Deltarune (Chapter 4) script viewer

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gml_Object_obj_actor_tenna_Create_0

(view raw script w/o annotations or w/e)
1
siner = 0;
2
siner2 = 0;
3
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
4
bounce = 0;
5
image_speed = 0;
6
walk = 1;
7
auto_walk = 1;
8
auto_facing = 1;
9
auto_depth = 1;
10
stopped = 0;
11
depthbonus = 0;
12
active = 0;
13
facing = "d";
14
usprite = sprite_index;
15
rsprite = sprite_index;
16
dsprite = sprite_index;
17
lsprite = sprite_index;
18
name = "tenna";
19
number = -1;
20
spinspeed = 0;
21
spintimer = 0;
22
dz = 2;
23
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
(id);
24
fake_speed = 0;
25
fake_direction = 0;
26
animchangetimer = 0;
27
debug_killtimer = -1;
28
specialspriteno = 0;
29
for (i = 0; i < 10; i++)
30
    specialsprite[i] = dsprite;
31
sprite_palette = -1;
32
current_pal = 0;
33
color_blend = c_white;
34
siner0 = 0;
35
siner_add0 = 0;
36
siner_amplitude0 = 0;
37
siner_direction0 = 0;
38
siner_type0 = "sin";
39
siner_visual0 = 1;
40
siner1 = 0;
41
siner_add1 = 0;
42
siner_amplitude1 = 0;
43
siner_direction1 = 270;
44
siner_type1 = "cos";
45
siner_visual1 = 1;
46
siner2 = 0;
47
siner_add2 = 0;
48
siner_amplitude2 = 0;
49
siner_direction2 = 0;
50
siner_type2 = "sin";
51
siner_visual2 = 1;
52
sinerx = 0;
53
sinery = 0;
54
shakeamt = 0;
55
shaketime = 1;
56
shaketimer = 0;
57
shakex = 0;
58
shakey = 0;
59
stepsound = 0;
60
stepsound_count = 0;
61
wobblestate = 0;
62
wobbletime = 4;
63
wobbleamt = 40;
64
preset = 0;
65
reversal = 0;
66
drawtype = 0;
67
outline = false;
68
xscale = 2;
69
yscale = 2;
70
speedscale = 1;
71
animchangetimer = 0;
72
changespeed = 20;
73
pointcon = 0;
74
dropshadow = 0;
75
dropdist = 20;
76
nose_bloom = false;
77
nose_bloom_index = 0;
78
nose_bloom_scale_x = 0;
79
nose_bloom_scale_y = 0;
80
sprite1 = sprite_index;
81
sprite2 = sprite_index;
82
sprite3 = sprite_index;
83
sprite4 = sprite_index;
84
flash = 0;
85
flashsiner = 0;
86
nosehighlight = 0;
87
pinkflash = 0;
88
mad = false;
89
frame = 0;
90
scaled_bounce = false;
91
cur_xscale = 2;
92
cur_yscale = 2;
93
palette_sprite = 5411;
94
palette_index = 0;
95
golden_mode = false;
96
_static = false;
97
_staticindex = 0;
98
rosecon = 0;
99
rosetimer = 0;
100
rosetennasprite = 0;
101
wtime1 = 0;
102
armlaugh = 0;
103
shtimer = 0;
104
rate = 2;
105
nose_sintimer = 0;
106
nose_magnitude = 0;
107
nose_rotation = 0;
108
threepartmode = false;
109
lightemupcon = 0;
110
lightemuptimer = -70;
111
lightemupmovecount = 0;
112
ligthemupmovefullcount = 0;
113
lightemuptargetx = 0;
114
lightemuptargety = 0;
115
changechanneltimer = 0;
116
changechanneltimermax = 90;
117
finishtransition = false;
118
darkenalpha = 0;
119
pitchchange = 0;
120
geteasiertimer = 0;
121
_rate = 0;
122
pacetimer = 0;
123
startjump = false;
124
hitflash = 0;
125
bullet_timer = 100;
126
bullet_count = 0;
127
animsiner = 0;
128
animsinerb = 0;
129
animtimer = 0;
130
flash = 0;
131
fsiner = 0;
132
armshake = 1;
133
armshakesiner = 0;
134
fallgrav = 0;
135
fallspeed = 0;
136
lightemup_endingcon = 0;
137
communication = 0;
138
communicationtimer = 0;