Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_church_bookshelfpuzzle1_old_Step_1

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if (flooractive == 1)
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{
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    with (obj_solid_temp)
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    {
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        if (extflag == "FLOOR1")
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            active = 1;
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        else
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            active = 0;
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    }
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}
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if (flooractive == 2)
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{
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    with (obj_solid_temp)
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    {
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        if (extflag == "FLOOR2")
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            active = 1;
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        else
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            active = 0;
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    }
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}