siner = 0; siner2 = 0; scr_depth(); bounce = 0; image_speed = 0; walk = 1; auto_walk = 1; auto_facing = 1; auto_depth = 1; stopped = 0; depthbonus = 0; active = 0; facing = "d"; usprite = sprite_index; rsprite = sprite_index; dsprite = sprite_index; lsprite = sprite_index; name = "tenna"; number = -1; spinspeed = 0; spintimer = 0; dz = 2; scr_darksize(id); fake_speed = 0; fake_direction = 0; animchangetimer = 0; debug_killtimer = -1; specialspriteno = 0; for (i = 0; i < 10; i++) specialsprite[i] = dsprite; sprite_palette = -1; current_pal = 0; color_blend = c_white; siner0 = 0; siner_add0 = 0; siner_amplitude0 = 0; siner_direction0 = 0; siner_type0 = "sin"; siner_visual0 = 1; siner1 = 0; siner_add1 = 0; siner_amplitude1 = 0; siner_direction1 = 270; siner_type1 = "cos"; siner_visual1 = 1; siner2 = 0; siner_add2 = 0; siner_amplitude2 = 0; siner_direction2 = 0; siner_type2 = "sin"; siner_visual2 = 1; sinerx = 0; sinery = 0; shakeamt = 0; shaketime = 1; shaketimer = 0; shakex = 0; shakey = 0; stepsound = 0; stepsound_count = 0; wobblestate = 0; wobbletime = 4; wobbleamt = 40; preset = 0; reversal = 0; drawtype = 0; outline = false; xscale = 2; yscale = 2; speedscale = 1; animchangetimer = 0; changespeed = 20; pointcon = 0; dropshadow = 0; dropdist = 20; nose_bloom = false; nose_bloom_index = 0; nose_bloom_scale_x = 0; nose_bloom_scale_y = 0; sprite1 = sprite_index; sprite2 = sprite_index; sprite3 = sprite_index; sprite4 = sprite_index; flash = 0; flashsiner = 0; nosehighlight = 0; pinkflash = 0; mad = false; frame = 0; scaled_bounce = false; cur_xscale = 2; cur_yscale = 2; palette_sprite = 5411; palette_index = 0; golden_mode = false; _static = false; _staticindex = 0; rosecon = 0; rosetimer = 0; rosetennasprite = 0; wtime1 = 0; armlaugh = 0; shtimer = 0; rate = 2; nose_sintimer = 0; nose_magnitude = 0; nose_rotation = 0; threepartmode = false; lightemupcon = 0; lightemuptimer = -70; lightemupmovecount = 0; ligthemupmovefullcount = 0; lightemuptargetx = 0; lightemuptargety = 0; changechanneltimer = 0; changechanneltimermax = 90; finishtransition = false; darkenalpha = 0; pitchchange = 0; geteasiertimer = 0; _rate = 0; pacetimer = 0; startjump = false; hitflash = 0; bullet_timer = 100; bullet_count = 0; animsiner = 0; animsinerb = 0; animtimer = 0; flash = 0; fsiner = 0; armshake = 1; armshakesiner = 0; fallgrav = 0; fallspeed = 0; lightemup_endingcon = 0; communication = 0; communicationtimer = 0;