Deltarune (Chapter 4) script viewer

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gml_Object_obj_titan_spawn_enemy_Draw_0

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1
scr_enemy_drawhurt_generic
scr_enemy_drawhurt_generic

function
scr_enemy_drawhurt_generic()
{ if (state == 3 && hurttimer >= 0) draw_sprite_ext(hurtsprite, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, 2, 2, 0, image_blend, 1); }
();
2
scr_enemy_drawidle_generic
scr_enemy_drawidle_generic

function
scr_enemy_drawidle_generic(arg0)
{ if (state == 0) { fsiner += 1; siner += arg0; thissprite = idlesprite; if (global.mercymod[myself] >= global.mercymax[myself]) thissprite = sparedsprite; draw_monster_body_part(thissprite, siner, x, y); } }
(0.16666666666666666);
3
if (becomeflash == 0)
4
    flash = 0;
5
becomeflash = 0;
6
if (hurttimer == 29)
7
{
8
    snd_stop(snd_spawn_weaker);
9
    snd_play(snd_spawn_weaker);
10
}