event_inherited(); if (i_ex(body)) inuse = body.myinteract; if (inuse != 0) { if (i_ex(obj_mainchara)) setxy(obj_mainchara.x + (obj_mainchara.sprite_width / 2), obj_mainchara.y + (obj_mainchara.sprite_height / 2)); } mylight.x = x; mylight.y = y;