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gml_GlobalScript_scr_doom_mus

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function 
scr_doom_mus
scr_doom_mus

function
scr_doom_mus(arg0, arg1, arg2 = true)
{ if (arg2) audio_sound_gain(arg0, 0, (arg1 * 1000) / fps); var doomer = instance_create_depth(x, y, 0, obj_mus_doom); doomer.mysong = arg0; with (doomer) alarm_set(0, round(arg1)); return doomer; }
(arg0, arg1, arg2 = true)
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{
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    if (arg2)
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        audio_sound_gain(arg0, 0, (arg1 * 1000) / fps);
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    var doomer = instance_create_depth(x, y, 0, obj_mus_doom);
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    doomer.mysong = arg0;
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    with (doomer)
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        alarm_set(0, round(arg1));
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    return doomer;
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}