50026), new scr_room(room_graveyard, 50027), new scr_room(room_town_shelter, 50028), new scr_room(room_hospital_lobby, 50029), new scr_room(room_hospital_hallway, 50030), new scr_room(room_hospital_rudy, 50031), new scr_room(room_hospital_room2, 50032), new scr_room(room_diner, 50033), new scr_room(room_townhall, 50034), new scr_room(room_flowershop_1f, 50035), new scr_room(room_flowershop_2f, 50036), new scr_room(room_library, 50037), new scr_room(room_alphysalley, 50038), new scr_room(room_lw_computer_lab, 50039), new scr_room(room_lw_library_upstairs, 50040), new scr_room(room_lw_police, 50041), new scr_room(room_lw_conbini, 50042), new scr_room(room_lw_icee_pizza, 50043), new scr_room(room_torielclass, 50044), new scr_room(room_schoollobby, 50045), new scr_room(room_alphysclass, 50046), new scr_room(room_schooldoor, 50047), new scr_room(room_insidecloset, 50048), new scr_room(room_school_unusedroom, 50049), new scr_room(room_castle_tutorial, 50050), new scr_room(room_dw_castle_east_door, 50051), new scr_room(room_dw_castle_west_cliff, 50052), new scr_room(room_dw_castle_area_1, 50053), new scr_room(room_dw_castle_town, 50054), new scr_room(room_dw_ralsei_castle_front, 50055), new scr_room(room_dw_castle_restaurant, 50056), new scr_room(room_dw_castle_cafe, 50057), new scr_room(room_dw_castle_dojo, 50058), new scr_room(room_dw_ralsei_castle_1f, 50059), new scr_room(room_dw_ralsei_castle_2f, 50060), new scr_room(room_dw_ralsei_castle_3f, 50061), new scr_room(room_dw_castle_dungeon, 50062), new scr_room(room_dw_castle_rooms_kris, 50063), new scr_room(room_dw_castle_rooms_susie, 50064), new scr_room(room_dw_castle_rooms_ralsei, 50065), new scr_room(PLACE_DOG, 50066), new scr_room(room_legend, 50067), new scr_room(room_legend_neo, 50068), new scr_room(room_shop1, 50069), new scr_room(room_shop_music, 50070), new scr_room(room_gameover, 50071), new scr_room(PLACE_LOGO, 50072), new scr_room(PLACE_FAILURE, 50073), new scr_room(PLACE_NAMING_JIKKEN, 50074), new scr_room(PLACE_MENU, 50075), new scr_room(room_ed, 50076), new scr_room(room_empty, 50077), new scr_room(room_DARKempty, 50078), new scr_room(room_DARKbase_GMS2, 50079), new scr_room(room_cc_lancer, 50080), new scr_room(room_cc_clover, 50081), new scr_room(room_cc_fountain, 50082), new scr_room(PLACE_DOGCHECK2, 50083), new scr_room(room_debug_smallface_dark, 50084), new scr_room(room_debug_smallface, 50085), new scr_room(room_debug_choicer_dark, 50086), new scr_room(room_debug_choicer_light, 50087), new scr_room(room_debug_battleBalloon, 50088), new scr_room(room_overworldBulletEnemyTest, 50089), new scr_room(room_lerptest, 50090), new scr_room(room_bullettest, 50091), new scr_room(room_bullettest_new, 50092), new scr_room(room_animexampletest, 50093), new scr_room(rm_blank, 50094), new scr_room(room_climbtest, 50095), new scr_room(room_chapter_continue, 50096), new scr_room(room_towery_tester, 50098), new scr_room(room_animtest, 50099), new scr_room(PLACE_DOGCHECK_CH5, 50100), new scr_room(room_darkbulbTest, 50101), new scr_room(room_dw_fcastle_shadowplatformTest, 50102), new scr_room(room_plat_lab, 50103), new scr_room(room_lw_church_choir, 50104), new scr_room(room_lw_church_entrance, 50105), new scr_room(room_lw_church_main, 50106), new scr_room(room_lw_church_office, 50107), new scr_room(room_lw_noellehouse_dess, 50108), new scr_room(room_town_noellehouse, 50109), new scr_room(room_dw_rhythm, 50110), new scr_room(room_dw_rhythm_countdown, 50111), new scr_room(room_dw_rhythm_empty, 50112), new scr_room(room_rhythmgame_editor, 50113), new scr_room(room_dw_castle_tv, 50114), new scr_room(room_dw_castle_tv_rhythm, 50115), new scr_room(room_dw_castle_church_entrance, 50116), new scr_room(room_dw_castle_church_climb, 50117), new scr_room(room_dw_ralsei_castle_basketball, 50118), new scr_room(room_shop_ch5, 50119), new scr_room(room_dw_garden_meetflowery, 50120), new scr_room(room_dw_garden_video, 50121), new scr_room(room_dw_garden_intro, 50122), new scr_room(room_dw_garden_ralseicupboard, 50123), new scr_room(room_dw_garden_floradinnencounter, 50124), new scr_room(room_dw_garden_hospital, 50125), new scr_room(room_dw_garden_fishingspot, 50126), new scr_room(room_dw_garden_shearydodge, 50127), new scr_room(room_dw_garden_hopschef, 50128), new scr_room(room_dw_garden_platshortcut, 50129), new scr_room(room_dw_garden_riverchest, 50130), new scr_room(room_dw_garden_enemyrush, 50131), new scr_room(room_dw_garden_pedestal, 50132), new scr_room(room_dw_garden_mushrooms, 50133), new scr_room(room_dw_garden_flowerygardening, 50134), new scr_room(room_dw_garden_diner, 50135), new scr_room(room_dw_garden_starwalkerdash, 50136), new scr_room(room_dw_garden_hardpressureplates, 50137), new scr_room(room_dw_garden_aqua, 50138), new scr_room(room_dw_garden_finalplatforming, 50139), new scr_room(room_dw_garden_finalplatforming_right, 50140), new scr_room(room_dw_garden_wateringcan_aqua, 50141), new scr_room(room_dw_garden_aquadarkness, 50142), new scr_room(room_dw_garden_aquahole, 50143), new scr_room(room_dw_garden_aquashrine, 50144), new scr_room(room_dw_garden_aquaplatforming, 50145), new scr_room(room_dw_garden_cliffexit, 50146), new scr_room(room_dw_garden_susiechase, 50147), new scr_room(room_dw_garden_newdash, 50148), new scr_room(room_dw_garden_shearyguide, 50149), new scr_room(room_dw_pink_encounter, 50150), new scr_room(room_dw_garden_aquatransition, 50151), new scr_room(room_dw_garden_aquadash, 50152), new scr_room(room_dw_garden_aquahole_left, 50153), new scr_room(room_dw_garden_firstdash, 50154), new scr_room(room_dw_garden_aquadash_plat, 50155), new scr_room(room_dw_cliff_gardentransition_new, 50156), new scr_room(room_dw_cliff_climbrefresher, 50157), new scr_room(room_dw_cliff_cutdown_tutorial, 50158), new scr_room(room_dw_cliff_bunnyfarm, 50159), new scr_room(room_dw_cliff_silver_hammer, 50160), new scr_room(room_dw_cliff_dash_runner, 50161), new scr_room(room_dw_cliff_seth_miniboss, 50162), new scr_room(room_dw_cliff_shop, 50163), new scr_room(room_dw_cliff_netskieclimb, 50164), new scr_room(room_dw_cliff_finaldash, 50165), new scr_room(room_dw_cliff_yellowcave, 50166), new scr_room(room_dw_cliff_shicave, 50167), new scr_room(room_dw_cliff_verticalwind, 50168), new scr_room(room_dw_cliff_sethaqua_battle, 50169), new scr_room(room_dw_cliff_verticalwind_post, 50170), new scr_room(room_dw_cliff_netskieclimb_behind, 50171), new scr_room(room_dw_cliff_eastcliff, 50172), new scr_room(room_dw_cliff_bonuscombat, 50173), new scr_room(room_dw_cliff_twirlflowerplatforming, 50174), new scr_room(room_dw_cliff_kawkawdash, 50175), new scr_room(room_dw_cliff_precipice, 50176), new scr_room(room_dw_cliff_twirlflowerwind, 50177), new scr_room(room_dogplatforming, 50179), new scr_room(room_dw_fcastle_entrance, 50180), new scr_room(room_dw_fcastle_cafe, 50181), new scr_room(room_dw_fcastle_foyer, 50182), new scr_room(room_dw_fcastle_post_party_jail, 50183), new scr_room(room_dw_fcastle_shinobeetle_encounter, 50184), new scr_room(room_dw_fcastle_left_wing_floweryscene, 50185), new scr_room(room_dw_fcastle_bounce_1, 50186), new scr_room(room_dw_fcastle_left_twodoors, 50187), new scr_room(room_dw_fcastle_yellow_miniboss, 50188), new scr_room(room_dw_fcastle_sandtrap, 50189), new scr_room(room_dw_fcastle_dangerous_platforming, 50190), new scr_room(room_dw_fcastle_blueroom, 50191), new scr_room(room_dw_fcastle_yellowjail, 50192), new scr_room(room_dw_fcastle_onsen, 50193), new scr_room(room_dw_fcastle_left_penultimate, 50194), new scr_room(room_dw_flowery_tree, 50195), new scr_room(room_dw_fcastle_bounce_3, 50196), new scr_room(room_dw_fcastle_shinobeetle_3d, 50197), new scr_room(room_dw_fcastle_heldmushrooms, 50198), new scr_room(room_dw_fcastle_flowerydash, 50199), new scr_room(room_dw_fcastle_partyjail, 50200), new scr_room(room_dw_fcastle_terracotta_encounter, 50201), new scr_room(room_dw_fcastle_terracotta_bonus, 50202), new scr_room(room_dw_fcastle_fusumadodge, 50203), new scr_room(room_dw_fcastle_right_wing_floweryscene, 50204), new scr_room(room_dw_fcastle_orange_puppet_introduction, 50205), new scr_room(room_dw_fcastle_gloves_tower, 50206), new scr_room(room_dw_fcastle_second_diner, 50207), new scr_room(room_dw_fcastle_obscured_bullets, 50208), new scr_room(room_dw_fcastle_foxhunt, 50209), new scr_room(room_dw_fcastle_right_penultimate, 50210), new scr_room(room_dw_fcastle_green_orange_battle, 50211), new scr_room(room_dw_fcastle_right_endingscene, 50212), new scr_room(room_dw_fcastle_right_puzzle, 50213), new scr_room(room_dw_castle_music, 50214), new scr_room(room_man, 50215), new scr_room(room_dw_dogballoon, 50216), new scr_room(room_dw_fcastle_orange_gauntlet, 50217), new scr_room(room_dw_fcastle_sidepuzzle, 50218), new scr_room(room_dw_castle_tv_mike, 50219), new scr_room(room_dw_fcastle_zenlooker, 50220), new scr_room(room_dw_fcastle_trainroom, 50221), new scr_room(room_dw_post_flowery_battle, 50222), new scr_room(room_dw_fcastle_flowerclimb, 50223), new scr_room(room_dw_fcastle_top_intro, 50224), new scr_room(room_dw_fcastle_top_staircase_1, 50225), new scr_room(room_dw_fcastle_ultradash, 50226), new scr_room(room_dw_fcastle_yellowblue, 50227), new scr_room(room_dw_fcastle_top_entrance, 50228), new scr_room(room_dw_fcastle_top_staircase_2, 50229), new scr_room(room_dw_fcastle_green_checkpoint, 50230), new scr_room(room_dw_fcastle_final_save, 50231), new scr_room(room_dw_fcastle_flowery, 50232), new scr_room(room_dw_fcastle_seth_encounter, 50233), new scr_room(room_dw_fcastle_top_descent, 50234), new scr_room(room_dw_fcastle_top_pinkdoor, 50235), new scr_room(room_dw_fcastle_pinkroom, 50236), new scr_room(room_dw_fcastle_top_fountain, 50237), new scr_room(room_dw_post_fountain_close, 50238), new scr_room(room_dw_fcastle_pinkshop, 50239), new scr_room(room_dw_fcastle_foxhunt_terakota, 50240), new scr_room(room_dw_fcastle_foxhunt_socks, 50241), new scr_room(room_dw_fcastle_foxhunt_chaos, 50242), new scr_room(room_dw_fcastle_foxhunt_secret, 50243), new scr_room(room_dw_castle_tv_kikky, 50244), new scr_room(room_dw_fcastle_terracotta_puzzle, 50246), new scr_room(room_dw_fcastle_bromides, 50247), new scr_room(room_dw_fcastle_top_ascent, 50248), new scr_room(room_dw_fcastle_top_challenge, 50249)]; array_push(idsarr, new scr_room(room_animexampletest, 100002), new scr_room(room_darkbulbTest, 100004), new scr_room(room_dw_fcastle_shadowplatformTest, 100005)); } return idsarr; }
(room_id);
40
                PLACE[i] = 
scr_roomname
scr_roomname

function
scr_roomname(arg0)
{ roomname = stringsetloc(
Dark World?
"Dark World?", "scr_roomname_slash_scr_roomname_gml_1_0"
);
if (arg0 == 0) roomname = stringsetloc(
---
"---", "scr_roomname_slash_scr_roomname_gml_2_0"
);
if (arg0 == 13) roomname = stringsetloc(
Kris's Room
"Kris's Room", "scr_roomname_slash_scr_roomname_gml_4_0_b"
);
if (arg0 == 54) roomname = stringsetloc(
My Castle Town
"My Castle Town", "scr_roomname_slash_scr_roomname_gml_6_0"
);
if (arg0 == 112) roomname = stringsetloc(
Castle Town - TV Building
"Castle Town - TV Building", "scr_roomname_slash_scr_roomname_gml_30_0"
);
if (arg0 == 24) roomname = stringsetloc(
Hometown
"Hometown", "scr_roomname_slash_scr_roomname_gml_7_0"
);
if (arg0 == 120) roomname = stringsetloc(
Dark World
"Dark World", "scr_roomname_slash_scr_roomname_gml_8_0"
);
if (arg0 == 122) roomname = stringsetloc(
Garden - Beginning
"Garden - Beginning", "scr_roomname_slash_scr_roomname_gml_9_0"
);
if (arg0 == 129) roomname = stringsetloc(
Garden - Flowery Helped
"Garden - Flowery Helped", "scr_roomname_slash_scr_roomname_gml_10_0_b"
);
if (arg0 == 133) roomname = stringsetloc(
Garden - Ideal Diner
"Garden - Ideal Diner", "scr_roomname_slash_scr_roomname_gml_11_0"
);
if (arg0 == 150) roomname = stringsetloc(
Garden - Way Home
"Garden - Way Home", "scr_roomname_slash_scr_roomname_gml_12_0_b"
);
if (arg0 == 141) roomname = stringsetloc(
Garden - Shrine
"Garden - Shrine", "scr_roomname_slash_scr_roomname_gml_13_0_b"
);
if (arg0 == 144) roomname = stringsetloc(
Cliffs - Beginning
"Cliffs - Beginning", "scr_roomname_slash_scr_roomname_gml_14_0"
);
if (arg0 == 161) roomname = stringsetloc(
Cliffs - Shop
"Cliffs - Shop", "scr_roomname_slash_scr_roomname_gml_15_0_b"
);
if (arg0 == 167) roomname = stringsetloc(
Cliffs - Below Castle
"Cliffs - Below Castle", "scr_roomname_slash_scr_roomname_gml_16_0_b"
);
if (arg0 == 179) roomname = stringsetloc(
Flower Castle - Jail
"Flower Castle - Jail", "scr_roomname_slash_scr_roomname_gml_17_0_b"
);
if (arg0 == 177) roomname = stringsetloc(
Flower Castle - Cafe
"Flower Castle - Cafe", "scr_roomname_slash_scr_roomname_gml_18_0_b"
);
if (arg0 == 202) roomname = stringsetloc(
Flower Castle - Right Diner
"Flower Castle - Right Diner", "scr_roomname_slash_scr_roomname_gml_19_0_b"
);
if (arg0 == 207) roomname = stringsetloc(
Flower Castle - Right End
"Flower Castle - Right End", "scr_roomname_slash_scr_roomname_gml_20_0"
);
if (arg0 == 183) roomname = stringsetloc(
Flower Castle - Left Doors
"Flower Castle - Left Doors", "scr_roomname_slash_scr_roomname_gml_21_0_b"
);
if (arg0 == 187) roomname = stringsetloc(
Flower Castle - Left Stage
"Flower Castle - Left Stage", "scr_roomname_slash_scr_roomname_gml_22_0"
);
if (arg0 == 189) roomname = stringsetloc(
Flower Castle - Left End
"Flower Castle - Left End", "scr_roomname_slash_scr_roomname_gml_23_0_b"
);
if (arg0 == 222) roomname = stringsetloc(
Top of Castle - Beginning
"Top of Castle - Beginning", "scr_roomname_slash_scr_roomname_gml_24_0_b"
);
if (arg0 == 224) roomname = stringsetloc(
Top of Castle - Green's Shop
"Top of Castle - Green's Shop", "scr_roomname_slash_scr_roomname_gml_25_0"
);
if (arg0 == 225) roomname = stringsetloc(
Top of Castle - Castle Top
"Top of Castle - Castle Top", "scr_roomname_slash_scr_roomname_gml_26_0"
);
if (arg0 == 205) roomname = stringsetloc(
Flower Castle - Right View
"Flower Castle - Right View", "scr_roomname_slash_scr_roomname_gml_27_0"
);
if (arg0 == 230) roomname = stringsetloc(
Top of Castle - Boss?
"Top of Castle - Boss?", "scr_roomname_slash_scr_roomname_gml_28_0"
);
return roomname; }
(room_index);
41
                TIME[i] = ini_read_real(
scr_ini_chapter
scr_ini_chapter

function
scr_ini_chapter(arg0, arg1)
{ if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, i), "Time", 0);
42
                NAME[i] = ini_read_string(
scr_ini_chapter
scr_ini_chapter

function
scr_ini_chapter(arg0, arg1)
{ if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, i), "Name", "------");
43
                LEVEL[i] = 1;
44
                INITLANG[i] = ini_read_real(
scr_ini_chapter
scr_ini_chapter

function
scr_ini_chapter(arg0, arg1)
{ if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, i), "InitLang", 0);
45
                TIME_SECONDS_TOTAL[i] = floor(TIME[i] / 30);
46
                TIME_MINUTES[i] = floor(TIME_SECONDS_TOTAL[i] / 60);
47
                TIME_SECONDS[i] = TIME_SECONDS_TOTAL[i] - (TIME_MINUTES[i] * 60);
48
                TIME_SECONDS_STRING[i] = string(TIME_SECONDS[i]);
49
                if (TIME_SECONDS[i] == 0)
50
                    TIME_SECONDS_STRING[i] = "00";
51
                if (TIME_SECONDS[i] < 10 && TIME_SECONDS[i] >= 1)
52
                    TIME_SECONDS_STRING[i] = "0" + string(TIME_SECONDS[i]);
53
                TIME_STRING[i] = 
scr_timedisp
scr_timedisp

function
scr_timedisp(arg0)
{ var minutes = floor(arg0 / 1800); var remmins = minutes % 60; var hours = (minutes - remmins) / 60; var seconds = floor((arg0 / 30) - (minutes * 60)); var hourstring = string(hours) + ":"; var minstring = string(remmins) + ":"; if (remmins < 10) minstring = "0" + minstring; var secstring = string(floor(seconds)); if (seconds < 10) secstring = "0" + secstring; var timedisp = hourstring + minstring + secstring; return timedisp; }
(TIME[i]);
54
            }
55
        }
56
        ossafe_ini_close();
57
        ossafe_savedata_save();
58
    }
59
}