Deltarune (Chapter 4) script viewer

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gml_Object_obj_darkness_sound_attack_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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pattern[0] = "64862";
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timing[0] = "88866";
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pattern[1] = "846286";
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timing[1] = "888611";
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pattern[2] = "24648";
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timing[2] = "66668";
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pattern[3] = "268684";
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timing[3] = "181818";
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length = 0;
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timer = 0;
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index = 0;
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init = false;
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obj_growtangle.sprite_index = spr_darkness_sound_board;
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board_style = 0;
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delay = 6;
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audio_listener_position(obj_growtangle.x, obj_growtangle.y, 0);
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audio_listener_orientation(0, 0, 1000, 0, -1, 0);
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audio_falloff_set_model(audio_falloff_linear_distance);
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heartlight = -4;
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lightsource = -4;
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if (room == room_bullettest)
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    darkness = instance_create(x, y, obj_darkness_overlay);