Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_dw_church_bookshelfpuzzle1_old_Step_0

(view raw script w/o annotations or w/e)
1
with (obj_floorTrigger)
2
{
3
    if (place_meeting(x, y, obj_mainchara))
4
    {
5
        var checkflag = extflag;
6
        with (obj_solid_temp)
7
        {
8
            if (extflag == checkflag)
9
                active = true;
10
            else
11
                active = false;
12
        }
13
        if (extflag == "FLOOR1")
14
            other.flooractive = 1;
15
        else
16
            other.flooractive = 2;
17
    }
18
}
19
with (bookshelf)
20
{
21
    
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
22
    if (other.flooractive == 2)
23
        depth += 100000;
24
}
25
with (bookshelf2)
26
{
27
    
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
28
    if (other.flooractive == 2)
29
        depth += 100000;
30
}
31
if (bookint.myinteract == 3)
32
{
33
    global.flag[867] = 1;
34
    bookint.myinteract = 4;
35
    snd_play(snd_impact);
36
    book.image_blend = #3E3E3E;
37
    safe_delete(shelfblocker);
38
    safe_delete(doorblocker);
39
    ladder2 = 
scr_marker_ext
scr_marker_ext

function
scr_marker_ext(arg0, arg1, arg2, arg3 = 1, arg4 = 1, arg5 = 0, arg6 = 0, arg7 = 16777215, arg8 = depth, arg9 = false, arg10 = -1, arg11 = 1)
{ var thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { depth = arg8; sprite_index = arg2; image_speed = arg5; image_xscale = arg3; image_yscale = arg4; image_index = arg6; image_blend = arg7; image_alpha = arg11; if (arg9)
scr_depth_alt();
} if (arg10 > 0)
scr_doom(thismarker, arg10);
return thismarker; } function scr_marker_fromasset(arg0, arg1 = depth, arg2 = false) { if (is_undefined(arg0)) { debug_message("Warning: scr_marker_fromasset() sprite_instance didn't exist"); return -4; } var sprite = layer_sprite_get_sprite(arg0); var index = layer_sprite_get_index(arg0); var imagespeed = layer_sprite_get_speed(arg0); var xscale = layer_sprite_get_xscale(arg0); var yscale = layer_sprite_get_yscale(arg0); var angle = layer_sprite_get_angle(arg0); var blend = layer_sprite_get_blend(arg0); var alpha = layer_sprite_get_alpha(arg0); var xloc = layer_sprite_get_x(arg0); var yloc = layer_sprite_get_y(arg0); var thismarker = instance_create_depth(xloc, yloc, arg1, obj_marker); with (thismarker) { sprite_index = sprite; image_index = index; image_speed = imagespeed; image_xscale = xscale; image_yscale = yscale; image_angle = angle; image_blend = blend; image_alpha = alpha; if (arg2)
scr_depth_alt(id, arg2);
} return thismarker; } function scr_assetgetinfo(arg0) { var sprite = layer_sprite_get_sprite(arg0); var index = layer_sprite_get_index(arg0); var xloc = layer_sprite_get_x(arg0); var yloc = layer_sprite_get_y(arg0); var xscale = layer_sprite_get_xscale(arg0); var yscale = layer_sprite_get_yscale(arg0); var angle = layer_sprite_get_angle(arg0); var blend = layer_sprite_get_blend(arg0); var alpha = layer_sprite_get_alpha(arg0); var imagespeed = layer_sprite_get_speed(arg0); return [sprite, index, xloc, yloc, xscale, yscale, angle, blend, alpha, imagespeed]; }
(1240, 1120, spr_church_ladder, 2, 2, undefined, undefined, undefined, 999999);
40
    
scr_marker_ext
scr_marker_ext

function
scr_marker_ext(arg0, arg1, arg2, arg3 = 1, arg4 = 1, arg5 = 0, arg6 = 0, arg7 = 16777215, arg8 = depth, arg9 = false, arg10 = -1, arg11 = 1)
{ var thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { depth = arg8; sprite_index = arg2; image_speed = arg5; image_xscale = arg3; image_yscale = arg4; image_index = arg6; image_blend = arg7; image_alpha = arg11; if (arg9)
scr_depth_alt();
} if (arg10 > 0)
scr_doom(thismarker, arg10);
return thismarker; } function scr_marker_fromasset(arg0, arg1 = depth, arg2 = false) { if (is_undefined(arg0)) { debug_message("Warning: scr_marker_fromasset() sprite_instance didn't exist"); return -4; } var sprite = layer_sprite_get_sprite(arg0); var index = layer_sprite_get_index(arg0); var imagespeed = layer_sprite_get_speed(arg0); var xscale = layer_sprite_get_xscale(arg0); var yscale = layer_sprite_get_yscale(arg0); var angle = layer_sprite_get_angle(arg0); var blend = layer_sprite_get_blend(arg0); var alpha = layer_sprite_get_alpha(arg0); var xloc = layer_sprite_get_x(arg0); var yloc = layer_sprite_get_y(arg0); var thismarker = instance_create_depth(xloc, yloc, arg1, obj_marker); with (thismarker) { sprite_index = sprite; image_index = index; image_speed = imagespeed; image_xscale = xscale; image_yscale = yscale; image_angle = angle; image_blend = blend; image_alpha = alpha; if (arg2)
scr_depth_alt(id, arg2);
} return thismarker; } function scr_assetgetinfo(arg0) { var sprite = layer_sprite_get_sprite(arg0); var index = layer_sprite_get_index(arg0); var xloc = layer_sprite_get_x(arg0); var yloc = layer_sprite_get_y(arg0); var xscale = layer_sprite_get_xscale(arg0); var yscale = layer_sprite_get_yscale(arg0); var angle = layer_sprite_get_angle(arg0); var blend = layer_sprite_get_blend(arg0); var alpha = layer_sprite_get_alpha(arg0); var imagespeed = layer_sprite_get_speed(arg0); return [sprite, index, xloc, yloc, xscale, yscale, angle, blend, alpha, imagespeed]; }
(320, 1000, spr_pxwhite, 80, 80, undefined, undefined, c_black, 999999);
41
    
scr_shakescreen
scr_shakescreen

function
scr_shakescreen(arg0 = 4, arg1 = 4)
{ var shaker = instance_create(x, y, obj_shake); if (i_ex(shaker)) { shaker.shakex = arg0; shaker.shakey = arg1; } }
();
42
}