timer = 0; full_timer = 0; hammer_timer = 0; hammer_timer_goal = 10; hammer_counter = 0; hammer_phase = 0; ending_counter = 0; z = 0; my_flash = -1; anchor_x = x; anchor_y = y; scr_darksize(); image_speed = 0.5; snd_play(snd_gerlaugh_clear, 1, 1.1); with (obj_hammer_of_justice_enemy) visible = false; global.turntimer = 9999;