Deltarune (Chapter 4) script viewer

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gml_GlobalScript_scr_depth

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function 
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
(arg0 = id, arg1 = 0)
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{
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    with (arg0)
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        depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
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}