function scr_doom_mus(arg0, arg1, arg2 = true) { if (arg2) audio_sound_gain(arg0, 0, (arg1 * 1000) / fps); var doomer = instance_create_depth(x, y, 0, obj_mus_doom); doomer.mysong = arg0; with (doomer) alarm_set(0, round(arg1)); return doomer; }