|
1
|
function scr_iteminfoscr_iteminfo
function scr_iteminfo(arg0)
{
usable = 0;
replaceable = 0;
value = 0;
itemtarget = 0;
itemnameb = " ";
itemdescb = " ";
switch (arg0)
{
case 0:
itemnameb = " ";
itemdescb = "---";
break;
case 1:
itemnameb = stringsetloc(Darker Candy"Darker Candy", "scr_iteminfo_slash_scr_iteminfo_gml_16_0_b"
);
itemdescb = stringsetloc(Heals#120HP"Heals#120HP", "scr_iteminfo_slash_scr_iteminfo_gml_17_0"
);
itemtarget = 1;
value = 120;
usable = 1;
break;
case 2:
itemnameb = stringsetloc(ReviveMint"ReviveMint", "scr_iteminfo_slash_scr_iteminfo_gml_22_0"
);
itemdescb = stringsetloc(Heal#Downed#Ally"Heal#Downed#Ally", "scr_iteminfo_slash_scr_iteminfo_gml_23_0"
);
itemtarget = 1;
value = 400;
usable = 1;
break;
case 3:
itemnameb = stringsetloc(Glowshard"Glowshard", "scr_iteminfo_slash_scr_iteminfo_gml_29_0"
);
itemdescb = stringsetloc(Sell#at#shops"Sell#at#shops", "scr_iteminfo_slash_scr_iteminfo_gml_30_0"
);
itemtarget = 0;
value = 200 + (global.chapter * 100);
usable = 0;
break;
case 4:
itemnameb = stringsetloc(Manual"Manual", "scr_iteminfo_slash_scr_iteminfo_gml_36_0"
);
itemdescb = stringsetloc(Read#out of#battle"Read#out of#battle", "scr_iteminfo_slash_scr_iteminfo_gml_37_0"
);
itemtarget = 2;
value = 1;
usable = 0;
break;
case 5:
itemnameb = stringsetloc(BrokenCake"BrokenCake", "scr_iteminfo_slash_scr_iteminfo_gml_43_0"
);
itemdescb = stringsetloc(Heals#20HP"Heals#20HP", "scr_iteminfo_slash_scr_iteminfo_gml_44_0"
);
itemtarget = 1;
value = 5;
usable = 1;
break;
case 6:
itemnameb = stringsetloc(Top Cake"Top Cake", "scr_iteminfo_slash_scr_iteminfo_gml_50_0"
);
itemdescb = stringsetloc(Heals#team#160HP"Heals#team#160HP", "scr_iteminfo_slash_scr_iteminfo_gml_51_0"
);
itemtarget = 2;
value = 150;
usable = 1;
break;
case 7:
var healamount = (global.chapter == 1) ? 80 : 140;
if (global.chapter == 3)
healamount = 150;
if (global.chapter >= 4)
healamount = 160;
itemnameb = stringsetloc(Spincake"Spincake", "scr_iteminfo_slash_scr_iteminfo_gml_58_0"
);
itemdescb = stringsetsubloc("Heals#team#~1HP", string(healamount), "scr_iteminfo_slash_scr_iteminfo_gml_59_0");
itemtarget = 2;
value = 5;
usable = 1;
break;
case 8:
itemnameb = stringsetloc(Darkburger"Darkburger", "scr_iteminfo_slash_scr_iteminfo_gml_65_0"
);
itemdescb = stringsetloc(Heals#70HP"Heals#70HP", "scr_iteminfo_slash_scr_iteminfo_gml_66_0"
);
itemtarget = 1;
value = 70;
usable = 1;
break;
case 9:
itemnameb = stringsetloc(LancerCookie"LancerCookie", "scr_iteminfo_slash_scr_iteminfo_gml_72_0"
);
itemdescb = stringsetloc(Heals#50HP"Heals#50HP", "scr_iteminfo_slash_scr_iteminfo_gml_73_0"
);
itemtarget = 1;
value = 10;
usable = 1;
break;
case 10:
itemnameb = stringsetloc(GigaSalad"GigaSalad", "scr_iteminfo_slash_scr_iteminfo_gml_79_0"
);
itemdescb = stringsetloc(Heals#4HP"Heals#4HP", "scr_iteminfo_slash_scr_iteminfo_gml_80_0"
);
itemtarget = 1;
value = 10;
usable = 1;
break;
case 11:
itemnameb = stringsetloc(ClubsSandwich"ClubsSandwich", "scr_iteminfo_slash_scr_iteminfo_gml_86_0"
);
itemdescb = stringsetloc(Heals#team#70HP"Heals#team#70HP", "scr_iteminfo_slash_scr_iteminfo_gml_87_0"
);
itemtarget = 2;
value = 70;
usable = 1;
break;
case 12:
itemnameb = stringsetloc(HeartsDonut"HeartsDonut", "scr_iteminfo_slash_scr_iteminfo_gml_93_0"
);
itemdescb = stringsetloc(Healing#varies"Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_94_0"
);
itemtarget = 1;
value = 40;
...
(arg0)
|
|
2
|
{
|
|
3
|
usable = 0;
|
|
4
|
replaceable = 0;
|
|
5
|
value = 0;
|
|
6
|
itemtarget = 0;
|
|
7
|
itemnameb = " ";
|
|
8
|
itemdescb = " ";
|
|
9
|
switch (arg0)
|
|
10
|
{
|
|
11
|
case 0:
|
|
12
|
itemnameb = " ";
|
|
13
|
itemdescb = "---";
|
|
14
|
break;
|
|
15
|
case 1:
|
|
16
|
itemnameb = stringsetloc(Darker Candy"Darker Candy", "scr_iteminfo_slash_scr_iteminfo_gml_16_0_b"
);
|
|
17
|
itemdescb = stringsetloc(Heals#120HP"Heals#120HP", "scr_iteminfo_slash_scr_iteminfo_gml_17_0"
);
|
|
18
|
itemtarget = 1;
|
|
19
|
value = 120;
|
|
20
|
usable = 1;
|
|
21
|
break;
|
|
22
|
case 2:
|
|
23
|
itemnameb = stringsetloc(ReviveMint"ReviveMint", "scr_iteminfo_slash_scr_iteminfo_gml_22_0"
);
|
|
24
|
itemdescb = stringsetloc(Heal#Downed#Ally"Heal#Downed#Ally", "scr_iteminfo_slash_scr_iteminfo_gml_23_0"
);
|
|
25
|
itemtarget = 1;
|
|
26
|
value = 400;
|
|
27
|
usable = 1;
|
|
28
|
break;
|
|
29
|
case 3:
|
|
30
|
itemnameb = stringsetloc(Glowshard"Glowshard", "scr_iteminfo_slash_scr_iteminfo_gml_29_0"
);
|
|
31
|
itemdescb = stringsetloc(Sell#at#shops"Sell#at#shops", "scr_iteminfo_slash_scr_iteminfo_gml_30_0"
);
|
|
32
|
itemtarget = 0;
|
|
33
|
value = 200 + (global.chapter * 100);
|
|
34
|
usable = 0;
|
|
35
|
break;
|
|
36
|
case 4:
|
|
37
|
itemnameb = stringsetloc(Manual"Manual", "scr_iteminfo_slash_scr_iteminfo_gml_36_0"
);
|
|
38
|
itemdescb = stringsetloc(Read#out of#battle"Read#out of#battle", "scr_iteminfo_slash_scr_iteminfo_gml_37_0"
);
|
|
39
|
itemtarget = 2;
|
|
40
|
value = 1;
|
|
41
|
usable = 0;
|
|
42
|
break;
|
|
43
|
case 5:
|
|
44
|
itemnameb = stringsetloc(BrokenCake"BrokenCake", "scr_iteminfo_slash_scr_iteminfo_gml_43_0"
);
|
|
45
|
itemdescb = stringsetloc(Heals#20HP"Heals#20HP", "scr_iteminfo_slash_scr_iteminfo_gml_44_0"
);
|
|
46
|
itemtarget = 1;
|
|
47
|
value = 5;
|
|
48
|
usable = 1;
|
|
49
|
break;
|
|
50
|
case 6:
|
|
51
|
itemnameb = stringsetloc(Top Cake"Top Cake", "scr_iteminfo_slash_scr_iteminfo_gml_50_0"
);
|
|
52
|
itemdescb = stringsetloc(Heals#team#160HP"Heals#team#160HP", "scr_iteminfo_slash_scr_iteminfo_gml_51_0"
);
|
|
53
|
itemtarget = 2;
|
|
54
|
value = 150;
|
|
55
|
usable = 1;
|
|
56
|
break;
|
|
57
|
case 7:
|
|
58
|
var healamount = (global.chapter == 1) ? 80 : 140;
|
|
59
|
if (global.chapter == 3)
|
|
60
|
healamount = 150;
|
|
61
|
if (global.chapter >= 4)
|
|
62
|
healamount = 160;
|
|
63
|
itemnameb = stringsetloc(Spincake"Spincake", "scr_iteminfo_slash_scr_iteminfo_gml_58_0"
);
|
|
64
|
itemdescb = stringsetsubloc("Heals#team#~1HP", string(healamount), "scr_iteminfo_slash_scr_iteminfo_gml_59_0");
|
|
65
|
itemtarget = 2;
|
|
66
|
value = 5;
|
|
67
|
usable = 1;
|
|
68
|
break;
|
|
69
|
case 8:
|
|
70
|
itemnameb = stringsetloc(Darkburger"Darkburger", "scr_iteminfo_slash_scr_iteminfo_gml_65_0"
);
|
|
71
|
itemdescb = stringsetloc(Heals#70HP"Heals#70HP", "scr_iteminfo_slash_scr_iteminfo_gml_66_0"
);
|
|
72
|
itemtarget = 1;
|
|
73
|
value = 70;
|
|
74
|
usable = 1;
|
|
75
|
break;
|
|
76
|
case 9:
|
|
77
|
itemnameb = stringsetloc(LancerCookie"LancerCookie", "scr_iteminfo_slash_scr_iteminfo_gml_72_0"
);
|
|
78
|
itemdescb = stringsetloc(Heals#50HP"Heals#50HP", "scr_iteminfo_slash_scr_iteminfo_gml_73_0"
);
|
|
79
|
itemtarget = 1;
|
|
80
|
value = 10;
|
|
81
|
usable = 1;
|
|
82
|
break;
|
|
83
|
case 10:
|
|
84
|
itemnameb = stringsetloc(GigaSalad"GigaSalad", "scr_iteminfo_slash_scr_iteminfo_gml_79_0"
);
|
|
85
|
itemdescb = stringsetloc(Heals#4HP"Heals#4HP", "scr_iteminfo_slash_scr_iteminfo_gml_80_0"
);
|
|
86
|
itemtarget = 1;
|
|
87
|
value = 10;
|
|
88
|
usable = 1;
|
|
89
|
break;
|
|
90
|
case 11:
|
|
91
|
itemnameb = stringsetloc(ClubsSandwich"ClubsSandwich", "scr_iteminfo_slash_scr_iteminfo_gml_86_0"
);
|
|
92
|
itemdescb = stringsetloc(Heals#team#70HP"Heals#team#70HP", "scr_iteminfo_slash_scr_iteminfo_gml_87_0"
);
|
|
93
|
itemtarget = 2;
|
|
94
|
value = 70;
|
|
95
|
usable = 1;
|
|
96
|
break;
|
|
97
|
case 12:
|
|
98
|
itemnameb = stringsetloc(HeartsDonut"HeartsDonut", "scr_iteminfo_slash_scr_iteminfo_gml_93_0"
);
|
|
99
|
itemdescb = stringsetloc(Healing#varies"Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_94_0"
);
|
|
100
|
itemtarget = 1;
|
|
101
|
value = 40;
|
|
102
|
usable = 1;
|
|
103
|
break;
|
|
104
|
case 13:
|
|
105
|
itemnameb = stringsetloc(ChocDiamond"ChocDiamond", "scr_iteminfo_slash_scr_iteminfo_gml_100_0"
);
|
|
106
|
itemdescb = stringsetloc(Healing#varies"Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_101_0"
);
|
|
107
|
itemtarget = 1;
|
|
108
|
value = 40;
|
|
109
|
usable = 1;
|
|
110
|
break;
|
|
111
|
case 14:
|
|
112
|
itemnameb = stringsetloc(Favwich"Favwich", "scr_iteminfo_slash_scr_iteminfo_gml_107_0"
);
|
|
113
|
itemdescb = stringsetloc(Heals#ALL HP"Heals#ALL HP", "scr_iteminfo_slash_scr_iteminfo_gml_108_0"
);
|
|
114
|
itemtarget = 1;
|
|
115
|
value = 10;
|
|
116
|
usable = 1;
|
|
117
|
break;
|
|
118
|
case 15:
|
|
119
|
itemnameb = stringsetloc(RouxlsRoux"RouxlsRoux", "scr_iteminfo_slash_scr_iteminfo_gml_114_0"
);
|
|
120
|
itemdescb = stringsetloc(Heals#50 HP"Heals#50 HP", "scr_iteminfo_slash_scr_iteminfo_gml_115_0"
);
|
|
121
|
itemtarget = 1;
|
|
122
|
value = 50;
|
|
123
|
usable = 1;
|
|
124
|
break;
|
|
125
|
case 16:
|
|
126
|
itemnameb = stringsetloc(CD Bagel"CD Bagel", "scr_iteminfo_slash_scr_iteminfo_gml_121_0"
);
|
|
127
|
itemdescb = stringsetloc(Heals#80 HP"Heals#80 HP", "scr_iteminfo_slash_scr_iteminfo_gml_122_0"
);
|
|
128
|
itemtarget = 1;
|
|
129
|
value = 100;
|
|
130
|
usable = 1;
|
|
131
|
break;
|
|
132
|
case 17:
|
|
133
|
itemnameb = stringsetloc(Mannequin"Mannequin", "scr_iteminfo_slash_scr_iteminfo_gml_128_0"
);
|
|
134
|
itemdescb = stringsetloc(Useless"Useless", "scr_iteminfo_slash_scr_iteminfo_gml_129_0"
);
|
|
135
|
itemtarget = 0;
|
|
136
|
value = 300;
|
|
137
|
usable = 0;
|
|
138
|
break;
|
|
139
|
case 18:
|
|
140
|
itemnameb = scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(1458);
|
|
141
|
itemdescb = scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(1459);
|
|
142
|
itemtarget = 1;
|
|
143
|
value = 2;
|
|
144
|
usable = 1;
|
|
145
|
break;
|
|
146
|
case 19:
|
|
147
|
itemnameb = scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(1458);
|
|
148
|
itemdescb = scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(1459);
|
|
149
|
itemtarget = 1;
|
|
150
|
value = 2;
|
|
151
|
usable = 1;
|
|
152
|
break;
|
|
153
|
case 20:
|
|
154
|
itemnameb = scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(1458);
|
|
155
|
itemdescb = scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(1459);
|
|
156
|
itemtarget = 1;
|
|
157
|
value = 2;
|
|
158
|
usable = 1;
|
|
159
|
break;
|
|
160
|
case 21:
|
|
161
|
itemnameb = scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(1458);
|
|
162
|
itemdescb = scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0"
);
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0"
);
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0"
);
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0"
);
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
}
break;
case 111:
...
(1459);
|
|
163
|
itemtarget = 1;
|
|
164
|
value = 2;
|
|
165
|
usable = 1;
|
|
166
|
break;
|
|
167
|
case 22:
|
|
168
|
itemnameb = stringsetloc(DD-Burger"DD-Burger", "scr_iteminfo_slash_scr_iteminfo_gml_163_0"
);
|
|
169
|
itemdescb = stringsetloc(Heals#60HP 2x"Heals#60HP 2x", "scr_iteminfo_slash_scr_iteminfo_gml_164_0"
);
|
|
170
|
itemtarget = 1;
|
|
171
|
value = 110;
|
|
172
|
usable = 1;
|
|
173
|
replaceable = 8;
|
|
174
|
break;
|
|
175
|
case 23:
|
|
176
|
itemnameb = stringsetloc(LightCandy"LightCandy", "scr_iteminfo_slash_scr_iteminfo_gml_171_0"
);
|
|
177
|
itemdescb = stringsetloc(Heals#120HP"Heals#120HP", "scr_iteminfo_slash_scr_iteminfo_gml_172_0"
);
|
|
178
|
itemtarget = 1;
|
|
179
|
value = 200;
|
|
180
|
usable = 1;
|
|
181
|
break;
|
|
182
|
case 24:
|
|
183
|
itemnameb = stringsetloc(ButJuice"ButJuice", "scr_iteminfo_slash_scr_iteminfo_gml_178_0"
);
|
|
184
|
itemdescb = stringsetloc(Heals#100HP"Heals#100HP", "scr_iteminfo_slash_scr_iteminfo_gml_179_0"
);
|
|
185
|
itemtarget = 1;
|
|
186
|
value = 200;
|
|
187
|
usable = 1;
|
|
188
|
break;
|
|
189
|
case 25:
|
|
190
|
itemnameb = stringsetloc(SpagettiCode"SpagettiCode", "scr_iteminfo_slash_scr_iteminfo_gml_185_0"
);
|
|
191
|
itemdescb = stringsetloc(Heals#team#30HP"Heals#team#30HP", "scr_iteminfo_slash_scr_iteminfo_gml_186_0"
);
|
|
192
|
itemtarget = 2;
|
|
193
|
value = 180;
|
|
194
|
usable = 1;
|
|
195
|
break;
|
|
196
|
case 26:
|
|
197
|
itemnameb = stringsetloc(JavaCookie"JavaCookie", "scr_iteminfo_slash_scr_iteminfo_gml_192_0"
);
|
|
198
|
itemdescb = stringsetloc(Healing#varies"Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_193_0"
);
|
|
199
|
itemtarget = 1;
|
|
200
|
value = 160;
|
|
201
|
usable = 1;
|
|
202
|
break;
|
|
203
|
case 27:
|
|
204
|
itemnameb = stringsetloc(TensionBit"TensionBit", "scr_iteminfo_slash_scr_iteminfo_gml_199_0"
);
|
|
205
|
itemdescb = stringsetloc(Raises#TP#32Close Message"Raises#TP#32%", "scr_iteminfo_slash_scr_iteminfo_gml_200_0"
);
|
|
206
|
itemtarget = 2;
|
|
207
|
value = 100;
|
|
208
|
usable = 1;
|
|
209
|
break;
|
|
210
|
case 28:
|
|
211
|
itemnameb = stringsetloc(TensionGem"TensionGem", "scr_iteminfo_slash_scr_iteminfo_gml_206_0"
);
|
|
212
|
itemdescb = stringsetloc(Raises#TP#50Close Message"Raises#TP#50%", "scr_iteminfo_slash_scr_iteminfo_gml_207_0"
);
|
|
213
|
itemtarget = 2;
|
|
214
|
value = 300;
|
|
215
|
usable = 1;
|
|
216
|
break;
|
|
217
|
case 29:
|
|
218
|
itemnameb = stringsetloc(TensionMax"TensionMax", "scr_iteminfo_slash_scr_iteminfo_gml_213_0"
);
|
|
219
|
itemdescb = stringsetloc(Raises#TP#Max"Raises#TP#Max", "scr_iteminfo_slash_scr_iteminfo_gml_214_0"
);
|
|
220
|
itemtarget = 2;
|
|
221
|
value = 1000;
|
|
222
|
usable = 1;
|
|
223
|
break;
|
|
224
|
case 30:
|
|
225
|
itemnameb = stringsetloc(ReviveDust"ReviveDust", "scr_iteminfo_slash_scr_iteminfo_gml_220_0"
);
|
|
226
|
itemdescb = stringsetloc(Revives#team#25Close Message"Revives#team#25%", "scr_iteminfo_slash_scr_iteminfo_gml_221_0"
);
|
|
227
|
itemtarget = 2;
|
|
228
|
value = 100;
|
|
229
|
usable = 1;
|
|
230
|
break;
|
|
231
|
case 31:
|
|
232
|
itemnameb = stringsetloc(ReviveBrite"ReviveBrite", "scr_iteminfo_slash_scr_iteminfo_gml_227_0"
);
|
|
233
|
itemdescb = stringsetloc(Revives#team#100Close Message"Revives#team#100%", "scr_iteminfo_slash_scr_iteminfo_gml_228_0"
);
|
|
234
|
itemtarget = 2;
|
|
235
|
value = 4000;
|
|
236
|
usable = 1;
|
|
237
|
break;
|
|
238
|
case 32:
|
|
239
|
itemnameb = stringsetloc(S.POISON"S.POISON", "scr_iteminfo_slash_scr_iteminfo_gml_234_0"
);
|
|
240
|
itemdescb = stringsetloc(Hurts#party#member"Hurts#party#member", "scr_iteminfo_slash_scr_iteminfo_gml_235_0"
);
|
|
241
|
itemtarget = 1;
|
|
242
|
value = 110;
|
|
243
|
usable = 1;
|
|
244
|
break;
|
|
245
|
case 33:
|
|
246
|
itemnameb = stringsetloc(DogDollar"DogDollar", "scr_iteminfo_slash_scr_iteminfo_gml_241_0"
);
|
|
247
|
itemdescb = stringsetloc(Not#so#useful"Not#so#useful", "scr_iteminfo_slash_scr_iteminfo_gml_242_0"
);
|
|
248
|
itemtarget = 0;
|
|
249
|
value = floor(200 / global.chapter);
|
|
250
|
usable = 0;
|
|
251
|
break;
|
|
252
|
case 34:
|
|
253
|
itemnameb = stringsetloc(TVDinner"TVDinner", "scr_iteminfo_slash_scr_iteminfo_gml_249_0"
);
|
|
254
|
itemdescb = stringsetloc(Heals#100HP"Heals#100HP", "scr_iteminfo_slash_scr_iteminfo_gml_250_0"
);
|
|
255
|
itemtarget = 1;
|
|
256
|
value = 200;
|
|
257
|
usable = 1;
|
|
258
|
break;
|
|
259
|
case 35:
|
|
260
|
itemnameb = stringsetloc(Pipis"Pipis", "scr_iteminfo_slash_scr_iteminfo_gml_256_0"
);
|
|
261
|
itemdescb = stringsetloc(Does#nothing"Does#nothing", "scr_iteminfo_slash_scr_iteminfo_gml_257_0"
);
|
|
262
|
itemtarget = 1;
|
|
263
|
value = 0;
|
|
264
|
usable = 1;
|
|
265
|
break;
|
|
266
|
case 36:
|
|
267
|
itemnameb = stringsetloc(FlatSoda"FlatSoda", "scr_iteminfo_slash_scr_iteminfo_gml_263_0"
);
|
|
268
|
itemdescb = stringsetloc(Heals#20HP"Heals#20HP", "scr_iteminfo_slash_scr_iteminfo_gml_264_0"
);
|
|
269
|
itemtarget = 1;
|
|
270
|
value = 2;
|
|
271
|
usable = 1;
|
|
272
|
break;
|
|
273
|
case 37:
|
|
274
|
itemnameb = stringsetloc(TVSlop"TVSlop", "scr_iteminfo_slash_scr_iteminfo_gml_270_0"
);
|
|
275
|
itemdescb = stringsetloc(Heals#80HP"Heals#80HP", "scr_iteminfo_slash_scr_iteminfo_gml_271_0"
);
|
|
276
|
itemtarget = 1;
|
|
277
|
value = 200;
|
|
278
|
usable = 1;
|
|
279
|
break;
|
|
280
|
case 38:
|
|
281
|
itemnameb = stringsetloc(ExecBuffet"ExecBuffet", "scr_iteminfo_slash_scr_iteminfo_gml_277_0"
);
|
|
282
|
itemdescb = stringsetloc(Heals#team#100HP"Heals#team#100HP", "scr_iteminfo_slash_scr_iteminfo_gml_278_0"
);
|
|
283
|
itemtarget = 2;
|
|
284
|
value = 600;
|
|
285
|
usable = 1;
|
|
286
|
break;
|
|
287
|
case 39:
|
|
288
|
itemnameb = stringsetloc(DeluxeDinner"DeluxeDinner", "scr_iteminfo_slash_scr_iteminfo_gml_284_0"
);
|
|
289
|
itemdescb = stringsetloc(Heals#140HP"Heals#140HP", "scr_iteminfo_slash_scr_iteminfo_gml_285_0"
);
|
|
290
|
itemtarget = 1;
|
|
291
|
value = 600;
|
|
292
|
usable = 1;
|
|
293
|
break;
|
|
294
|
case 60:
|
|
295
|
itemnameb = stringsetloc(AncientSweet"AncientSweet", "scr_iteminfo_slash_scr_iteminfo_gml_291_0"
);
|
|
296
|
itemdescb = stringsetloc(Kris only#+400"Kris only#+400", "scr_iteminfo_slash_scr_iteminfo_gml_292_0"
);
|
|
297
|
itemtarget = 1;
|
|
298
|
value = 1000;
|
|
299
|
usable = 1;
|
|
300
|
break;
|
|
301
|
case 61:
|
|
302
|
itemnameb = stringsetloc(Rhapsotea"Rhapsotea", "scr_iteminfo_slash_scr_iteminfo_gml_298_0"
);
|
|
303
|
itemdescb = stringsetloc(Heals#115HP"Heals#115HP", "scr_iteminfo_slash_scr_iteminfo_gml_299_0"
);
|
|
304
|
itemtarget = 1;
|
|
305
|
value = 250;
|
|
306
|
usable = 1;
|
|
307
|
break;
|
|
308
|
case 62:
|
|
309
|
itemnameb = stringsetloc(Scarlixir"Scarlixir", "scr_iteminfo_slash_scr_iteminfo_gml_305_0"
);
|
|
310
|
itemdescb = stringsetloc(Heals#160HP"Heals#160HP", "scr_iteminfo_slash_scr_iteminfo_gml_306_0"
);
|
|
311
|
itemtarget = 1;
|
|
312
|
value = 450;
|
|
313
|
usable = 1;
|
|
314
|
break;
|
|
315
|
case 63:
|
|
316
|
itemnameb = stringsetloc(BitterTear"BitterTear", "scr_iteminfo_slash_scr_iteminfo_gml_312_0"
);
|
|
317
|
itemdescb = stringsetloc(Heals#All HP"Heals#All HP", "scr_iteminfo_slash_scr_iteminfo_gml_313_0"
);
|
|
318
|
itemtarget = 1;
|
|
319
|
value = 0;
|
|
320
|
usable = 1;
|
|
321
|
break;
|
|
322
|
}
|
|
323
|
}
|