Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_stairspreview_Create_0

(view raw script w/o annotations or w/e)
1
layer_set_visible("DEBUG_SPRITES", 0);
2
if (
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
())
3
    
scr_setparty
scr_setparty

function
scr_setparty(arg0 = false, arg1 = false, arg2 = false)
{ var kris = obj_mainchara; var slot = 0; var __make = true; if (!i_ex(kris)) __make = false;
scr_losechar();
safe_delete(obj_caterpillarchara); if (arg0 == true) {
scr_getchar(2);
if (__make) { with (
scr_makecaterpillar(kris.x, kris.y, 2, slot))
{ halign = (global.darkzone == 0) ? 3 : 6; valign = (global.darkzone == 0) ? 6 : 16; x -= halign; y -= valign; } } slot++; } if (arg1 == true) {
scr_getchar(3);
if (__make) { with (
scr_makecaterpillar(kris.x, kris.y, 3, slot))
{ halign = 2; valign = 12; x -= halign; y -= valign; } } slot++; } if (arg2 == true) {
scr_getchar(4);
if (__make) { with (
scr_makecaterpillar(kris.x, kris.y, 4, slot))
{ halign = (global.darkzone == 0) ? 2 : 4; valign = (global.darkzone == 0) ? 9 : 18; x -= halign; y -= valign; } } slot++; } }
(1, 1);
4
global.flag[7 disable_menu?] = 0;
5
npc = 
scr_makenpc
scr_makenpc

function
scr_makenpc(arg0 = "", arg1 = "", arg2 = false)
{ var _mylayer = layer_get_id(arg0); if (_mylayer == -1) { debug_print("Warning: Check Output Console"); debug_message("
scr_makenpc(" + arg0 + "," + arg1 + ") Result: Layer Not Found");
return -4; } var sourcenpc = layer_sprite_get_id(_mylayer, arg1); if (sourcenpc == -1) { var _result = "
scr_makenpc(\"" + arg0 + "\",\"" + arg1 + "\") Result: Sprite Not Found";
debug_message(_result); debug_print("Warning: Check Output Console"); return -4; } var _mysprite = layer_sprite_get_sprite(sourcenpc); var _myx = layer_sprite_get_x(sourcenpc); var _myy = layer_sprite_get_y(sourcenpc); var _myxscale = layer_sprite_get_xscale(sourcenpc); var _myyscale = layer_sprite_get_yscale(sourcenpc); var _myalpha = layer_sprite_get_alpha(sourcenpc); var _myangle = layer_sprite_get_angle(sourcenpc); var _myblend = layer_sprite_get_blend(sourcenpc); var _myspeed = layer_sprite_get_speed(sourcenpc); var _myindex = layer_sprite_get_index(sourcenpc); var _npc = instance_create_depth(0, 0, 0, obj_trigger_interact); _npc.marker =
scr_marker_ext(_myx, _myy, _mysprite, _myxscale, _myyscale, 0, _myindex, _myblend, undefined, undefined, undefined, _myalpha);
var truex = _npc.marker.bbox_left; var truey = _npc.marker.bbox_top; var truexscale = _npc.marker.bbox_right - _npc.marker.bbox_left; var trueyscale = _npc.marker.bbox_bottom - _npc.marker.bbox_top; setxy(truex, truey, _npc); _npc.markerxoffset = truex - _npc.marker.x; _npc.markeryoffset = truey - _npc.marker.y; _npc.markerstick = true;
scr_sizeexact(truexscale, trueyscale, _npc);
if (arg2) { _npc.visible = true; _npc.image_alpha = 1; } _npc.strict = true; _npc.issolid = true; _npc.talked = 0;
scr_depth_alt(_npc.marker);
return _npc; } function scr_makenpc_fromasset(arg0, arg1 = false) { var sourcenpc = arg0; var _mysprite = layer_sprite_get_sprite(sourcenpc); var _myx = layer_sprite_get_x(sourcenpc); var _myy = layer_sprite_get_y(sourcenpc); var _myxscale = layer_sprite_get_xscale(sourcenpc); var _myyscale = layer_sprite_get_yscale(sourcenpc); var _myalpha = layer_sprite_get_alpha(sourcenpc); var _myangle = layer_sprite_get_angle(sourcenpc); var _myblend = layer_sprite_get_blend(sourcenpc); var _myspeed = layer_sprite_get_speed(sourcenpc); var _myindex = layer_sprite_get_index(sourcenpc); var _npc = instance_create_depth(0, 0, 0, obj_trigger_interact); _npc.marker =
scr_marker_ext(_myx, _myy, _mysprite, _myxscale, _myyscale, 0, _myindex, _myblend, undefined, undefined, undefined, _myalpha);
var truex = _npc.marker.bbox_left; var truey = _npc.marker.bbox_top; var truexscale = _npc.marker.bbox_right - _npc.marker.bbox_left; var trueyscale = _npc.marker.bbox_bottom - _npc.marker.bbox_top; setxy(truex, truey, _npc); _npc.markerxoffset = truex - _npc.marker.x; _npc.markeryoffset = truey - _npc.marker.y; _npc.markerstick = true;
scr_sizeexact(truexscale, trueyscale, _npc);
if (arg1) { _npc.visible = true; _npc.image_alpha = 1; } _npc.strict = true; _npc.issolid = true; _npc.talked = 0;
scr_depth_alt(_npc.marker);
return _npc; }
("DEBUG_SPRITES", "dspr_fireextinguisher");
6
npc.siner = 0;
7
npc2 = 
scr_makenpc
scr_makenpc

function
scr_makenpc(arg0 = "", arg1 = "", arg2 = false)
{ var _mylayer = layer_get_id(arg0); if (_mylayer == -1) { debug_print("Warning: Check Output Console"); debug_message("
scr_makenpc(" + arg0 + "," + arg1 + ") Result: Layer Not Found");
return -4; } var sourcenpc = layer_sprite_get_id(_mylayer, arg1); if (sourcenpc == -1) { var _result = "
scr_makenpc(\"" + arg0 + "\",\"" + arg1 + "\") Result: Sprite Not Found";
debug_message(_result); debug_print("Warning: Check Output Console"); return -4; } var _mysprite = layer_sprite_get_sprite(sourcenpc); var _myx = layer_sprite_get_x(sourcenpc); var _myy = layer_sprite_get_y(sourcenpc); var _myxscale = layer_sprite_get_xscale(sourcenpc); var _myyscale = layer_sprite_get_yscale(sourcenpc); var _myalpha = layer_sprite_get_alpha(sourcenpc); var _myangle = layer_sprite_get_angle(sourcenpc); var _myblend = layer_sprite_get_blend(sourcenpc); var _myspeed = layer_sprite_get_speed(sourcenpc); var _myindex = layer_sprite_get_index(sourcenpc); var _npc = instance_create_depth(0, 0, 0, obj_trigger_interact); _npc.marker =
scr_marker_ext(_myx, _myy, _mysprite, _myxscale, _myyscale, 0, _myindex, _myblend, undefined, undefined, undefined, _myalpha);
var truex = _npc.marker.bbox_left; var truey = _npc.marker.bbox_top; var truexscale = _npc.marker.bbox_right - _npc.marker.bbox_left; var trueyscale = _npc.marker.bbox_bottom - _npc.marker.bbox_top; setxy(truex, truey, _npc); _npc.markerxoffset = truex - _npc.marker.x; _npc.markeryoffset = truey - _npc.marker.y; _npc.markerstick = true;
scr_sizeexact(truexscale, trueyscale, _npc);
if (arg2) { _npc.visible = true; _npc.image_alpha = 1; } _npc.strict = true; _npc.issolid = true; _npc.talked = 0;
scr_depth_alt(_npc.marker);
return _npc; } function scr_makenpc_fromasset(arg0, arg1 = false) { var sourcenpc = arg0; var _mysprite = layer_sprite_get_sprite(sourcenpc); var _myx = layer_sprite_get_x(sourcenpc); var _myy = layer_sprite_get_y(sourcenpc); var _myxscale = layer_sprite_get_xscale(sourcenpc); var _myyscale = layer_sprite_get_yscale(sourcenpc); var _myalpha = layer_sprite_get_alpha(sourcenpc); var _myangle = layer_sprite_get_angle(sourcenpc); var _myblend = layer_sprite_get_blend(sourcenpc); var _myspeed = layer_sprite_get_speed(sourcenpc); var _myindex = layer_sprite_get_index(sourcenpc); var _npc = instance_create_depth(0, 0, 0, obj_trigger_interact); _npc.marker =
scr_marker_ext(_myx, _myy, _mysprite, _myxscale, _myyscale, 0, _myindex, _myblend, undefined, undefined, undefined, _myalpha);
var truex = _npc.marker.bbox_left; var truey = _npc.marker.bbox_top; var truexscale = _npc.marker.bbox_right - _npc.marker.bbox_left; var trueyscale = _npc.marker.bbox_bottom - _npc.marker.bbox_top; setxy(truex, truey, _npc); _npc.markerxoffset = truex - _npc.marker.x; _npc.markeryoffset = truey - _npc.marker.y; _npc.markerstick = true;
scr_sizeexact(truexscale, trueyscale, _npc);
if (arg1) { _npc.visible = true; _npc.image_alpha = 1; } _npc.strict = true; _npc.issolid = true; _npc.talked = 0;
scr_depth_alt(_npc.marker);
return _npc; }
("DEBUG_SPRITES", "dspr_wafernpc1");
8
init = 0;
9
roomglow = instance_create(0, 0, obj_roomglow);
10
prophecy = -4;
11
var spritesArray = layer_get_all_elements("DEBUG_SPRITES");
12
for (var i = 0; i < array_length(spritesArray); i++)
13
{
14
    if (layer_sprite_get_sprite(spritesArray[i]) == 5035)
15
    {
16
        var info = scr_assetgetinfo(spritesArray[i]);
17
        prophecy = instance_create(info[2] + sprite_get_width(info[0]), info[3] + sprite_get_height(info[0]), obj_dw_church_prophecy);
18
        with (prophecy)
19
        {
20
            extflag = "boss1";
21
            fade_edges = true;
22
        }
23
    }
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}