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1
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scr_musicerscr_musicer
function scr_musicer(arg0 = "dogcheck.ogg", arg1 = 0.7, arg2 = 1, arg3 = 0, arg4 = -1)
{
var musicer = instance_create_depth(0, 0, 0, obj_musicer_gen);
musicer.song = arg0;
musicer.volume = arg1;
musicer.pitch = arg2;
musicer.delay = arg3;
musicer.fadein = arg4;
return musicer;
} ("man_2.ogg", 0.7);
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2
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depth = 4000;
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|
3
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con = 0;
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4
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timer = 0;
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5
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init = 0;
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6
|
siner = 0;
|
|
7
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lastopen = 0;
|
|
8
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gotegg = false;
|
|
9
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altdiag = 0;
|
|
10
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layer_set_visible("OFFICE_UPPER", 0);
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11
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layer_set_visible("DEBUG_ASSETS", 0);
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12
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scr_setpartyscr_setparty
function scr_setparty(arg0 = false, arg1 = false, arg2 = false)
{
var kris = obj_mainchara;
var slot = 0;
var __make = true;
if (!i_ex(kris))
__make = false;
scr_losechar();
safe_delete(obj_caterpillarchara);
if (arg0 == true)
{
scr_getchar(2);
if (__make)
{
with (scr_makecaterpillar(kris.x, kris.y, 2, slot))
{
halign = (global.darkzone == 0) ? 3 : 6;
valign = (global.darkzone == 0) ? 6 : 16;
x -= halign;
y -= valign;
}
}
slot++;
}
if (arg1 == true)
{
scr_getchar(3);
if (__make)
{
with (scr_makecaterpillar(kris.x, kris.y, 3, slot))
{
halign = 2;
valign = 12;
x -= halign;
y -= valign;
}
}
slot++;
}
if (arg2 == true)
{
scr_getchar(4);
if (__make)
{
with (scr_makecaterpillar(kris.x, kris.y, 4, slot))
{
halign = (global.darkzone == 0) ? 2 : 4;
valign = (global.darkzone == 0) ? 9 : 18;
x -= halign;
y -= valign;
}
}
slot++;
}
} ();
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13
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if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
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|
14
|
{
|
|
15
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if (keyboard_check(ord("P")))
|
|
16
|
{
|
|
17
|
}
|
|
18
|
}
|
|
19
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treedoor = -4;
|
|
20
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var spritesArray = layer_get_all_elements("OFFICE_UPPER");
|
|
21
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for (var i = 0; i < array_length(spritesArray); i++)
|
|
22
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{
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|
23
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var marker = scr_marker_fromasset(spritesArray[i]);
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24
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scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} (marker);
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25
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if (layer_sprite_get_sprite(spritesArray[i]) == 4778)
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26
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treedoor = marker;
|
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27
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}
|
|
28
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spritesArray = layer_get_all_elements("DEBUG_ASSETS");
|
|
29
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for (var i = 0; i < array_length(spritesArray); i++)
|
|
30
|
{
|
|
31
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if (layer_sprite_get_sprite(spritesArray[i]) == 2325)
|
|
32
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{
|
|
33
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npc = scr_makenpc_fromasset(spritesArray[i]);
|
|
34
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npc.mask_index = spr_dw_churchb_man_npcmask;
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|
35
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}
|
|
36
|
}
|
|
37
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man = -4;
|
|
38
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tree = -4;
|
|
39
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canvas = -4;
|
|
40
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canvas2 = -4;
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|
41
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sink = -4;
|
|
42
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artclubperson = -4;
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43
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occucon = 0;
|
|
44
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blackout = -4;
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