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1
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function scr_load_prev_chapter_filescr_load_prev_chapter_file
function scr_load_prev_chapter_file(arg0 = 0)
{
var _chapter = arg0;
switch (_chapter)
{
case 1:
scr_load_chapter1();
break;
case 2:
scr_load_chapter2();
break;
case 3:
scr_load_chapter3();
break;
default:
break;
}
} (arg0 = 0)
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2
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{
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3
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var _chapter = arg0;
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4
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switch (_chapter)
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5
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{
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6
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case 1:
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7
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scr_load_chapter1scr_load_chapter1
function scr_load_chapter1()
{
snd_free_all();
filechoicebk = global.filechoice;
scr_gamestart();
global.filechoice = filechoicebk;
file = "filech1_" + string(global.filechoice);
myfileid = ossafe_file_text_open_read(file);
global.truename = ossafe_file_text_read_string(myfileid);
ossafe_file_text_readln(myfileid);
if (global.is_console)
{
var othername_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(othername_list); i += 1)
global.othername[i] = ds_list_find_value(othername_list, i);
ds_list_destroy(othername_list);
ossafe_file_text_readln(myfileid);
}
else
{
for (i = 0; i < 6; i += 1)
{
global.othername[i] = ossafe_file_text_read_string(myfileid);
ossafe_file_text_readln(myfileid);
}
}
global.char[0] = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.char[1] = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.char[2] = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.gold = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.xp = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.lv = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.inv = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.invc = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.darkzone = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
if (global.is_console)
{
var hp_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(hp_list); i += 1)
global.hp[i] = ds_list_find_value(hp_list, i);
ds_list_destroy(hp_list);
ossafe_file_text_readln(myfileid);
var maxhp_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(maxhp_list); i += 1)
global.maxhp[i] = ds_list_find_value(maxhp_list, i);
ds_list_destroy(maxhp_list);
ossafe_file_text_readln(myfileid);
var at_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(at_list); i += 1)
global.at[i] = ds_list_find_value(at_list, i);
ds_list_destroy(at_list);
ossafe_file_text_readln(myfileid);
var df_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(df_list); i += 1)
global.df[i] = ds_list_find_value(df_list, i);
ds_list_destroy(df_list);
ossafe_file_text_readln(myfileid);
var mag_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(mag_list); i += 1)
global.mag[i] = ds_list_find_value(mag_list, i);
ds_list_destroy(mag_list);
ossafe_file_text_readln(myfileid);
var guts_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(guts_list); i += 1)
global.guts[i] = ds_list_find_value(guts_list, i);
ds_list_destroy(guts_list);
ossafe_file_text_readln(myfileid);
var charweapon_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(charweapon_list); i += 1)
global.charweapon[i] = ds_list_find_value(charweapon_list, i);
ds_list_destroy(charweapon_list);
ossafe_file_text_readln(myfileid);
var chararmor1_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(chararmor1_list); i += 1)
global.chararmor1[i] = ds_list_find_value(chararmor1_list, i);
ds_list_destroy(chararmor1_list);
ossafe_file_text_readln(myfileid);
var chararmor2_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(chararmor2_list); i += 1)
global.chararmor2[i] = ds_list_find_value(chararmor2_list, i);
ds_list_destroy(chararmor2_list);
ossafe_file_text_readln(myfileid);
var weaponstyle_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(weaponstyle_list); i += 1)
global.weaponstyle[i] = ds_list_find_value(weaponstyle_list, i);
ds_list_destroy(weaponstyle_list);
ossafe_file_text_readln(myfileid);
}
for (i = 0; i < 4; i += 1)
{
if (!global.is_console)
{
... ();
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8
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break;
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9
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case 2:
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10
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scr_load_chapter2scr_load_chapter2
function scr_load_chapter2()
{
snd_free_all();
filechoicebk = global.filechoice;
scr_gamestart();
global.filechoice = filechoicebk;
file = "filech2_" + string(global.filechoice);
myfileid = ossafe_file_text_open_read(file);
global.truename = ossafe_file_text_read_string(myfileid);
ossafe_file_text_readln(myfileid);
if (global.is_console)
{
var othername_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(othername_list); i += 1)
global.othername[i] = ds_list_find_value(othername_list, i);
ds_list_destroy(othername_list);
ossafe_file_text_readln(myfileid);
}
else
{
for (i = 0; i < 6; i += 1)
{
global.othername[i] = ossafe_file_text_read_string(myfileid);
ossafe_file_text_readln(myfileid);
}
}
global.char[0] = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.char[1] = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.char[2] = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.gold = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.xp = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.lv = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.inv = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.invc = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.darkzone = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
if (global.is_console)
{
var hp_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(hp_list); i += 1)
global.hp[i] = ds_list_find_value(hp_list, i);
ds_list_destroy(hp_list);
ossafe_file_text_readln(myfileid);
var maxhp_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(maxhp_list); i += 1)
global.maxhp[i] = ds_list_find_value(maxhp_list, i);
ds_list_destroy(maxhp_list);
ossafe_file_text_readln(myfileid);
var at_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(at_list); i += 1)
global.at[i] = ds_list_find_value(at_list, i);
ds_list_destroy(at_list);
ossafe_file_text_readln(myfileid);
var df_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(df_list); i += 1)
global.df[i] = ds_list_find_value(df_list, i);
ds_list_destroy(df_list);
ossafe_file_text_readln(myfileid);
var mag_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(mag_list); i += 1)
global.mag[i] = ds_list_find_value(mag_list, i);
ds_list_destroy(mag_list);
ossafe_file_text_readln(myfileid);
var guts_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(guts_list); i += 1)
global.guts[i] = ds_list_find_value(guts_list, i);
ds_list_destroy(guts_list);
ossafe_file_text_readln(myfileid);
var charweapon_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(charweapon_list); i += 1)
global.charweapon[i] = ds_list_find_value(charweapon_list, i);
ds_list_destroy(charweapon_list);
ossafe_file_text_readln(myfileid);
var chararmor1_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(chararmor1_list); i += 1)
global.chararmor1[i] = ds_list_find_value(chararmor1_list, i);
ds_list_destroy(chararmor1_list);
ossafe_file_text_readln(myfileid);
var chararmor2_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(chararmor2_list); i += 1)
global.chararmor2[i] = ds_list_find_value(chararmor2_list, i);
ds_list_destroy(chararmor2_list);
ossafe_file_text_readln(myfileid);
var weaponstyle_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(weaponstyle_list); i += 1)
global.weaponstyle[i] = ds_list_find_value(weaponstyle_list, i);
ds_list_destroy(weaponstyle_list);
ossafe_file_text_readln(myfileid);
}
for (i = 0; i < 5; i += 1)
{
if (!global.is_console)
{
... ();
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11
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break;
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12
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case 3:
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13
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scr_load_chapter3scr_load_chapter3
function scr_load_chapter3()
{
snd_free_all();
filechoicebk = global.filechoice;
scr_gamestart();
global.filechoice = filechoicebk;
file = "filech3_" + string(global.filechoice);
myfileid = ossafe_file_text_open_read(file);
global.truename = ossafe_file_text_read_string(myfileid);
ossafe_file_text_readln(myfileid);
if (global.is_console)
{
var othername_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(othername_list); i += 1)
global.othername[i] = ds_list_find_value(othername_list, i);
ds_list_destroy(othername_list);
ossafe_file_text_readln(myfileid);
}
else
{
for (i = 0; i < 6; i += 1)
{
global.othername[i] = ossafe_file_text_read_string(myfileid);
ossafe_file_text_readln(myfileid);
}
}
global.char[0] = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.char[1] = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.char[2] = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.gold = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.xp = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.lv = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.inv = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.invc = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
global.darkzone = ossafe_file_text_read_real(myfileid);
ossafe_file_text_readln(myfileid);
if (global.is_console)
{
var hp_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(hp_list); i += 1)
global.hp[i] = ds_list_find_value(hp_list, i);
ds_list_destroy(hp_list);
ossafe_file_text_readln(myfileid);
var maxhp_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(maxhp_list); i += 1)
global.maxhp[i] = ds_list_find_value(maxhp_list, i);
ds_list_destroy(maxhp_list);
ossafe_file_text_readln(myfileid);
var at_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(at_list); i += 1)
global.at[i] = ds_list_find_value(at_list, i);
ds_list_destroy(at_list);
ossafe_file_text_readln(myfileid);
var df_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(df_list); i += 1)
global.df[i] = ds_list_find_value(df_list, i);
ds_list_destroy(df_list);
ossafe_file_text_readln(myfileid);
var mag_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(mag_list); i += 1)
global.mag[i] = ds_list_find_value(mag_list, i);
ds_list_destroy(mag_list);
ossafe_file_text_readln(myfileid);
var guts_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(guts_list); i += 1)
global.guts[i] = ds_list_find_value(guts_list, i);
ds_list_destroy(guts_list);
ossafe_file_text_readln(myfileid);
var charweapon_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(charweapon_list); i += 1)
global.charweapon[i] = ds_list_find_value(charweapon_list, i);
ds_list_destroy(charweapon_list);
ossafe_file_text_readln(myfileid);
var chararmor1_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(chararmor1_list); i += 1)
global.chararmor1[i] = ds_list_find_value(chararmor1_list, i);
ds_list_destroy(chararmor1_list);
ossafe_file_text_readln(myfileid);
var chararmor2_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(chararmor2_list); i += 1)
global.chararmor2[i] = ds_list_find_value(chararmor2_list, i);
ds_list_destroy(chararmor2_list);
ossafe_file_text_readln(myfileid);
var weaponstyle_list = scr_ds_list_read(myfileid);
for (i = 0; i < ds_list_size(weaponstyle_list); i += 1)
global.weaponstyle[i] = ds_list_find_value(weaponstyle_list, i);
ds_list_destroy(weaponstyle_list);
ossafe_file_text_readln(myfileid);
}
for (i = 0; i < 5; i += 1)
{
if (!global.is_console)
{
... ();
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14
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break;
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15
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default:
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16
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break;
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17
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}
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18
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}
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