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gml_GlobalScript_scr_weaponcheck_equipped_party

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function 
scr_weaponcheck_equipped_party
scr_weaponcheck_equipped_party

function
scr_weaponcheck_equipped_party(arg0)
{ var __totalwearing = 0; for (var __weari = 0; __weari < 3; __weari++) { if (global.char[__weari] != 0) __totalwearing +=
scr_weaponcheck_equipped(global.char[__weari], arg0);
} return __totalwearing; }
(arg0)
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{
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    var __totalwearing = 0;
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    for (var __weari = 0; __weari < 3; __weari++)
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    {
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        if (global.char[__weari] != 0)
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            __totalwearing += 
scr_weaponcheck_equipped
scr_weaponcheck_equipped

function
scr_weaponcheck_equipped(arg0, arg1)
{ var __equipped = 0; if (global.charweapon[arg0] == arg1) __equipped++; return __equipped; }
(global.char[__weari], arg0);
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    }
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    return __totalwearing;
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}