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1
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function scr_get_cliff_itemsscr_get_cliff_items
function scr_get_cliff_items()
{
var boss_list = [];
for (var i = 0; i < (global.chapter - 1); i++)
{
var chapter = i + 1;
var boss_result = scr_get_ura_value(chapter, global.filechoice);
if (boss_result > 0)
{
var boss_data = [];
if (boss_result == 3)
{
if (chapter == 2)
{
if (boss_result == 3)
boss_result = 2;
}
else
{
boss_result = 1;
}
}
if (chapter == 3)
{
if (boss_result == 2)
continue;
}
boss_data[0] = chapter;
boss_data[1] = boss_result;
boss_list[array_length(boss_list)] = boss_data;
}
}
var pending_items = [];
for (var i = 0; i < array_length(boss_list); i++)
{
var boss_data = boss_list[i];
var boss_chapter = boss_data[0];
var boss_result = boss_data[1];
var boss_item_data = scr_get_boss_item_id(boss_chapter, boss_result);
var item_type = boss_item_data[0];
var item_id = boss_item_data[1];
var have_item = scr_has_boss_item("weapon", item_id) || scr_has_boss_item("armor", item_id);
if (!have_item)
pending_items[array_length(pending_items)] = boss_item_data;
}
return pending_items;
}
function scr_has_boss_item(arg0, arg1)
{
var has_item = false;
if (arg0 == "weapon")
has_item = scr_weaponcheck_equipped_any(arg1) || scr_weaponcheck_inventory(arg1);
else if (arg0 == "armor")
has_item = scr_armorcheck_equipped_any(arg1) || scr_armorcheck_inventory(arg1);
return has_item;
}
function scr_get_boss_item_id(arg0, arg1)
{
var _chapter = arg0;
var _item_type = (arg1 == 1) ? "weapon" : "armor";
var _item_id = -1;
switch (_chapter)
{
case 2:
_item_id = 21;
break;
case 3:
_item_id = 26;
break;
default:
_item_id = 7;
break;
}
var item_data = [];
item_data[0] = _item_type;
item_data[1] = _item_id;
item_data[2] = _chapter;
return item_data;
}
function scr_get_shadow_crystal_flag(arg0)
{
var _chapter = arg0;
var _flag = -1;
switch (_chapter)
{
case 1:
_flag = 1646;
break;
case 2:
_flag = 1647;
break;
case 3:
_flag = 1648;
break;
case 4:
_flag = 1649;
break;
default:
...
()
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2
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{
|
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3
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var boss_list = [];
|
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4
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for (var i = 0; i < (global.chapter - 1); i++)
|
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5
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{
|
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6
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var chapter = i + 1;
|
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7
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var boss_result = scr_get_ura_value(chapter, global.filechoice);
|
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8
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if (boss_result > 0)
|
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9
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{
|
|
10
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var boss_data = [];
|
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11
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if (boss_result == 3)
|
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12
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{
|
|
13
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if (chapter == 2)
|
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14
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{
|
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15
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if (boss_result == 3)
|
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16
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boss_result = 2;
|
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17
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}
|
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18
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else
|
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19
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{
|
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20
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boss_result = 1;
|
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21
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}
|
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22
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}
|
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23
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if (chapter == 3)
|
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24
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{
|
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25
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if (boss_result == 2)
|
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26
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continue;
|
|
27
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}
|
|
28
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boss_data[0] = chapter;
|
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29
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boss_data[1] = boss_result;
|
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30
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boss_list[array_length(boss_list)] = boss_data;
|
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31
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}
|
|
32
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}
|
|
33
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var pending_items = [];
|
|
34
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for (var i = 0; i < array_length(boss_list); i++)
|
|
35
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{
|
|
36
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var boss_data = boss_list[i];
|
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37
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var boss_chapter = boss_data[0];
|
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38
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var boss_result = boss_data[1];
|
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39
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var boss_item_data = scr_get_boss_item_id(boss_chapter, boss_result);
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40
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var item_type = boss_item_data[0];
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41
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var item_id = boss_item_data[1];
|
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42
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var have_item = scr_has_boss_item("weapon", item_id) || scr_has_boss_item("armor", item_id);
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43
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if (!have_item)
|
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44
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pending_items[array_length(pending_items)] = boss_item_data;
|
|
45
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}
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|
46
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return pending_items;
|
|
47
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}
|
|
48
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|
|
49
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function scr_has_boss_item(arg0, arg1)
|
|
50
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{
|
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51
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var has_item = false;
|
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52
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if (arg0 == "weapon")
|
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53
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has_item = scr_weaponcheck_equipped_anyscr_weaponcheck_equipped_any
function scr_weaponcheck_equipped_any(arg0)
{
var __totalwearing = 0;
for (var __weari = 0; __weari < array_length_1d(global.charweapon); __weari++)
__totalwearing += scr_weaponcheck_equipped(__weari, arg0);
return __totalwearing;
}
(arg1) || scr_weaponcheck_inventoryscr_weaponcheck_inventory
function scr_weaponcheck_inventory(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 48; i += 1)
{
if (global.weapon[i] == arg0)
haveit = 1;
if (global.weapon[i] == arg0)
itemcount += 1;
}
return haveit;
}
(arg1);
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54
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else if (arg0 == "armor")
|
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55
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has_item = scr_armorcheck_equipped_anyscr_armorcheck_equipped_any
function scr_armorcheck_equipped_any(arg0)
{
var __totalwearing = 0;
for (var __weari = 0; __weari < array_length_1d(global.chararmor1); __weari++)
__totalwearing += scr_armorcheck_equipped(__weari, arg0);
return __totalwearing;
}
(arg1) || scr_armorcheck_inventoryscr_armorcheck_inventory
function scr_armorcheck_inventory(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 48; i += 1)
{
if (global.armor[i] == arg0)
haveit = 1;
if (global.armor[i] == arg0)
itemcount += 1;
}
return haveit;
}
(arg1);
|
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56
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return has_item;
|
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57
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}
|
|
58
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|
|
59
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function scr_get_boss_item_id(arg0, arg1)
|
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60
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{
|
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61
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var _chapter = arg0;
|
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62
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var _item_type = (arg1 == 1) ? "weapon" : "armor";
|
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63
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var _item_id = -1;
|
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64
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switch (_chapter)
|
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65
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{
|
|
66
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case 2:
|
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67
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_item_id = 21;
|
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68
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break;
|
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69
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case 3:
|
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70
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_item_id = 26;
|
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71
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break;
|
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72
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default:
|
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73
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_item_id = 7;
|
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74
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break;
|
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75
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}
|
|
76
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var item_data = [];
|
|
77
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item_data[0] = _item_type;
|
|
78
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item_data[1] = _item_id;
|
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79
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item_data[2] = _chapter;
|
|
80
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return item_data;
|
|
81
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}
|
|
82
|
|
|
83
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function scr_get_shadow_crystal_flag(arg0)
|
|
84
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{
|
|
85
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var _chapter = arg0;
|
|
86
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var _flag = -1;
|
|
87
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switch (_chapter)
|
|
88
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{
|
|
89
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case 1:
|
|
90
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_flag = 1646;
|
|
91
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break;
|
|
92
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case 2:
|
|
93
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_flag = 1647;
|
|
94
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break;
|
|
95
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case 3:
|
|
96
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_flag = 1648;
|
|
97
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break;
|
|
98
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case 4:
|
|
99
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_flag = 1649;
|
|
100
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break;
|
|
101
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default:
|
|
102
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break;
|
|
103
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}
|
|
104
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return _flag;
|
|
105
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}
|
|
106
|
|
|
107
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function scr_get_shadow_crystal(arg0)
|
|
108
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{
|
|
109
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var _chapter = arg0;
|
|
110
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var _flag = scr_get_shadow_crystal_flag(_chapter);
|
|
111
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if (scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
}
function scr_flag_name_get(arg0)
{
if (!global.is_console)
{
var v = global.flagname[arg0];
return is_undefined(v) ? "*unknown flag*" : v;
}
else
{
return "";
}
}
function scr_getflag(arg0)
{
return scr_flag_get(arg0);
}
(_flag) == 0)
|
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112
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scr_flag_setscr_flag_set
function scr_flag_set(arg0, arg1)
{
global.flag[arg0] = arg1;
if (scr_debug())
show_debug_message("*** flag [" + string(arg0) + "] updated: " + string(arg1) + " | " + scr_flag_name_get(arg0));
}
function scr_setflag(arg0, arg1)
{
scr_flag_set(arg0, arg1);
}
(_flag, 1);
|
|
113
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}
|
|
114
|
|
|
115
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function scr_get_total_shadow_crystal_amount()
|
|
116
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{
|
|
117
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var _amount = 0;
|
|
118
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for (var i = 0; i < global.chapter; i++)
|
|
119
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{
|
|
120
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var _chapter = i + 1;
|
|
121
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var _flag = scr_get_shadow_crystal_flag(_chapter);
|
|
122
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_amount += scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
}
function scr_flag_name_get(arg0)
{
if (!global.is_console)
{
var v = global.flagname[arg0];
return is_undefined(v) ? "*unknown flag*" : v;
}
else
{
return "";
}
}
function scr_getflag(arg0)
{
return scr_flag_get(arg0);
}
(_flag);
|
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123
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}
|
|
124
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return _amount;
|
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125
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}
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