|
1
|
idletimer = 0;
|
|
2
|
idlefacer = 0;
|
|
3
|
talkfacer = 0;
|
|
4
|
talkbuffer = 0;
|
|
5
|
menu = 0;
|
|
6
|
submenu = 0;
|
|
7
|
global.typer = 6;
|
|
8
|
draw_set_color(c_white);
|
|
9
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
10
|
talktimer = 0;
|
|
11
|
cur_jewel = 0;
|
|
12
|
shopcharx = 0;
|
|
13
|
siner = 0;
|
|
14
|
for (i = 0; i < 20; i += 1)
|
|
15
|
{
|
|
16
|
menuc[i] = 0;
|
|
17
|
submenuc[i] = 0;
|
|
18
|
}
|
|
19
|
onebuffer = 0;
|
|
20
|
twobuffer = 0;
|
|
21
|
upbuffer = 0;
|
|
22
|
downbuffer = 0;
|
|
23
|
hold_up = 0;
|
|
24
|
hold_down = 0;
|
|
25
|
_up_pressed = 0;
|
|
26
|
_down_pressed = 0;
|
|
27
|
murder = 0;
|
|
28
|
moff = 415;
|
|
29
|
global.currentsong[0] = snd_init("shop1.ogg");
|
|
30
|
global.currentsong[1] = mus_loop_ext(global.currentsong[0], 1, 0.95);
|
|
31
|
menu = 0;
|
|
32
|
menuc[0] = 0;
|
|
33
|
menuc[1] = 0;
|
|
34
|
menuc[2] = 0;
|
|
35
|
menuc[3] = 0;
|
|
36
|
menuc[4] = 0;
|
|
37
|
item0pic = spr_heart;
|
|
38
|
item1pic = spr_heart;
|
|
39
|
item2pic = spr_heart;
|
|
40
|
item3pic = spr_heart;
|
|
41
|
itemtotal = 4;
|
|
42
|
item[0] = 1;
|
|
43
|
item[1] = 8;
|
|
44
|
item[2] = 1;
|
|
45
|
item[3] = 5;
|
|
46
|
item[4] = 0;
|
|
47
|
item[5] = 0;
|
|
48
|
item[6] = 0;
|
|
49
|
itemtype[0] = "item";
|
|
50
|
itemtype[1] = "item";
|
|
51
|
itemtype[2] = "armor";
|
|
52
|
itemtype[3] = "weapon";
|
|
53
|
itemtype[4] = "item";
|
|
54
|
itemtype[5] = "item";
|
|
55
|
itemtype[6] = "item";
|
|
56
|
shopdesc[0] = stringsetloc(ITEM#Star-shape#candy that#heals 120HP"ITEM#Star-shape#candy that#heals 120HP", "obj_shop1_slash_Create_0_gml_65_0" );
|
|
57
|
shopdesc[1] = stringsetloc(ITEM#Mysterious#hamburger#heals 70HP"ITEM#Mysterious#hamburger#heals 70HP", "obj_shop1_slash_Create_0_gml_75_0" );
|
|
58
|
shopdesc[2] = stringsetloc(ARMOR#Defensive#charm"ARMOR#Defensive#charm", "obj_shop1_slash_Create_0_gml_76_0" );
|
|
59
|
shopdesc[3] = stringsetloc(WEAPON#Black-and#orange"WEAPON#Black-and#orange", "obj_shop1_slash_Create_0_gml_77_0" );
|
|
60
|
if (global.chapter >= 2)
|
|
61
|
{
|
|
62
|
if (scr_get_total_recruits(2) >= 9)
|
|
63
|
{
|
|
64
|
item[0] = 16;
|
|
65
|
shopdesc[0] = stringsetloc(ITEM#Music with#each bite#heals 80HP"ITEM#Music with#each bite#heals 80HP", "obj_shop1_slash_Create_0_gml_87_0" );
|
|
66
|
}
|
|
67
|
}
|
|
68
|
for (i = 0; i < itemtotal; i += 1)
|
|
69
|
{
|
|
70
|
itematk[i] = 0;
|
|
71
|
itemdef[i] = 0;
|
|
72
|
itemmagic[i] = 0;
|
|
73
|
canequip[i][1] = 0;
|
|
74
|
canequip[i][2] = 0;
|
|
75
|
canequip[i][3] = 0;
|
|
76
|
if (itemtype[i] == "item")
|
|
77
|
{
|
|
78
|
scr_iteminfoscr_iteminfo
function scr_iteminfo(arg0)
{
usable = 0;
replaceable = 0;
value = 0;
itemtarget = 0;
itemnameb = " ";
itemdescb = " ";
switch (arg0)
{
case 0:
itemnameb = " ";
itemdescb = "---";
break;
case 1:
itemnameb = stringsetloc(Darker Candy"Darker Candy", "scr_iteminfo_slash_scr_iteminfo_gml_16_0_b" );
itemdescb = stringsetloc(Heals#120HP"Heals#120HP", "scr_iteminfo_slash_scr_iteminfo_gml_17_0" );
itemtarget = 1;
value = 120;
usable = 1;
break;
case 2:
itemnameb = stringsetloc(ReviveMint"ReviveMint", "scr_iteminfo_slash_scr_iteminfo_gml_22_0" );
itemdescb = stringsetloc(Heal#Downed#Ally"Heal#Downed#Ally", "scr_iteminfo_slash_scr_iteminfo_gml_23_0" );
itemtarget = 1;
value = 400;
usable = 1;
break;
case 3:
itemnameb = stringsetloc(Glowshard"Glowshard", "scr_iteminfo_slash_scr_iteminfo_gml_29_0" );
itemdescb = stringsetloc(Sell#at#shops"Sell#at#shops", "scr_iteminfo_slash_scr_iteminfo_gml_30_0" );
itemtarget = 0;
value = 200 + (global.chapter * 100);
usable = 0;
break;
case 4:
itemnameb = stringsetloc(Manual"Manual", "scr_iteminfo_slash_scr_iteminfo_gml_36_0" );
itemdescb = stringsetloc(Read#out of#battle"Read#out of#battle", "scr_iteminfo_slash_scr_iteminfo_gml_37_0" );
itemtarget = 2;
value = 1;
usable = 0;
break;
case 5:
itemnameb = stringsetloc(BrokenCake"BrokenCake", "scr_iteminfo_slash_scr_iteminfo_gml_43_0" );
itemdescb = stringsetloc(Heals#20HP"Heals#20HP", "scr_iteminfo_slash_scr_iteminfo_gml_44_0" );
itemtarget = 1;
value = 5;
usable = 1;
break;
case 6:
itemnameb = stringsetloc(Top Cake"Top Cake", "scr_iteminfo_slash_scr_iteminfo_gml_50_0" );
itemdescb = stringsetloc(Heals#team#160HP"Heals#team#160HP", "scr_iteminfo_slash_scr_iteminfo_gml_51_0" );
itemtarget = 2;
value = 150;
usable = 1;
break;
case 7:
var healamount = (global.chapter == 1) ? 80 : 140;
if (global.chapter == 3)
healamount = 150;
if (global.chapter >= 4)
healamount = 160;
itemnameb = stringsetloc(Spincake"Spincake", "scr_iteminfo_slash_scr_iteminfo_gml_58_0" );
itemdescb = stringsetsubloc("Heals#team#~1HP", string(healamount), "scr_iteminfo_slash_scr_iteminfo_gml_59_0");
itemtarget = 2;
value = 5;
usable = 1;
break;
case 8:
itemnameb = stringsetloc(Darkburger"Darkburger", "scr_iteminfo_slash_scr_iteminfo_gml_65_0" );
itemdescb = stringsetloc(Heals#70HP"Heals#70HP", "scr_iteminfo_slash_scr_iteminfo_gml_66_0" );
itemtarget = 1;
value = 70;
usable = 1;
break;
case 9:
itemnameb = stringsetloc(LancerCookie"LancerCookie", "scr_iteminfo_slash_scr_iteminfo_gml_72_0" );
itemdescb = stringsetloc(Heals#50HP"Heals#50HP", "scr_iteminfo_slash_scr_iteminfo_gml_73_0" );
itemtarget = 1;
value = 10;
usable = 1;
break;
case 10:
itemnameb = stringsetloc(GigaSalad"GigaSalad", "scr_iteminfo_slash_scr_iteminfo_gml_79_0" );
itemdescb = stringsetloc(Heals#4HP"Heals#4HP", "scr_iteminfo_slash_scr_iteminfo_gml_80_0" );
itemtarget = 1;
value = 10;
usable = 1;
break;
case 11:
itemnameb = stringsetloc(ClubsSandwich"ClubsSandwich", "scr_iteminfo_slash_scr_iteminfo_gml_86_0" );
itemdescb = stringsetloc(Heals#team#70HP"Heals#team#70HP", "scr_iteminfo_slash_scr_iteminfo_gml_87_0" );
itemtarget = 2;
value = 70;
usable = 1;
break;
case 12:
itemnameb = stringsetloc(HeartsDonut"HeartsDonut", "scr_iteminfo_slash_scr_iteminfo_gml_93_0" );
itemdescb = stringsetloc(Healing#varies"Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_94_0" );
itemtarget = 1;
value = 40;
... (item[i]);
|
|
79
|
shopitemname[i] = itemnameb;
|
|
80
|
buyvalue[i] = value;
|
|
81
|
}
|
|
82
|
if (itemtype[i] == "armor")
|
|
83
|
{
|
|
84
|
scr_armorinfoscr_armorinfo
function scr_armorinfo(arg0)
{
armorchar4temp = 1;
armornametemp = stringsetloc( " ", "scr_armorinfo_slash_scr_armorinfo_gml_2_0" );
armorelementtemp = 0;
armorelementamounttemp = 0;
switch (arg0)
{
case 0:
armornametemp = stringsetloc( " ", "scr_armorinfo_slash_scr_armorinfo_gml_7_0" );
armordesctemp = stringsetloc( " ", "scr_armorinfo_slash_scr_armorinfo_gml_8_0_b" );
amessage2temp = stringsetloc(Hey, hands off!"Hey, hands off!", "scr_armorinfo_slash_scr_armorinfo_gml_8_0" );
amessage3temp = stringsetloc( " ", "scr_armorinfo_slash_scr_armorinfo_gml_10_0" );
amessage4temp = stringsetloc( " ", "scr_armorinfo_slash_scr_armorinfo_gml_11_0" );
armorattemp = 0;
armordftemp = 0;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 0;
armorchar3temp = 1;
armorchar4temp = 1;
armorabilitytemp = stringsetloc( " ", "scr_armorinfo_slash_scr_armorinfo_gml_22_0" );
armorabilityicontemp = 0;
armoricontemp = 0;
value = 0;
break;
case 1:
armornametemp = stringsetloc(Amber Card"Amber Card", "scr_armorinfo_slash_scr_armorinfo_gml_28_0" );
armordesctemp = stringsetloc(A thin square charm that sticks#to you, increasing defense."A thin square charm that sticks#to you, increasing defense.", "scr_armorinfo_slash_scr_armorinfo_gml_29_0" );
amessage2temp = stringsetloc(... better than nothing."... better than nothing.", "scr_armorinfo_slash_scr_armorinfo_gml_30_0" );
amessage3temp = stringsetloc(It's sticky, huh, Kris..."It's sticky, huh, Kris...", "scr_armorinfo_slash_scr_armorinfo_gml_31_0" );
amessage4temp = stringsetloc(It's like a name-tag!"It's like a name-tag!", "scr_armorinfo_slash_scr_armorinfo_gml_33_0" );
armorattemp = 0;
armordftemp = 1;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 1;
armorchar3temp = 1;
armorabilitytemp = stringsetloc( " ", "scr_armorinfo_slash_scr_armorinfo_gml_43_0" );
armorabilityicontemp = 0;
armoricontemp = 4;
value = 100;
break;
case 2:
armornametemp = stringsetloc(Dice Brace"Dice Brace", "scr_armorinfo_slash_scr_armorinfo_gml_49_0" );
armordesctemp = stringsetloc(A bracelet made out of various#symbol-inscribed cubes."A bracelet made out of various#symbol-inscribed cubes.", "scr_armorinfo_slash_scr_armorinfo_gml_50_0" );
amessage2temp = stringsetloc(... okay."... okay.", "scr_armorinfo_slash_scr_armorinfo_gml_51_0" );
amessage3temp = stringsetloc(It says "Friendship!""It says \"Friendship!\"", "scr_armorinfo_slash_scr_armorinfo_gml_52_0" );
amessage4temp = stringsetloc(Hey, y-you jumbled it..."Hey, y-you jumbled it...", "scr_armorinfo_slash_scr_armorinfo_gml_54_0" );
armorattemp = 0;
armordftemp = 2;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 1;
armorchar3temp = 1;
armorabilitytemp = stringsetloc( " ", "scr_armorinfo_slash_scr_armorinfo_gml_64_0" );
armorabilityicontemp = 0;
armoricontemp = 4;
value = 150;
break;
case 3:
armornametemp = stringsetloc(Pink Ribbon"Pink Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_70_0" );
armordesctemp = stringsetloc(A cute hair ribbon that increases#the range bullets increase tension."A cute hair ribbon that increases#the range bullets increase tension.", "scr_armorinfo_slash_scr_armorinfo_gml_71_0" );
amessage2temp = stringsetloc(Nope. Not in 1st grade anymore."Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_72_0" );
amessage3temp = stringsetloc(Um... D-do I look cute...?"Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_73_0" );
amessage4temp = stringsetloc(... feels familiar."... feels familiar.", "scr_armorinfo_slash_scr_armorinfo_gml_75_0" );
if (global.chapter == 2)
{
amessage2temp = stringsetloc(I said NO! C'mon already!"I said NO! C'mon already!", "scr_armorinfo_slash_scr_armorinfo_gml_78_0" );
amessage3temp = stringsetloc(It's nice dressing up..."It's nice dressing up...", "scr_armorinfo_slash_scr_armorinfo_gml_79_0" );
}
armorattemp = 0;
armordftemp = 1;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 20;
armorchar1temp = 1;
armorchar2temp = 0;
armorchar3temp = 1;
armorchar4temp = 1;
armorabilitytemp = stringsetloc(GrazeArea"GrazeArea", "scr_armorinfo_slash_scr_armorinfo_gml_91_0" );
armorabilityicontemp = 7;
armoricontemp = 4;
value = 100;
break;
case 4:
armornametemp = stringsetloc(White Ribbon"White Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_98_0" );
armordesctemp = stringsetloc(A crinkly hair ribbon that slightly#increases your defense."A crinkly hair ribbon that slightly#increases your defense.", "scr_armorinfo_slash_scr_armorinfo_gml_99_0" );
amessage2temp = stringsetloc(Nope. Not in 1st grade anymore."Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_100_0" );
amessage3temp = stringsetloc(Um... D-do I look cute...?"Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_101_0" );
if (global.chapter == 2)
... (item[i]);
|
|
85
|
shopitemname[i] = armornametemp;
|
|
86
|
buyvalue[i] = value;
|
|
87
|
itemdef[i] = armordftemp;
|
|
88
|
canequip[i][1] = armorchar1temp;
|
|
89
|
canequip[i][2] = armorchar2temp;
|
|
90
|
canequip[i][3] = armorchar3temp;
|
|
91
|
}
|
|
92
|
if (itemtype[i] == "weapon")
|
|
93
|
{
|
|
94
|
scr_weaponinfoscr_weaponinfo
function scr_weaponinfo(arg0)
{
weaponchar4temp = 0;
weaponnametemp = stringsetloc( " ", "scr_weaponinfo_slash_scr_weaponinfo_gml_2_0" );
switch (arg0)
{
case 0:
weaponnametemp = stringsetloc( " ", "scr_weaponinfo_slash_scr_weaponinfo_gml_11_0" );
weapondesctemp = stringsetloc( " ", "scr_weaponinfo_slash_scr_weaponinfo_gml_12_0" );
wmessage2temp = stringsetloc( " ", "scr_weaponinfo_slash_scr_weaponinfo_gml_13_0" );
wmessage3temp = stringsetloc( " ", "scr_weaponinfo_slash_scr_weaponinfo_gml_14_0" );
wmessage4temp = stringsetloc( " ", "scr_weaponinfo_slash_scr_weaponinfo_gml_15_0" );
weaponattemp = 0;
weapondftemp = 0;
weaponmagtemp = 0;
weaponboltstemp = 0;
weaponstyletemp = " ";
weapongrazeamttemp = 0;
weapongrazesizetemp = 0;
weaponchar1temp = 0;
weaponchar2temp = 0;
weaponchar3temp = 0;
weaponchar4temp = 0;
weaponabilitytemp = " ";
weaponabilityicontemp = 0;
weaponicontemp = 0;
value = 0;
break;
case 1:
weaponnametemp = stringsetloc(Wood Blade"Wood Blade", "scr_weaponinfo_slash_scr_weaponinfo_gml_33_0" );
weapondesctemp = stringsetloc(A wooden practice blade with a carbon-#reinforced core."A wooden practice blade with a carbon-#reinforced core.", "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0" );
wmessage2temp = stringsetloc(What's this!? A CHOPSTICK?"What's this!? A CHOPSTICK?", "scr_weaponinfo_slash_scr_weaponinfo_gml_35_0" );
if (global.plot < 30 && global.chapter == 1)
wmessage2tempt = stringsetloc(... You have a SWORD!?"... You have a SWORD!?", "scr_weaponinfo_slash_scr_weaponinfo_gml_39_0" );
wmessage3temp = stringsetloc(That's yours, Kris..."That's yours, Kris...", "scr_weaponinfo_slash_scr_weaponinfo_gml_40_0" );
wmessage4temp = stringsetloc((It has bite marks...)"(It has bite marks...)", "scr_weaponinfo_slash_scr_weaponinfo_gml_42_0" );
weaponattemp = 0;
weapondftemp = 0;
weaponmagtemp = 0;
weaponboltstemp = 1;
weaponstyletemp = "?";
weapongrazeamttemp = 0;
weapongrazesizetemp = 0;
weaponchar1temp = 1;
weaponchar2temp = 0;
weaponchar3temp = 0;
weaponicontemp = 1;
weaponabilityicontemp = 0;
weaponabilitytemp = " ";
value = 60;
break;
case 2:
weaponnametemp = stringsetloc(Mane Ax"Mane Ax", "scr_weaponinfo_slash_scr_weaponinfo_gml_59_0" );
weapondesctemp = stringsetloc(Beginner's ax forged from the#mane of a dragon whelp."Beginner's ax forged from the#mane of a dragon whelp.", "scr_weaponinfo_slash_scr_weaponinfo_gml_60_0" );
wmessage2temp = stringsetloc(I'm too GOOD for that."I'm too GOOD for that.", "scr_weaponinfo_slash_scr_weaponinfo_gml_61_0" );
wmessage3temp = stringsetloc(Ummm... it's a bit big."Ummm... it's a bit big.", "scr_weaponinfo_slash_scr_weaponinfo_gml_62_0" );
wmessage4temp = stringsetloc(It... smells nice..."It... smells nice...", "scr_weaponinfo_slash_scr_weaponinfo_gml_64_0" );
weaponattemp = 0;
weapondftemp = 0;
weaponmagtemp = 0;
weaponboltstemp = 1;
weaponstyletemp = "?";
weapongrazeamttemp = 0;
weapongrazesizetemp = 0;
weaponchar1temp = 0;
weaponchar2temp = 0;
weaponchar3temp = 0;
weaponicontemp = 2;
weaponabilityicontemp = 0;
weaponabilitytemp = " ";
value = 80;
break;
case 3:
weaponnametemp = stringsetloc(Red Scarf"Red Scarf", "scr_weaponinfo_slash_scr_weaponinfo_gml_81_0" );
weapondesctemp = stringsetloc(A basic scarf made of lightly#magical fiber."A basic scarf made of lightly#magical fiber.", "scr_weaponinfo_slash_scr_weaponinfo_gml_82_0" );
wmessage2temp = stringsetloc(No. Just... no."No. Just... no.", "scr_weaponinfo_slash_scr_weaponinfo_gml_83_0" );
wmessage3temp = stringsetloc(Comfy! Touch it, Kris!"Comfy! Touch it, Kris!", "scr_weaponinfo_slash_scr_weaponinfo_gml_84_0" );
wmessage4temp = stringsetloc(Huh? No, I'm not cold."Huh? No, I'm not cold.", "scr_weaponinfo_slash_scr_weaponinfo_gml_86_0" );
weaponattemp = 0;
weapondftemp = 0;
weaponmagtemp = 0;
weaponboltstemp = 1;
weaponstyletemp = "?";
weapongrazeamttemp = 0;
weapongrazesizetemp = 0;
weaponchar1temp = 0;
weaponchar2temp = 0;
weaponchar3temp = 1;
weaponicontemp = 3;
weaponabilityicontemp = 0;
weaponabilitytemp = " ";
value = 100;
break;
case 4:
weaponnametemp = stringsetloc(EverybodyWeapon"EverybodyWeapon", "scr_weaponinfo_slash_scr_weaponinfo_gml_105_0" );
weapondesctemp = stringsetloc(It felt right for everyone."It felt right for everyone.", "scr_weaponinfo_slash_scr_weaponinfo_gml_106_0" );
wmessage2temp = stringsetloc(Uhhh... Ok."Uhhh... Ok.", "scr_weaponinfo_slash_scr_weaponinfo_gml_107_0" );
wmessage3temp = stringsetloc(A perfect fit!"A perfect fit!", "scr_weaponinfo_slash_scr_weaponinfo_gml_108_0" );
wmessage4temp = stringsetloc(Wh... what is this?"Wh... what is this?", "scr_weaponinfo_slash_scr_weaponinfo_gml_109_0" );
weaponattemp = 12;
weapondftemp = 6;
... (item[i]);
|
|
95
|
itematk[i] = weaponattemp;
|
|
96
|
itemmagic[i] = weaponmagtemp;
|
|
97
|
shopitemname[i] = weaponnametemp;
|
|
98
|
canequip[i][1] = weaponchar1temp;
|
|
99
|
canequip[i][2] = weaponchar2temp;
|
|
100
|
canequip[i][3] = weaponchar3temp;
|
|
101
|
buyvalue[i] = value;
|
|
102
|
}
|
|
103
|
}
|
|
104
|
buyvalue[0] = 240;
|
|
105
|
if (global.chapter >= 2)
|
|
106
|
{
|
|
107
|
if (scr_get_total_recruits(2) >= 9)
|
|
108
|
buyvalue[0] = 100;
|
|
109
|
}
|
|
110
|
sell = 0;
|
|
111
|
bought = 0;
|
|
112
|
mainmessage = 0;
|
|
113
|
minimenuy = 220;
|
|
114
|
global.typer = 23;
|
|
115
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
116
|
sidemessage = 0;
|
|
117
|
selling = 0;
|
|
118
|
global.msc = 0;
|
|
119
|
glow = 0;
|
|
120
|
shx = 130;
|
|
121
|
soldo = 0;
|
|
122
|
global.faceemotion = 0;
|
|
123
|
an = 0;
|
|
124
|
talk_counter = 0;
|
|
125
|
nothingcount = 0;
|
|
126
|
selltype = "item";
|
|
127
|
selltotal = max(global.flag[64 storage_size], 12);
|
|
128
|
for (i = 0; i < selltotal; i++)
|
|
129
|
{
|
|
130
|
itemsellvalue[i] = 0;
|
|
131
|
itemsellname[i] = "";
|
|
132
|
}
|
|
133
|
took_crystal = false;
|