scr_bullet_init(); pattern[0] = "64862"; timing[0] = "88866"; pattern[1] = "846286"; timing[1] = "888611"; pattern[2] = "24648"; timing[2] = "66668"; pattern[3] = "268684"; timing[3] = "181818"; length = 0; timer = 0; index = 0; init = false; obj_growtangle.sprite_index = spr_darkness_sound_board; board_style = 0; delay = 6; audio_listener_position(obj_growtangle.x, obj_growtangle.y, 0); audio_listener_orientation(0, 0, 1000, 0, -1, 0); audio_falloff_set_model(audio_falloff_linear_distance); heartlight = -4; lightsource = -4; if (room == room_bullettest) darkness = instance_create(x, y, obj_darkness_overlay);