image_speed = 0; siner = 0; siner2 = 0; aetimer = 0; thundersound = -4; state = 0; image_xscale = 2; image_yscale = 2; after_image_dir = 1; move_speed = 4; after_image_rate = 2; timer = 0; con = 0; init = 0; rotate = 0; spear_dodge = 0; rem1 = 1; done = 0; sword_marker = -4; sword_alpha_siner = 0; sword_flash_active = false; blazetimer = 0; target_flash_active = false; animsiner = 0; animalpha = 1;