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1
|
scr_darksizescr_darksize
function scr_darksize()
{
var inst = id;
if (argument_count)
inst = argument0;
inst.image_xscale = 2;
inst.image_yscale = 2;
} (id);
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|
2
|
image_speed = 0;
|
|
3
|
myblock = instance_create(x, y, obj_solidblock);
|
|
4
|
myblock.sprite_index = sprite_index;
|
|
5
|
myblock.image_xscale = image_xscale;
|
|
6
|
myblock.image_yscale = image_yscale;
|
|
7
|
myblock.image_speed = image_speed;
|
|
8
|
myblock.visible = false;
|
|
9
|
myblock2 = instance_create(1200, 424, obj_overworld_lanternflame_wall);
|
|
10
|
myblock2.image_xscale = 4;
|
|
11
|
myblock2.image_yscale = 5.1;
|
|
12
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
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