Deltarune (Chapter 4) script viewer

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gml_GlobalScript_scr_load

(view raw script w/o annotations or w/e)
1
function scr_load
scr_load

function scr_load() { snd_free_all(); filechoicebk = global.filechoice; scr_gamestart(); global.filechoice = filechoicebk; file = "filech" + string(global.chapter) + "_" + string(global.filechoice); myfileid = ossafe_file_text_open_read(file); global.truename = ossafe_file_text_read_string(myfileid); ossafe_file_text_readln(myfileid); if (global.is_console) { var othername_list = scr_ds_list_read(myfileid); for (i = 0; i < ds_list_size(othername_list); i += 1) global.othername[i] = ds_list_find_value(othername_list, i); ds_list_destroy(othername_list); ossafe_file_text_readln(myfileid); } else { for (i = 0; i < 6; i += 1) { global.othername[i] = ossafe_file_text_read_string(myfileid); ossafe_file_text_readln(myfileid); } } global.char[0] = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.char[1] = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.char[2] = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.gold = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.xp = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.lv = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.inv = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.invc = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); global.darkzone = ossafe_file_text_read_real(myfileid); ossafe_file_text_readln(myfileid); if (global.is_console) { var hp_list = scr_ds_list_read(myfileid); for (i = 0; i < ds_list_size(hp_list); i += 1) global.hp[i] = ds_list_find_value(hp_list, i); ds_list_destroy(hp_list); ossafe_file_text_readln(myfileid); var maxhp_list = scr_ds_list_read(myfileid); for (i = 0; i < ds_list_size(maxhp_list); i += 1) global.maxhp[i] = ds_list_find_value(maxhp_list, i); ds_list_destroy(maxhp_list); ossafe_file_text_readln(myfileid); var at_list = scr_ds_list_read(myfileid); for (i = 0; i < ds_list_size(at_list); i += 1) global.at[i] = ds_list_find_value(at_list, i); ds_list_destroy(at_list); ossafe_file_text_readln(myfileid); var df_list = scr_ds_list_read(myfileid); for (i = 0; i < ds_list_size(df_list); i += 1) global.df[i] = ds_list_find_value(df_list, i); ds_list_destroy(df_list); ossafe_file_text_readln(myfileid); var mag_list = scr_ds_list_read(myfileid); for (i = 0; i < ds_list_size(mag_list); i += 1) global.mag[i] = ds_list_find_value(mag_list, i); ds_list_destroy(mag_list); ossafe_file_text_readln(myfileid); var guts_list = scr_ds_list_read(myfileid); for (i = 0; i < ds_list_size(guts_list); i += 1) global.guts[i] = ds_list_find_value(guts_list, i); ds_list_destroy(guts_list); ossafe_file_text_readln(myfileid); var charweapon_list = scr_ds_list_read(myfileid); for (i = 0; i < ds_list_size(charweapon_list); i += 1) global.charweapon[i] = ds_list_find_value(charweapon_list, i); ds_list_destroy(charweapon_list); ossafe_file_text_readln(myfileid); var chararmor1_list = scr_ds_list_read(myfileid); for (i = 0; i < ds_list_size(chararmor1_list); i += 1) global.chararmor1[i] = ds_list_find_value(chararmor1_list, i); ds_list_destroy(chararmor1_list); ossafe_file_text_readln(myfileid); var chararmor2_list = scr_ds_list_read(myfileid); for (i = 0; i < ds_list_size(chararmor2_list); i += 1) global.chararmor2[i] = ds_list_find_value(chararmor2_list, i); ds_list_destroy(chararmor2_list); ossafe_file_text_readln(myfileid); var weaponstyle_list = scr_ds_list_read(myfileid); for (i = 0; i < ds_list_size(weaponstyle_list); i += 1) global.weaponstyle[i] = ds_list_find_value(weaponstyle_list, i); ds_list_destroy(weaponstyle_list); ossafe_file_text_readln(myfileid); } for (i = 0; i < 5; i += 1) { if (!global.is_console) { ...
()
2
{
3
    snd_free_all();
4
    filechoicebk = global.filechoice;
5
    scr_gamestart
scr_gamestart

function scr_gamestart() { global.chapter = 4; global.darkzone = 0; global.filechoice = 0; global.plot = 0; global.truename = ""; global.othername[0] = ""; global.othername[1] = ""; global.othername[2] = ""; global.othername[3] = ""; global.othername[4] = ""; global.othername[5] = ""; global.othername[6] = ""; global.townname = stringsetloc("", "scr_gamestart_slash_scr_gamestart_gml_19_0"); global.time = 0; global.fighting = 0; global.char[0] = 1; global.char[1] = 0; global.char[2] = 0; global.gold = 0; global.xp = 0; global.lv = 1; global.inv = 0; global.invc = 1; global.charselect = -1; global.encounterno = 1; global.specialbattle = 0; global.ambush = 0; global.tension = 0; global.maxtension = 250; for (i = 0; i < 3; i += 1) { global.heromakex[i] = 100; global.heromakey[i] = 200; global.charauto[i] = 0; global.charmove[i] = 0; global.charcantarget[i] = 0; global.chardead[i] = 0; global.invincible[i] = 1; global.charaction[i] = 0; global.faceaction[i] = 0; global.charcond[i] = 0; } global.item[0] = 0; global.item[1] = 0; global.item[2] = 0; global.item[3] = 0; global.item[4] = 0; global.item[5] = 0; global.item[6] = 0; global.item[7] = 0; global.item[8] = 0; global.item[9] = 0; global.item[10] = 0; global.item[11] = 0; global.item[12] = 0; for (i = 0; i < 72; i++) global.pocketitem[i] = 0; for (i = 0; i < 48; i++) { global.weapon[i] = 0; global.armor[i] = 0; } global.keyitem[0] = 1; global.keyitem[1] = 0; global.keyitem[2] = 0; global.keyitem[3] = 0; global.keyitem[4] = 0; global.keyitem[5] = 0; global.keyitem[6] = 0; global.keyitem[7] = 0; global.keyitem[8] = 0; global.keyitem[9] = 0; global.keyitem[10] = 0; global.keyitem[11] = 0; global.keyitem[12] = 0; for (i = 0; i < 20; i += 1) { global.hp[i] = 200; global.maxhp[i] = 250; global.at[i] = 10; global.df[i] = 2; global.mag[i] = 0; global.guts[i] = 0; global.charweapon[i] = 1; global.chararmor1[i] = 0; global.chararmor2[i] = 0; global.weaponstyle[i] = 0; global.charname[i] = stringsetloc(
" ", "scr_gamestart_slash_scr_gamestart_gml_72_0"
); for (q = 0; q < 4; q += 1) { global.itemat[i][q] = 0; global.itemdf[i][q] = 0; global.itemmag[i][q] = 0; global.itembolts[i][q] = 0; global.itemgrazeamt[i][q] = 0; global.itemgrazesize[i][q] = 0; global.itemboltspeed[i][q] = 0; global.itemspecial[i][q] = 0; global.itemelement[i][q] = 0; ...
();
6
    global.filechoice = filechoicebk;
7
    file = "filech" + string(global.chapter) + "_" + string(global.filechoice);
8
    myfileid = ossafe_file_text_open_read(file);
9
    global.truename = ossafe_file_text_read_string(myfileid);
10
    ossafe_file_text_readln(myfileid);
11
    if (global.is_console)
12
    {
13
        var othername_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
14
        for (i = 0; i < ds_list_size(othername_list); i += 1)
15
            global.othername[i] = ds_list_find_value(othername_list, i);
16
        ds_list_destroy(othername_list);
17
        ossafe_file_text_readln(myfileid);
18
    }
19
    else
20
    {
21
        for (i = 0; i < 6; i += 1)
22
        {
23
            global.othername[i] = ossafe_file_text_read_string(myfileid);
24
            ossafe_file_text_readln(myfileid);
25
        }
26
    }
27
    global.char[0] = ossafe_file_text_read_real(myfileid);
28
    ossafe_file_text_readln(myfileid);
29
    global.char[1] = ossafe_file_text_read_real(myfileid);
30
    ossafe_file_text_readln(myfileid);
31
    global.char[2] = ossafe_file_text_read_real(myfileid);
32
    ossafe_file_text_readln(myfileid);
33
    global.gold = ossafe_file_text_read_real(myfileid);
34
    ossafe_file_text_readln(myfileid);
35
    global.xp = ossafe_file_text_read_real(myfileid);
36
    ossafe_file_text_readln(myfileid);
37
    global.lv = ossafe_file_text_read_real(myfileid);
38
    ossafe_file_text_readln(myfileid);
39
    global.inv = ossafe_file_text_read_real(myfileid);
40
    ossafe_file_text_readln(myfileid);
41
    global.invc = ossafe_file_text_read_real(myfileid);
42
    ossafe_file_text_readln(myfileid);
43
    global.darkzone = ossafe_file_text_read_real(myfileid);
44
    ossafe_file_text_readln(myfileid);
45
    if (global.is_console)
46
    {
47
        var hp_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
48
        for (i = 0; i < ds_list_size(hp_list); i += 1)
49
            global.hp[i] = ds_list_find_value(hp_list, i);
50
        ds_list_destroy(hp_list);
51
        ossafe_file_text_readln(myfileid);
52
        var maxhp_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
53
        for (i = 0; i < ds_list_size(maxhp_list); i += 1)
54
            global.maxhp[i] = ds_list_find_value(maxhp_list, i);
55
        ds_list_destroy(maxhp_list);
56
        ossafe_file_text_readln(myfileid);
57
        var at_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
58
        for (i = 0; i < ds_list_size(at_list); i += 1)
59
            global.at[i] = ds_list_find_value(at_list, i);
60
        ds_list_destroy(at_list);
61
        ossafe_file_text_readln(myfileid);
62
        var df_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
63
        for (i = 0; i < ds_list_size(df_list); i += 1)
64
            global.df[i] = ds_list_find_value(df_list, i);
65
        ds_list_destroy(df_list);
66
        ossafe_file_text_readln(myfileid);
67
        var mag_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
68
        for (i = 0; i < ds_list_size(mag_list); i += 1)
69
            global.mag[i] = ds_list_find_value(mag_list, i);
70
        ds_list_destroy(mag_list);
71
        ossafe_file_text_readln(myfileid);
72
        var guts_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
73
        for (i = 0; i < ds_list_size(guts_list); i += 1)
74
            global.guts[i] = ds_list_find_value(guts_list, i);
75
        ds_list_destroy(guts_list);
76
        ossafe_file_text_readln(myfileid);
77
        var charweapon_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
78
        for (i = 0; i < ds_list_size(charweapon_list); i += 1)
79
            global.charweapon[i] = ds_list_find_value(charweapon_list, i);
80
        ds_list_destroy(charweapon_list);
81
        ossafe_file_text_readln(myfileid);
82
        var chararmor1_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
83
        for (i = 0; i < ds_list_size(chararmor1_list); i += 1)
84
            global.chararmor1[i] = ds_list_find_value(chararmor1_list, i);
85
        ds_list_destroy(chararmor1_list);
86
        ossafe_file_text_readln(myfileid);
87
        var chararmor2_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
88
        for (i = 0; i < ds_list_size(chararmor2_list); i += 1)
89
            global.chararmor2[i] = ds_list_find_value(chararmor2_list, i);
90
        ds_list_destroy(chararmor2_list);
91
        ossafe_file_text_readln(myfileid);
92
        var weaponstyle_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
93
        for (i = 0; i < ds_list_size(weaponstyle_list); i += 1)
94
            global.weaponstyle[i] = ds_list_find_value(weaponstyle_list, i);
95
        ds_list_destroy(weaponstyle_list);
96
        ossafe_file_text_readln(myfileid);
97
    }
98
    for (i = 0; i < 5; i += 1)
99
    {
100
        if (!global.is_console)
101
        {
102
            global.hp[i] = ossafe_file_text_read_real(myfileid);
103
            ossafe_file_text_readln(myfileid);
104
            global.maxhp[i] = ossafe_file_text_read_real(myfileid);
105
            ossafe_file_text_readln(myfileid);
106
            global.at[i] = ossafe_file_text_read_real(myfileid);
107
            ossafe_file_text_readln(myfileid);
108
            global.df[i] = ossafe_file_text_read_real(myfileid);
109
            ossafe_file_text_readln(myfileid);
110
            global.mag[i] = ossafe_file_text_read_real(myfileid);
111
            ossafe_file_text_readln(myfileid);
112
            global.guts[i] = ossafe_file_text_read_real(myfileid);
113
            ossafe_file_text_readln(myfileid);
114
            global.charweapon[i] = ossafe_file_text_read_real(myfileid);
115
            ossafe_file_text_readln(myfileid);
116
            global.chararmor1[i] = ossafe_file_text_read_real(myfileid);
117
            ossafe_file_text_readln(myfileid);
118
            global.chararmor2[i] = ossafe_file_text_read_real(myfileid);
119
            ossafe_file_text_readln(myfileid);
120
            global.weaponstyle[i] = ossafe_file_text_read_real(myfileid);
121
            ossafe_file_text_readln(myfileid);
122
        }
123
        for (q = 0; q < 4; q += 1)
124
        {
125
            global.itemat[i][q] = ossafe_file_text_read_real(myfileid);
126
            ossafe_file_text_readln(myfileid);
127
            global.itemdf[i][q] = ossafe_file_text_read_real(myfileid);
128
            ossafe_file_text_readln(myfileid);
129
            global.itemmag[i][q] = ossafe_file_text_read_real(myfileid);
130
            ossafe_file_text_readln(myfileid);
131
            global.itembolts[i][q] = ossafe_file_text_read_real(myfileid);
132
            ossafe_file_text_readln(myfileid);
133
            global.itemgrazeamt[i][q] = ossafe_file_text_read_real(myfileid);
134
            ossafe_file_text_readln(myfileid);
135
            global.itemgrazesize[i][q] = ossafe_file_text_read_real(myfileid);
136
            ossafe_file_text_readln(myfileid);
137
            global.itemboltspeed[i][q] = ossafe_file_text_read_real(myfileid);
138
            ossafe_file_text_readln(myfileid);
139
            global.itemspecial[i][q] = ossafe_file_text_read_real(myfileid);
140
            ossafe_file_text_readln(myfileid);
141
            global.itemelement[i][q] = ossafe_file_text_read_real(myfileid);
142
            ossafe_file_text_readln(myfileid);
143
            global.itemelementamount[i][q] = ossafe_file_text_read_real(myfileid);
144
            ossafe_file_text_readln(myfileid);
145
        }
146
        for (j = 0; j < 12; j += 1)
147
        {
148
            global.spell[i][j] = ossafe_file_text_read_real(myfileid);
149
            ossafe_file_text_readln(myfileid);
150
        }
151
    }
152
    global.boltspeed = ossafe_file_text_read_real(myfileid);
153
    ossafe_file_text_readln(myfileid);
154
    global.grazeamt = ossafe_file_text_read_real(myfileid);
155
    ossafe_file_text_readln(myfileid);
156
    global.grazesize = ossafe_file_text_read_real(myfileid);
157
    ossafe_file_text_readln(myfileid);
158
    if (global.is_console)
159
    {
160
        var item_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
161
        for (i = 0; i < ds_list_size(item_list); i += 1)
162
            global.item[i] = ds_list_find_value(item_list, i);
163
        ds_list_destroy(item_list);
164
        ossafe_file_text_readln(myfileid);
165
        var keyitem_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
166
        for (i = 0; i < ds_list_size(keyitem_list); i += 1)
167
            global.keyitem[i] = ds_list_find_value(keyitem_list, i);
168
        ds_list_destroy(keyitem_list);
169
        ossafe_file_text_readln(myfileid);
170
        var weapon_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
171
        for (i = 0; i < ds_list_size(weapon_list); i += 1)
172
            global.weapon[i] = ds_list_find_value(weapon_list, i);
173
        ds_list_destroy(weapon_list);
174
        ossafe_file_text_readln(myfileid);
175
        var armor_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
176
        for (i = 0; i < ds_list_size(armor_list); i += 1)
177
            global.armor[i] = ds_list_find_value(armor_list, i);
178
        ds_list_destroy(armor_list);
179
        ossafe_file_text_readln(myfileid);
180
        var pocket_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
181
        for (i = 0; i < ds_list_size(pocket_list); i += 1)
182
            global.pocketitem[i] = ds_list_find_value(pocket_list, i);
183
        ds_list_destroy(pocket_list);
184
        ossafe_file_text_readln(myfileid);
185
    }
186
    else
187
    {
188
        for (j = 0; j < 13; j += 1)
189
        {
190
            global.item[j] = ossafe_file_text_read_real(myfileid);
191
            ossafe_file_text_readln(myfileid);
192
            global.keyitem[j] = ossafe_file_text_read_real(myfileid);
193
            ossafe_file_text_readln(myfileid);
194
        }
195
        for (j = 0; j < 48; j += 1)
196
        {
197
            global.weapon[j] = ossafe_file_text_read_real(myfileid);
198
            ossafe_file_text_readln(myfileid);
199
            global.armor[j] = ossafe_file_text_read_real(myfileid);
200
            ossafe_file_text_readln(myfileid);
201
        }
202
        for (j = 0; j < 72; j += 1)
203
        {
204
            global.pocketitem[j] = ossafe_file_text_read_real(myfileid);
205
            ossafe_file_text_readln(myfileid);
206
        }
207
    }
208
    global.tension = ossafe_file_text_read_real(myfileid);
209
    ossafe_file_text_readln(myfileid);
210
    global.maxtension = ossafe_file_text_read_real(myfileid);
211
    ossafe_file_text_readln(myfileid);
212
    global.lweapon = ossafe_file_text_read_real(myfileid);
213
    ossafe_file_text_readln(myfileid);
214
    global.larmor = ossafe_file_text_read_real(myfileid);
215
    ossafe_file_text_readln(myfileid);
216
    global.lxp = ossafe_file_text_read_real(myfileid);
217
    ossafe_file_text_readln(myfileid);
218
    global.llv = ossafe_file_text_read_real(myfileid);
219
    ossafe_file_text_readln(myfileid);
220
    global.lgold = ossafe_file_text_read_real(myfileid);
221
    ossafe_file_text_readln(myfileid);
222
    global.lhp = ossafe_file_text_read_real(myfileid);
223
    ossafe_file_text_readln(myfileid);
224
    global.lmaxhp = ossafe_file_text_read_real(myfileid);
225
    ossafe_file_text_readln(myfileid);
226
    global.lat = ossafe_file_text_read_real(myfileid);
227
    ossafe_file_text_readln(myfileid);
228
    global.ldf = ossafe_file_text_read_real(myfileid);
229
    ossafe_file_text_readln(myfileid);
230
    global.lwstrength = ossafe_file_text_read_real(myfileid);
231
    ossafe_file_text_readln(myfileid);
232
    global.ladef = ossafe_file_text_read_real(myfileid);
233
    ossafe_file_text_readln(myfileid);
234
    if (global.is_console)
235
    {
236
        var litem_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
237
        for (i = 0; i < (ds_list_size(litem_list) - 1); i += 1)
238
            global.litem[i] = ds_list_find_value(litem_list, i);
239
        ds_list_destroy(litem_list);
240
        ossafe_file_text_readln(myfileid);
241
        var phone_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
242
        for (i = 0; i < (ds_list_size(phone_list) - 1); i += 1)
243
            global.phone[i] = ds_list_find_value(phone_list, i);
244
        ds_list_destroy(phone_list);
245
        ossafe_file_text_readln(myfileid);
246
        var flag_list = scr_ds_list_read
scr_ds_list_read

function scr_ds_list_read(arg0) { var new_list = ds_list_create(); var list_string = ossafe_file_text_read_string(arg0); if (list_string != "") ds_list_read(new_list, list_string); return new_list; }
(myfileid);
247
        for (i = 0; i < (ds_list_size(flag_list) - 1); i += 1)
248
            global.flag[i] = ds_list_find_value(flag_list, i);
249
        ds_list_destroy(flag_list);
250
        ossafe_file_text_readln(myfileid);
251
    }
252
    else
253
    {
254
        for (i = 0; i < 8; i += 1)
255
        {
256
            global.litem[i] = ossafe_file_text_read_real(myfileid);
257
            ossafe_file_text_readln(myfileid);
258
            global.phone[i] = ossafe_file_text_read_real(myfileid);
259
            ossafe_file_text_readln(myfileid);
260
        }
261
        for (i = 0; i < 2500; i += 1)
262
        {
263
            global.flag[i] = ossafe_file_text_read_real(myfileid);
264
            ossafe_file_text_readln(myfileid);
265
        }
266
    }
267
    global.plot = ossafe_file_text_read_real(myfileid);
268
    ossafe_file_text_readln(myfileid);
269
    global.currentroom = ossafe_file_text_read_real(myfileid);
270
    ossafe_file_text_readln(myfileid);
271
    global.time = ossafe_file_text_read_real(myfileid);
272
    ossafe_file_text_readln(myfileid);
273
    ossafe_file_text_close(myfileid);
274
    global.lastsavedtime = global.time;
275
    global.lastsavedlv = global.lv;
276
    audio_group_set_gain(1, global.flag[15 sound_volume], 0);
277
    audio_set_master_gain(0, global.flag[17 audio_volume]);
278
    var room_id = global.currentroom;
279
    if (room_id < 10000)
280
    {
281
        room_id = scr_get_id_by_room_index(global.currentroom);
282
        if (room_id == room_gms_debug_failsafe)
283
            room_id += (global.chapter * 10000);
284
        global.currentroom = room_id;
285
    }
286
    if (global.chapter == 4)
287
    {
288
        if (global.filechoice != 9)
289
        {
290
            if (scr_completed_chapter_any_slot(4) && global.plot >= 243)
291
            {
292
                global.flag[1658] = 1;
293
                if (global.flag[1659] == 0)
294
                    global.currentroom = scr_get_id_by_room_index(261);
295
            }
296
        }
297
    }
298
    __loadedroom = scr_get_room_by_id
scr_get_room_by_id

function scr_get_room_by_id(arg0) { var room_id = arg0; var rooms = scr_get_room_list(); if (room_id < 10000) room_id += (global.chapter * 10000); var room_index = 0; for (var i = 0; i < array_length_1d(rooms); i++) { if (rooms[i].room_id == room_id) { room_index = rooms[i].room_index; break; } } if (room_index == 0) show_debug_message("*** ERROR: could not find room with id " + string(room_id)); return room_index; } function scr_get_id_by_room_index(arg0) { var room_index = arg0; var rooms = scr_get_room_list(); var room_id = room_gms_debug_failsafe; for (var i = 0; i < array_length_1d(rooms); i++) { if (rooms[i].room_index == room_index) { room_id = rooms[i].room_id; break; } } if (room_id == room_gms_debug_failsafe) show_debug_message("*** ERROR: could not find room with index " + string(room_index)); return room_id; } function scr_room(arg0, arg1) constructor { room_index = arg0; room_id = arg1; } function scr_get_room_list() { var idsarr = [new scr_room(room_krisroom, 40014), new scr_room(room_krishallway, 40015), new scr_room(room_torroom, 40016), new scr_room(room_torhouse, 40017), new scr_room(room_torbathroom, 40018), new scr_room(room_town_krisyard, 40019), new scr_room(room_town_northwest, 40020), new scr_room(room_town_north, 40021), new scr_room(room_beach, 40022), new scr_room(room_town_mid, 40023), new scr_room(room_town_apartments, 40024), new scr_room(room_town_south, 40025), new scr_room(room_town_school, 40026), new scr_room(room_town_church, 40027), new scr_room(room_graveyard, 40028), new scr_room(room_town_shelter, 40029), new scr_room(room_hospital_lobby, 40030), new scr_room(room_hospital_hallway, 40031), new scr_room(room_hospital_rudy, 40032), new scr_room(room_hospital_room2, 40033), new scr_room(room_diner, 40034), new scr_room(room_townhall, 40035), new scr_room(room_flowershop_1f, 40036), new scr_room(room_flowershop_2f, 40037), new scr_room(room_library, 40038), new scr_room(room_alphysalley, 40039), new scr_room(room_lw_computer_lab, 40040), new scr_room(room_lw_library_upstairs, 40041), new scr_room(room_lw_police, 40042), new scr_room(room_lw_conbini, 40043), new scr_room(room_lw_icee_pizza, 40044), new scr_room(room_lw_church_entrance, 40045), new scr_room(room_lw_church_main, 40046), new scr_room(room_lw_noellehouse_main, 40047), new scr_room(room_lw_noellehouse_kitchen, 40048), new scr_room(room_lw_noellehouse_bathroom, 40049), new scr_room(room_lw_noellehouse_keyroom, 40050), new scr_room(room_lw_noellehouse_noelle, 40051), new scr_room(room_lw_noellehouse_dess, 40052), new scr_room(room_lw_noellehouse_closet, 40053), new scr_room(room_torielclass, 40054), new scr_room(room_schoollobby, 40055), new scr_room(room_alphysclass, 40056), new scr_room(room_schooldoor, 40057), new scr_room(room_insidecloset, 40058), new scr_room(room_school_unusedroom, 40059), new scr_room(room_castle_tutorial, 40060), new scr_room(room_dw_castle_east_door, 40061), new scr_room(room_dw_castle_west_cliff, 40062), new scr_room(room_dw_castle_area_1, 40063), new scr_room(room_dw_castle_town, 40064), new scr_room(room_dw_ralsei_castle_front, 40065), new scr_room(room_dw_castle_restaurant, 40066), new scr_room(room_dw_castle_cafe, 40067), new scr_room(room_dw_castle_dojo, 40068), new scr_room(room_dw_ralsei_castle_1f, 40069), new scr_room(room_dw_ralsei_castle_2f, 40070), new scr_room(room_dw_castle_dungeon, 40071), new scr_room(room_dw_castle_rooms_kris, 40072), new scr_room(room_dw_castle_rooms_susie, 40073), new scr_room(PLACE_MENU, 40083), new scr_room(room_cc_lancer, 40088), new scr_room(room_cc_clover, 40089), new scr_room(room_cc_fountain, 40090), new scr_room(room_dw_church_slidingbookshelf, 40101), new scr_room(room_dw_church_bellplay, 40104), new scr_room(room_intro_ch4, 40105), new scr_room(room_dw_church_candlelighting, 40106), new scr_room(room_town_noellehouse, 40107), new scr_room(room_dw_church_intro1, 40108), new scr_room(room_dw_church_intro3, 40109), new scr_room(room_dw_church_intro_guei, 40110), new scr_room(room_dw_church_lantern_hallway, 40113), new scr_room(room_dw_church_gersonstudy, 40115), new scr_room(room_dw_church_stairs_west_bell, 40116), new scr_room(room_dw_church_librarybookenemy, 40117), new scr_room(room_dw_church_bookshelfpuzzle1, 40118), new scr_room(room_dw_church_bookshelfpuzzle2, 40119), new scr_room(room_dw_church_worshiproom, 40120), new scr_room(room_dw_church_swingingbell, 40121), new scr_room(room_dw_church_tallbookcases, 40122), new scr_room(room_dw_church_lantern2, 40123), new scr_room(room_dw_church_smallbells, 40124), new scr_room(room_dw_church_claw, 40125), new scr_room(room_dw_church_shelfclimb1, 40126), new scr_room(room_dw_church_statueclimb, 40127), new scr_room(room_dw_church_offering, 40128), new scr_room(room_dw_church_npcroom_shelfclimb, 40129), new scr_room(room_dw_church_stairs_stainedglass, 40130), new scr_room(room_dw_church_bellsareawest, 40131), new scr_room(room_dw_church_stairs_topright, 40132), new scr_room(room_dw_church_poolsroom1, 40133), new scr_room(room_dw_church_candlesroom1, 40134), new scr_room(room_dw_church_solowaterfall, 40135), new scr_room(room_dw_church_statueroom, 40136), new scr_room(room_dw_church_poolsroom2, 40137), new scr_room(room_dw_church_shelfclimb2, 40138), new scr_room(room_dw_church_statueclimb_npcroom, 40139), new scr_room(room_dw_church_bellhall_west, 40140), new scr_room(room_dw_church_fountainconnection, 40141), new scr_room(room_dw_church_stainedglasspreview, 40142), new scr_room(room_dw_church_stairs_topleft, 40143), new scr_room(room_dw_church_npcroom_pools1, 40144), new scr_room(room_dw_church_poolsroom1_east, 40145), new scr_room(room_dw_church_minorlegend, 40146), new scr_room(room_dw_church_bookenemywest, 40147), new scr_room(room_dw_church_poolsroom2south, 40148), new scr_room(room_lw_church_office, 40149), new scr_room(room_dw_church_bellhall_east, 40150), new scr_room(room_dw_church_bellhall_central, 40151), new scr_room(room_dw_ralsei_castle_3f, 40154), new scr_room(room_dw_castle_rooms_ralsei, 40155), new scr_room(room_dw_rotating_tower, 40156), new scr_room(room_krisroom_dark, 40159), new scr_room(room_lw_noellehouse_vents_west, 40162), new scr_room(room_town_krisyard_dark, 40166), new scr_room(room_dw_castle_rooms_queen, 40167), new scr_room(room_dw_castle_rooms_tenna, 40168), new scr_room(room_dw_church_ripplepuzzle, 40171), new scr_room(room_dw_church_glass, 40173), new scr_room(room_dw_church_staircase, 40174), new scr_room(room_dw_church_bellhall_bookroom, 40175), new scr_room(room_dw_church_bookcase, 40176), new scr_room(room_dw_church_savepoint, 40177), new scr_room(room_dw_church_dark_fire_puzzle, 40178), new scr_room(room_dw_church_turtles, 40179), new scr_room(room_dw_church_guei, 40180), new scr_room(room_dw_church_jackenstein, 40181), new scr_room(room_dw_church_bellhall_curtain, 40182), new scr_room(room_dw_church_dogclimb, 40184), new scr_room(room_dw_church_arena, 40185), new scr_room(room_dw_churchb_nongerson_post, 40192), new scr_room(room_lw_noellehouse_vents_north, 40193), new scr_room(room_lw_noellehouse_vents_east, 40194), new scr_room(room_lw_noellehouse_vents_south, 40195), new scr_room(room_dw_church_climbtut, 40205), new scr_room(room_dw_church_fastwater, 40206), new scr_room(room_dw_church_crumbletower, 40207), new scr_room(room_dw_church_tower1, 40208), new scr_room(room_lw_church_choir, 40209), new scr_room(room_dw_church_bellclimb, 40210), new scr_room(room_dw_church_shiftclimb, 40211), new scr_room(room_dw_church_intropiano, 40212), new scr_room(room_dw_church_intro_gerson, 40213), new scr_room(room_dw_church_pianopiece_left, 40214), new scr_room(room_dw_church_northprophecies, 40215), new scr_room(room_dw_church_darkmaze, 40216), new scr_room(room_dw_church_quicktest, 40217), new scr_room(room_dw_church_pianopiece_right, 40218), new scr_room(room_dw_church_pianopuzzle, 40219), new scr_room(room_dw_church_nwconnect, 40220), new scr_room(room_dw_church_rightconnect, 40221), new scr_room(room_dw_church_stairspreview, 40222), new scr_room(room_dw_church_trueclimbadventure, 40223), new scr_room(room_dw_church_organpuzzle, 40224), new scr_room(room_dw_church_mizzleencounter, 40225), new scr_room(room_dw_church_sideclimb, 40226), new scr_room(room_dw_church_secretpiano, 40227), new scr_room(room_dw_church_ripplepuzzle_postgers, 40228), new scr_room(room_dw_church_tallbookcases_backup, 40229), new scr_room(room_dw_church_fountain, 40230), new scr_room(room_dw_church_b_intro, 40231), new scr_room(room_dw_churchc_final_prophecy, 40232), new scr_room(room_dw_church_bookshelfpuzzle, 40233), new scr_room(room_lw_noellehouse_basement, 40234), new scr_room(room_dw_church_biblioxencounter, 40235), new scr_room(room_dw_church_darkclimb, 40236), new scr_room(room_dw_church_moneyfountain, 40237), new scr_room(room_dw_church_pianopiece_left_b, 40239), new scr_room(room_dw_church_pianopiece_rightprophecy, 40240), new scr_room(room_dw_church_shadowgerson, 40242), new scr_room(room_dw_church_holywatercooler, 40243), new scr_room(room_dw_church_rippleworship, 40244), new scr_room(room_dw_church_waterfallroom, 40245), new scr_room(room_dw_church_waterfalltearoom, 40246), new scr_room(room_dw_castle_rooms_kris_susie, 40247), new scr_room(room_dw_churchb_staircaseintro, 40248), new scr_room(room_dw_churchb_prophecyencounter, 40249), new scr_room(room_dw_churchb_worshiproom, 40250), new scr_room(room_dw_churchb_libraryconnector, 40251), new scr_room(room_dw_churchb_savepoint, 40252), new scr_room(room_dw_churchb_rotatingtower, 40253), new scr_room(room_dw_churchb_bellroom, 40254), new scr_room(room_dw_churchb_escherstaircase, 40255), new scr_room(room_dw_churchb_prophecymaze, 40256), new scr_room(room_dw_churchb_rotatingtower2, 40257), new scr_room(room_dw_churchb_gersonstudy, 40258), new scr_room(room_dw_churchb_gersonchase, 40259), new scr_room(room_dw_churchb_extinguisher, 40260), new scr_room(room_dw_church_knightclimb, 40261), new scr_room(room_dw_church_knightclimb_post, 40262), new scr_room(room_dw_rhythm, 40263), new scr_room(room_dw_rhythm_countdown, 40264), new scr_room(room_dw_rhythm_empty, 40265), new scr_room(room_rhythmgame_editor, 40266), new scr_room(room_dw_churchb_ripple1, 40267), new scr_room(room_dw_churchb_ripplepost, 40268), new scr_room(room_dw_churchb_library_alternate, 40269), new scr_room(room_dw_churchb_moneyfountain, 40270), new scr_room(room_dw_churchc_superprophecies, 40271), new scr_room(room_dw_churchc_encounter1, 40272), new scr_room(room_dw_churchc_slidingpiano, 40273), new scr_room(room_dw_churchc_ripplesneak_poc, 40274), new scr_room(room_dw_churchc_encounter2, 40275), new scr_room(room_dw_churchc_finalclimb, 40276), new scr_room(room_dw_churchc_angelprophecy_encounter, 40277), new scr_room(room_dw_churchc_savepoint, 40278), new scr_room(room_dw_churchc_darkswords, 40279), new scr_room(room_dw_churchc_pretitan, 40280), new scr_room(room_dw_churchc_prepretitan, 40281), new scr_room(room_dw_churchc_titandefeated, 40282), new scr_room(room_dw_churchb_fountain, 40283), new scr_room(room_dw_church_ripseq1, 40284), new scr_room(room_dw_church_ripseq2, 40285), new scr_room(room_dw_churchc_titanclimb1, 40286), new scr_room(room_dw_churchc_titanclimb2, 40287), new scr_room(room_lw_noellehouse_north, 40291), new scr_room(room_lw_noellehouse_vents_north_west, 40292), new scr_room(room_dw_churchb_fireplace, 40296), new scr_room(room_dw_churchb_nongerson, 40297), new scr_room(room_dw_churchb_library, 40298), new scr_room(room_dw_castle_tv_rhythm, 40299), new scr_room(room_dw_castle_tv, 40300), new scr_room(room_dw_churchb_windows, 40301), new scr_room(room_dw_churchb_bookshelf, 40302), new scr_room(room_dw_churchb_man, 40303), new scr_room(room_dw_churchb_gallery, 40304), new scr_room(room_dw_churchb_rotatingtower_old, 40305), new scr_room(room_dw_churchb_darkclimb, 40306), new scr_room(room_dw_churchc_titanclimb1_post, 40307), new scr_room(room_dw_churchc_titanclimb2_post, 40308), new scr_room(room_dw_churchb_darkclimb_scene, 40309), new scr_room(room_dw_churchc_dodge, 40310), new scr_room(room_dw_churchc_insidetitan, 40311), new scr_room(room_dw_churchc_prophecies, 40313), new scr_room(room_dw_churchc_angelprophecy, 40314), new scr_room(room_dw_church_bookshelfpuzzle_rev, 40315), new scr_room(room_dw_churchc_treasurechest, 40317), new scr_room(room_dw_castle_tv_zone_1, 40321), new scr_room(room_dw_castle_tv_zone_2, 40322), new scr_room(room_dw_castle_tv_zone_3, 40323), new scr_room(room_dw_castle_tv_zone_battle, 40324), new scr_room(room_dw_castle_tv_zone_minigame, 40325)]; return idsarr; }
(global.currentroom);
299
    if (scr_dogcheck
scr_dogcheck

function scr_dogcheck() { if (scr_debug()) return 0; var rooms = scr_get_room_list(); var dog_check = true; for (var i = 0; i < array_length_1d(rooms); i++) { if (rooms[i].room_id == global.currentroom) { dog_check = false; break; } } return dog_check; }
())
300
        __loadedroom = 92;
301
    scr_tempsave
scr_tempsave

function scr_tempsave() { filechoicebk2 = global.filechoice; global.filechoice = 9; scr_saveprocess(global.filechoice); global.filechoice = filechoicebk2; }
();
302
    if (global.is_console)
303
        global.tempflag[95] = 1;
304
    with (obj_gamecontroller)
305
        enable_loading();
306
    if (scr_debug
scr_debug

function scr_debug() { if (global.debug == 1) return 1; }
())
307
    {
308
        if (room_exists(__loadedroom))
309
        {
310
            room_goto(__loadedroom);
311
        }
312
        else
313
        {
314
            snd_play(snd_error);
315
            print_message("LOAD FAILED: ROOM [" + string(__loadedroom) + "] DOESN'T EXIST");
316
        }
317
    }
318
    else
319
    {
320
        room_goto(__loadedroom);
321
    }
322
}