Deltarune (Chapter 4) script viewer

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gml_Object_obj_darkness_sound_attack_CleanUp_0

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instance_destroy(heartlight);
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if (i_ex(lightsource))
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    instance_destroy(lightsource);
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if (room == room_bullettest)
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{
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    obj_growtangle.depth = 5;
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    instance_destroy(darkness);
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}