Deltarune (Chapter 4) script viewer

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gml_GlobalScript_scr_assetloc

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function 
scr_assetloc
scr_assetloc

function
scr_assetloc(arg0 = "", arg1 = "")
{ var _mylayer = layer_get_id(arg0); if (_mylayer == -1) { debug_print("Warning: Check Output Console"); debug_message("
scr_makenpc(" + arg0 + "," + arg1 + ") Result: Layer Not Found");
return -4; } var sourceAsset = layer_sprite_get_id(_mylayer, arg1); if (sourceAsset == -1) { var _result = "
scr_makenpc(\"" + arg0 + "\",\"" + arg1 + "\") Result: Sprite Not Found";
debug_message(_result); debug_print("Warning: Check Output Console"); return -4; } var _myx = layer_sprite_get_x(sourceAsset); var _myy = layer_sprite_get_y(sourceAsset); var _mysprite = layer_sprite_get_sprite(sourceAsset); var _myxscale = layer_sprite_get_xscale(sourceAsset); var _myyscale = layer_sprite_get_yscale(sourceAsset); var _myalpha = layer_sprite_get_alpha(sourceAsset); var _myangle = layer_sprite_get_angle(sourceAsset); var _myblend = layer_sprite_get_blend(sourceAsset); var _myspeed = layer_sprite_get_speed(sourceAsset); var _myindex = layer_sprite_get_index(sourceAsset); return [_myx, _myy, _mysprite, _myxscale, _myyscale, _myalpha, _myblend, _myspeed, _myindex]; }
(arg0 = "", arg1 = "")
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{
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    var _mylayer = layer_get_id(arg0);
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    if (_mylayer == -1)
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    {
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        debug_print("Warning: Check Output Console");
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        debug_message("
scr_makenpc
scr_makenpc

function
scr_makenpc(arg0 = "", arg1 = "", arg2 = false)
{ var _mylayer = layer_get_id(arg0); if (_mylayer == -1) { debug_print("Warning: Check Output Console"); debug_message("
scr_makenpc(" + arg0 + "," + arg1 + ") Result: Layer Not Found");
return -4; } var sourcenpc = layer_sprite_get_id(_mylayer, arg1); if (sourcenpc == -1) { var _result = "
scr_makenpc(\"" + arg0 + "\",\"" + arg1 + "\") Result: Sprite Not Found";
debug_message(_result); debug_print("Warning: Check Output Console"); return -4; } var _mysprite = layer_sprite_get_sprite(sourcenpc); var _myx = layer_sprite_get_x(sourcenpc); var _myy = layer_sprite_get_y(sourcenpc); var _myxscale = layer_sprite_get_xscale(sourcenpc); var _myyscale = layer_sprite_get_yscale(sourcenpc); var _myalpha = layer_sprite_get_alpha(sourcenpc); var _myangle = layer_sprite_get_angle(sourcenpc); var _myblend = layer_sprite_get_blend(sourcenpc); var _myspeed = layer_sprite_get_speed(sourcenpc); var _myindex = layer_sprite_get_index(sourcenpc); var _npc = instance_create_depth(0, 0, 0, obj_trigger_interact); _npc.marker =
scr_marker_ext(_myx, _myy, _mysprite, _myxscale, _myyscale, 0, _myindex, _myblend, undefined, undefined, undefined, _myalpha);
var truex = _npc.marker.bbox_left; var truey = _npc.marker.bbox_top; var truexscale = _npc.marker.bbox_right - _npc.marker.bbox_left; var trueyscale = _npc.marker.bbox_bottom - _npc.marker.bbox_top; setxy(truex, truey, _npc); _npc.markerxoffset = truex - _npc.marker.x; _npc.markeryoffset = truey - _npc.marker.y; _npc.markerstick = true;
scr_sizeexact(truexscale, trueyscale, _npc);
if (arg2) { _npc.visible = true; _npc.image_alpha = 1; } _npc.strict = true; _npc.issolid = true; _npc.talked = 0;
scr_depth_alt(_npc.marker);
return _npc; } function scr_makenpc_fromasset(arg0, arg1 = false) { var sourcenpc = arg0; var _mysprite = layer_sprite_get_sprite(sourcenpc); var _myx = layer_sprite_get_x(sourcenpc); var _myy = layer_sprite_get_y(sourcenpc); var _myxscale = layer_sprite_get_xscale(sourcenpc); var _myyscale = layer_sprite_get_yscale(sourcenpc); var _myalpha = layer_sprite_get_alpha(sourcenpc); var _myangle = layer_sprite_get_angle(sourcenpc); var _myblend = layer_sprite_get_blend(sourcenpc); var _myspeed = layer_sprite_get_speed(sourcenpc); var _myindex = layer_sprite_get_index(sourcenpc); var _npc = instance_create_depth(0, 0, 0, obj_trigger_interact); _npc.marker =
scr_marker_ext(_myx, _myy, _mysprite, _myxscale, _myyscale, 0, _myindex, _myblend, undefined, undefined, undefined, _myalpha);
var truex = _npc.marker.bbox_left; var truey = _npc.marker.bbox_top; var truexscale = _npc.marker.bbox_right - _npc.marker.bbox_left; var trueyscale = _npc.marker.bbox_bottom - _npc.marker.bbox_top; setxy(truex, truey, _npc); _npc.markerxoffset = truex - _npc.marker.x; _npc.markeryoffset = truey - _npc.marker.y; _npc.markerstick = true;
scr_sizeexact(truexscale, trueyscale, _npc);
if (arg1) { _npc.visible = true; _npc.image_alpha = 1; } _npc.strict = true; _npc.issolid = true; _npc.talked = 0;
scr_depth_alt(_npc.marker);
return _npc; }
(" + arg0 + "," + arg1 + ") Result: Layer Not Found");
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        return -4;
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    }
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    var sourceAsset = layer_sprite_get_id(_mylayer, arg1);
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    if (sourceAsset == -1)
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    {
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        var _result = "
scr_makenpc
scr_makenpc

function
scr_makenpc(arg0 = "", arg1 = "", arg2 = false)
{ var _mylayer = layer_get_id(arg0); if (_mylayer == -1) { debug_print("Warning: Check Output Console"); debug_message("
scr_makenpc(" + arg0 + "," + arg1 + ") Result: Layer Not Found");
return -4; } var sourcenpc = layer_sprite_get_id(_mylayer, arg1); if (sourcenpc == -1) { var _result = "
scr_makenpc(\"" + arg0 + "\",\"" + arg1 + "\") Result: Sprite Not Found";
debug_message(_result); debug_print("Warning: Check Output Console"); return -4; } var _mysprite = layer_sprite_get_sprite(sourcenpc); var _myx = layer_sprite_get_x(sourcenpc); var _myy = layer_sprite_get_y(sourcenpc); var _myxscale = layer_sprite_get_xscale(sourcenpc); var _myyscale = layer_sprite_get_yscale(sourcenpc); var _myalpha = layer_sprite_get_alpha(sourcenpc); var _myangle = layer_sprite_get_angle(sourcenpc); var _myblend = layer_sprite_get_blend(sourcenpc); var _myspeed = layer_sprite_get_speed(sourcenpc); var _myindex = layer_sprite_get_index(sourcenpc); var _npc = instance_create_depth(0, 0, 0, obj_trigger_interact); _npc.marker =
scr_marker_ext(_myx, _myy, _mysprite, _myxscale, _myyscale, 0, _myindex, _myblend, undefined, undefined, undefined, _myalpha);
var truex = _npc.marker.bbox_left; var truey = _npc.marker.bbox_top; var truexscale = _npc.marker.bbox_right - _npc.marker.bbox_left; var trueyscale = _npc.marker.bbox_bottom - _npc.marker.bbox_top; setxy(truex, truey, _npc); _npc.markerxoffset = truex - _npc.marker.x; _npc.markeryoffset = truey - _npc.marker.y; _npc.markerstick = true;
scr_sizeexact(truexscale, trueyscale, _npc);
if (arg2) { _npc.visible = true; _npc.image_alpha = 1; } _npc.strict = true; _npc.issolid = true; _npc.talked = 0;
scr_depth_alt(_npc.marker);
return _npc; } function scr_makenpc_fromasset(arg0, arg1 = false) { var sourcenpc = arg0; var _mysprite = layer_sprite_get_sprite(sourcenpc); var _myx = layer_sprite_get_x(sourcenpc); var _myy = layer_sprite_get_y(sourcenpc); var _myxscale = layer_sprite_get_xscale(sourcenpc); var _myyscale = layer_sprite_get_yscale(sourcenpc); var _myalpha = layer_sprite_get_alpha(sourcenpc); var _myangle = layer_sprite_get_angle(sourcenpc); var _myblend = layer_sprite_get_blend(sourcenpc); var _myspeed = layer_sprite_get_speed(sourcenpc); var _myindex = layer_sprite_get_index(sourcenpc); var _npc = instance_create_depth(0, 0, 0, obj_trigger_interact); _npc.marker =
scr_marker_ext(_myx, _myy, _mysprite, _myxscale, _myyscale, 0, _myindex, _myblend, undefined, undefined, undefined, _myalpha);
var truex = _npc.marker.bbox_left; var truey = _npc.marker.bbox_top; var truexscale = _npc.marker.bbox_right - _npc.marker.bbox_left; var trueyscale = _npc.marker.bbox_bottom - _npc.marker.bbox_top; setxy(truex, truey, _npc); _npc.markerxoffset = truex - _npc.marker.x; _npc.markeryoffset = truey - _npc.marker.y; _npc.markerstick = true;
scr_sizeexact(truexscale, trueyscale, _npc);
if (arg1) { _npc.visible = true; _npc.image_alpha = 1; } _npc.strict = true; _npc.issolid = true; _npc.talked = 0;
scr_depth_alt(_npc.marker);
return _npc; }
(\"" + arg0 + "\",\"" + arg1 + "\") Result: Sprite Not Found";
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        debug_message(_result);
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        debug_print("Warning: Check Output Console");
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        return -4;
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    }
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    var _myx = layer_sprite_get_x(sourceAsset);
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    var _myy = layer_sprite_get_y(sourceAsset);
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    var _mysprite = layer_sprite_get_sprite(sourceAsset);
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    var _myxscale = layer_sprite_get_xscale(sourceAsset);
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    var _myyscale = layer_sprite_get_yscale(sourceAsset);
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    var _myalpha = layer_sprite_get_alpha(sourceAsset);
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    var _myangle = layer_sprite_get_angle(sourceAsset);
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    var _myblend = layer_sprite_get_blend(sourceAsset);
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    var _myspeed = layer_sprite_get_speed(sourceAsset);
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    var _myindex = layer_sprite_get_index(sourceAsset);
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    return [_myx, _myy, _mysprite, _myxscale, _myyscale, _myalpha, _myblend, _myspeed, _myindex];
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}