|
1
|
con = -1;
|
|
2
|
var dojo_npc = instance_create(290, 220, obj_npc_dojo);
|
|
3
|
with (dojo_npc)
|
|
4
|
{
|
|
5
|
sprite_index = spr_npc_puzzlepiece_cringe;
|
|
6
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
7
|
image_xscale = 2;
|
|
8
|
image_yscale = 2;
|
|
9
|
}
|
|
10
|
puzzle_master_npc = -4;
|
|
11
|
puzzle_master_blush = false;
|
|
12
|
if (global.chapter < 4)
|
|
13
|
{
|
|
14
|
puzzle_master_npc = instance_create(130, 80, obj_npc_puzzlemaster2);
|
|
15
|
with (puzzle_master_npc)
|
|
16
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
17
|
}
|
|
18
|
else
|
|
19
|
{
|
|
20
|
puzzle_master_npc = instance_create(130, 80, obj_npc_room);
|
|
21
|
with (puzzle_master_npc)
|
|
22
|
{
|
|
23
|
extflag = "puzzlemaster";
|
|
24
|
sprite_index = spr_puzzlemaster_frown;
|
|
25
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
26
|
}
|
|
27
|
}
|
|
28
|
var desk_marker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (84, 112, bg_dw_dojo_help_desk);
|
|
29
|
desk_marker.depth = puzzle_master_npc.depth - 10;
|
|
30
|
var desk_collider = instance_create(84, 115, obj_soliddark);
|
|
31
|
desk_collider.image_xscale = 4;
|
|
32
|
desk_collider.image_yscale = 1.5;
|
|
33
|
var help_marker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (115, 30, bg_dw_dojo_help);
|
|
34
|
if (global.chapter == 4)
|
|
35
|
{
|
|
36
|
help_marker.sprite_index = spr_castle_dojo_sign_love;
|
|
37
|
help_marker.image_xscale = 2;
|
|
38
|
help_marker.image_yscale = 2;
|
|
39
|
}
|
|
40
|
with (help_marker)
|
|
41
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
42
|
var clover_npc = instance_create(370, 248, obj_npc_room);
|
|
43
|
clover_npc.sprite_index = spr_clubs_idle;
|
|
44
|
with (clover_npc)
|
|
45
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
46
|
var capn_npc = instance_create(460, 230, obj_npc_room_animated);
|
|
47
|
capn_npc.sprite_index = spr_hatguy_idle;
|
|
48
|
with (capn_npc)
|
|
49
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
50
|
var blockguy_npc = instance_create(404, 30, obj_npc_room);
|
|
51
|
blockguy_npc.sprite_index = spr_npc_bloxer_heart;
|
|
52
|
with (blockguy_npc)
|
|
53
|
{
|
|
54
|
extflag = "bloxer";
|
|
55
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
56
|
}
|
|
57
|
var pippins_npc = instance_create(350, 100, obj_npc_room);
|
|
58
|
pippins_npc.sprite_index = spr_npc_pippins;
|
|
59
|
with (pippins_npc)
|
|
60
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|