|
1
|
if (state == 5)
|
|
2
|
{
|
|
3
|
animsiner += 0.5;
|
|
4
|
animalpha = clamp(animalpha + random_range(-0.1, 0.1), 0.6, 1);
|
|
5
|
var animframe = animsiner;
|
|
6
|
draw_sprite_ext(spr_roaring_knight_laugh_body, animframe * 0.3, x + random_range(-1, 1), y + random_range(-1, 1), 2, 2, 0, c_white, 1);
|
|
7
|
draw_sprite_ext(spr_roaring_knight_laugh_mouth, animframe * 0.7, x + random_range(-2, 2), y + random_range(-2, -5), 2, 2, 0, c_white, animalpha);
|
|
8
|
for (var i = 1; i < 6; i++)
|
|
9
|
draw_sprite_ext(spr_roaring_knight_laugh_mouth, animframe * 0.7, x + (sin(((animsiner * i) + (3.32 * i)) / 32) * 20 * i), y + (cos(((animsiner * i) + (i * 2.1 * i)) / 49) * 20 * i), 2, 2, 0, c_white, -0.3 + sin((animsiner + (i * 4)) / 4));
|
|
10
|
}
|
|
11
|
else
|
|
12
|
{
|
|
13
|
draw_self();
|
|
14
|
}
|