Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_ch4_DCC01_roaringknight_Create_0

(view raw script w/o annotations or w/e)
1
image_speed = 0;
2
siner = 0;
3
siner2 = 0;
4
aetimer = 0;
5
thundersound = -4;
6
state = 0;
7
image_xscale = 2;
8
image_yscale = 2;
9
after_image_dir = 1;
10
move_speed = 4;
11
after_image_rate = 2;
12
timer = 0;
13
con = 0;
14
init = 0;
15
rotate = 0;
16
spear_dodge = 0;
17
rem1 = 1;
18
done = 0;
19
sword_marker = -4;
20
sword_alpha_siner = 0;
21
sword_flash_active = false;
22
blazetimer = 0;
23
target_flash_active = false;
24
animsiner = 0;
25
animalpha = 1;