Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_darkshape_manager_Step_2

(view raw script w/o annotations or w/e)
1
audio_sound_gain(ominous_loop, ominous_volume, 0);
2
if (ominous_decline)
3
    ominous_volume = 
scr_approach
scr_approach

function
scr_approach(arg0, arg1, arg2)
{ if (arg0 < arg1) { arg0 += arg2; if (arg0 > arg1) return arg1; } else { arg0 -= arg2; if (arg0 < arg1) return arg1; } return arg0; }
(ominous_volume, 0, 0.025);