|
1
|
con = -1;
|
|
2
|
shine = -4;
|
|
3
|
remove_shine = false;
|
|
4
|
var show_shine = false;
|
|
5
|
var pending_items = scr_get_cliff_itemsscr_get_cliff_items
function scr_get_cliff_items()
{
var boss_list = [];
for (var i = 0; i < (global.chapter - 1); i++)
{
var chapter = i + 1;
var boss_result = scr_get_ura_value(chapter, global.filechoice);
if (boss_result > 0)
{
var boss_data = [];
if (boss_result == 3)
{
if (chapter == 2)
{
if (boss_result == 3)
boss_result = 2;
}
else
{
boss_result = 1;
}
}
if (chapter == 3)
{
if (boss_result == 2)
continue;
}
boss_data[0] = chapter;
boss_data[1] = boss_result;
boss_list[array_length(boss_list)] = boss_data;
}
}
var pending_items = [];
for (var i = 0; i < array_length(boss_list); i++)
{
var boss_data = boss_list[i];
var boss_chapter = boss_data[0];
var boss_result = boss_data[1];
var boss_item_data = scr_get_boss_item_id(boss_chapter, boss_result);
var item_type = boss_item_data[0];
var item_id = boss_item_data[1];
var have_item = scr_has_boss_item("weapon", item_id) || scr_has_boss_item("armor", item_id);
if (!have_item)
pending_items[array_length(pending_items)] = boss_item_data;
}
return pending_items;
}
function scr_has_boss_item(arg0, arg1)
{
var has_item = false;
if (arg0 == "weapon")
has_item = scr_weaponcheck_equipped_any(arg1) || scr_weaponcheck_inventory(arg1);
else if (arg0 == "armor")
has_item = scr_armorcheck_equipped_any(arg1) || scr_armorcheck_inventory(arg1);
return has_item;
}
function scr_get_boss_item_id(arg0, arg1)
{
var _chapter = arg0;
var _item_type = (arg1 == 1) ? "weapon" : "armor";
var _item_id = -1;
switch (_chapter)
{
case 2:
_item_id = 21;
break;
case 3:
_item_id = 26;
break;
default:
_item_id = 7;
break;
}
var item_data = [];
item_data[0] = _item_type;
item_data[1] = _item_id;
item_data[2] = _chapter;
return item_data;
}
function scr_get_shadow_crystal_flag(arg0)
{
var _chapter = arg0;
var _flag = -1;
switch (_chapter)
{
case 1:
_flag = 1646;
break;
case 2:
_flag = 1647;
break;
case 3:
_flag = 1648;
break;
case 4:
_flag = 1649;
break;
default:
... ();
|
|
6
|
if (array_length(pending_items) > 0)
|
|
7
|
{
|
|
8
|
scr_flag_setscr_flag_set
function scr_flag_set(arg0, arg1)
{
global.flag[arg0] = arg1;
if (scr_debug())
show_debug_message("*** flag [" + string(arg0) + "] updated: " + string(arg1) + " | " + scr_flag_name_get(arg0));
}
function scr_setflag(arg0, arg1)
{
scr_flag_set(arg0, arg1);
} (1644, 0);
|
|
9
|
show_shine = true;
|
|
10
|
}
|
|
11
|
var hole = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (281, 200, spr_darkwest_hole);
|
|
12
|
with (hole)
|
|
13
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
14
|
cliff_readable = instance_create(300, 240, obj_readable_room1);
|
|
15
|
cliff_readable.image_xscale = 2;
|
|
16
|
cliff_readable.image_yscale = 2;
|
|
17
|
if (show_shine)
|
|
18
|
{
|
|
19
|
shine = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (320, 235, spr_shine);
|
|
20
|
shine.image_speed = 0.1;
|
|
21
|
shine.image_xscale = 2;
|
|
22
|
shine.image_yscale = 2;
|
|
23
|
shine.depth = hole.depth - 10;
|
|
24
|
cliff_readable.extflag = "cliff_items";
|
|
25
|
}
|
|
26
|
if (scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
}
function scr_flag_name_get(arg0)
{
if (!global.is_console)
{
var v = global.flagname[arg0];
return is_undefined(v) ? "*unknown flag*" : v;
}
else
{
return "";
}
}
function scr_getflag(arg0)
{
return scr_flag_get(arg0);
} (659) == 1)
|
|
27
|
{
|
|
28
|
var hacker_npc = instance_create(400, 204, obj_npc_room);
|
|
29
|
with (hacker_npc)
|
|
30
|
{
|
|
31
|
extflag = "hacker";
|
|
32
|
normalanim = 4;
|
|
33
|
sprite_index = spr_npc_cursor_walk_right;
|
|
34
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
35
|
}
|
|
36
|
var pippins_npc = instance_create(478, 216, obj_npc_room);
|
|
37
|
with (pippins_npc)
|
|
38
|
{
|
|
39
|
extflag = "pippins";
|
|
40
|
sprite_index = spr_pippins_idle;
|
|
41
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
42
|
}
|
|
43
|
}
|