Deltarune (Chapter 4) script viewer

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gml_Object_obj_light_onHead_Step_2

(view raw script w/o annotations or w/e)
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event_inherited();
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if (i_ex(body))
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    inuse = body.myinteract;
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if (inuse != 0)
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{
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    if (i_ex(obj_mainchara))
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        setxy(obj_mainchara.x + (obj_mainchara.sprite_width / 2), obj_mainchara.y + (obj_mainchara.sprite_height / 2));
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}
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mylight.x = x;
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mylight.y = y;