Deltarune (Chapter 4) script viewer

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gml_Object_obj_mizzle_enemy_Create_0

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scr_enemy_object_init
scr_enemy_object_init

function
scr_enemy_object_init()
{ becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = -1; grazepoints = -1; timepoints = -1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actcon = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
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recruitcount = 5;
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talkmax = 90;
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image_speed = 0.16666666666666666;
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idlesprite = spr_holywater_alarm;
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hurtsprite = spr_holywater_hurt;
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sparedsprite = spr_holywater_alarm;
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if (global.flag[1544] == 0)
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{
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    if (choose(0, 1) == 1)
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        idlesprite = spr_holywater_idle;
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    sparedsprite = idlesprite;
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}
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custom_draw_example = 1;
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awake = true;
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silence = 0;
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ruckus = 0;
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difficulty = 0;
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timer = 0;
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flirtedbefore = false;
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havestolenbefore = false;
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startedtired = false;
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init = 0;
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siner = random(100);
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setbattlemsg = false;
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dazzletimer = 0;
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firstframe = 0;
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wakeuptext = function()
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{
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    var __tiredwriter = instance_create(global.monsterx[myself], (global.monstery[myself] - (global.hittarget[global.chartarget[myself]] * 20)) + 20, obj_dmgwriter);
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    __tiredwriter.type = 14;
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    global.hittarget[global.chartarget[myself]] += 1;
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};