Deltarune (Chapter 4) script viewer

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gml_Object_obj_box_throw_controller_Create_0

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1
timer = 0;
2
full_timer = 0;
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hammer_timer = 0;
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hammer_timer_goal = 10;
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hammer_counter = 0;
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hammer_phase = 0;
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ending_counter = 0;
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z = 0;
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my_flash = -1;
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anchor_x = x;
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anchor_y = y;
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scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
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image_speed = 0.5;
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snd_play(snd_gerlaugh_clear, 1, 1.1);
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with (obj_hammer_of_justice_enemy)
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    visible = false;
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global.turntimer = 9999;