Deltarune (Chapter 4) script viewer

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gml_Object_obj_jackenstein_enemy_Other_10

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1
if (phaseturn == 1)
2
{
3
    myattackchoice = 0;
4
    difficulty = 0;
5
}
6
if (phaseturn == 2)
7
{
8
    myattackchoice = 1;
9
    difficulty = 0;
10
}
11
if (phaseturn == 3)
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{
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    myattackchoice = 2;
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    difficulty = 0;
15
}
16
if (phaseturn == 4)
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{
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    myattackchoice = 3;
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    difficulty = 0;
20
}
21
if (phaseturn == 5)
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{
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    myattackchoice = 4;
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    difficulty = 0;
25
}
26
if (phaseturn == 6)
27
{
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    myattackchoice = 5;
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    difficulty = 0;
30
}
31
if (phaseturn == 7)
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{
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    myattackchoice = 6;
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    difficulty = 0;
35
}
36
if (phaseturn == 8)
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{
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    myattackchoice = 7;
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    difficulty = 0;
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}
41
if (phaseturn == 9)
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{
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    myattackchoice = 8;
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    difficulty = 0;
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}
46
if (phaseturn == 10)
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{
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    myattackchoice = 10;
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    difficulty = 0;
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}
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phaseturn++;
52
if (phaseturn == 11)
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    phaseturn = 10;