scr_darksize(id); image_speed = 0; myblock = instance_create(x, y, obj_solidblock); myblock.sprite_index = sprite_index; myblock.image_xscale = image_xscale; myblock.image_yscale = image_yscale; myblock.image_speed = image_speed; myblock.visible = false; myblock2 = instance_create(1200, 424, obj_overworld_lanternflame_wall); myblock2.image_xscale = 4; myblock2.image_yscale = 5.1; scr_depth();