Deltarune (Chapter 4) script viewer

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gml_Object_obj_darkroom1_bookshelfWall_Create_0

(view raw script w/o annotations or w/e)
1
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
(id);
2
image_speed = 0;
3
myblock = instance_create(x, y, obj_solidblock);
4
myblock.sprite_index = sprite_index;
5
myblock.image_xscale = image_xscale;
6
myblock.image_yscale = image_yscale;
7
myblock.image_speed = image_speed;
8
myblock.visible = false;
9
myblock2 = instance_create(1200, 424, obj_overworld_lanternflame_wall);
10
myblock2.image_xscale = 4;
11
myblock2.image_yscale = 5.1;
12
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();