|
1
|
if (con == 0 && motion_blur && afterimage_index < afterimage_count)
|
|
2
|
{
|
|
3
|
with (obj_collidebullet)
|
|
4
|
{
|
|
5
|
var _afim = instance_create(x, y, obj_bulletparent);
|
|
6
|
scr_image_copyscr_image_copy
function scr_image_copy(arg0, arg1)
{
arg0.sprite_index = arg1.sprite_index;
arg0.image_index = arg1.image_index;
arg0.image_blend = arg1.image_blend;
arg0.image_speed = arg1.image_speed;
arg0.image_alpha = arg1.image_alpha;
arg0.depth = arg1.depth;
arg0.image_xscale = arg1.image_xscale;
arg0.image_yscale = arg1.image_yscale;
arg0.image_angle = arg1.image_angle;
} (_afim, self);
|
|
7
|
_afim.image_alpha = 0;
|
|
8
|
_afim.saved_alpha = ((other.afterimage_index + 1) / other.afterimage_count) * 0.4;
|
|
9
|
afterimage[other.afterimage_index] = _afim;
|
|
10
|
afterimage[other.afterimage_index].image_speed = 0;
|
|
11
|
}
|
|
12
|
afterimage_index++;
|
|
13
|
alarm[0] = afterimage_interval; gml_Object_obj_shutta_rotation_attack_Alarm_0.gml
if (con == 0 && motion_blur && afterimage_index < afterimage_count)
{
with (obj_collidebullet)
{
var _afim = instance_create(x, y, obj_bulletparent);
scr_image_copy(_afim, self);
_afim.image_alpha = 0;
_afim.saved_alpha = ((other.afterimage_index + 1) / other.afterimage_count) * 0.4;
afterimage[other.afterimage_index] = _afim;
afterimage[other.afterimage_index].image_speed = 0;
}
afterimage_index++;
alarm[0] = afterimage_interval;
}
else
{
con++;
}
if (con == 1)
{
take_photo = true;
if (multiple)
alarm[0] = 10;
else
alarm[0] = 15;
}
if (con == 2 && difficulty >= 1)
{
if (difficulty >= 4)
lerp_time = edit_time;
if (difficulty >= 3)
alarm[0] = edit_time;
else
alarm[0] = random_range(20, 50);
}
if (con == 3)
alarm[0] = wait_time;
if (con == 4)
event_user(1);
|
|
14
|
}
|
|
15
|
else
|
|
16
|
{
|
|
17
|
con++;
|
|
18
|
}
|
|
19
|
if (con == 1)
|
|
20
|
{
|
|
21
|
take_photo = true;
|
|
22
|
if (multiple)
|
|
23
|
alarm[0] = 10; gml_Object_obj_shutta_rotation_attack_Alarm_0.gml
if (con == 0 && motion_blur && afterimage_index < afterimage_count)
{
with (obj_collidebullet)
{
var _afim = instance_create(x, y, obj_bulletparent);
scr_image_copy(_afim, self);
_afim.image_alpha = 0;
_afim.saved_alpha = ((other.afterimage_index + 1) / other.afterimage_count) * 0.4;
afterimage[other.afterimage_index] = _afim;
afterimage[other.afterimage_index].image_speed = 0;
}
afterimage_index++;
alarm[0] = afterimage_interval;
}
else
{
con++;
}
if (con == 1)
{
take_photo = true;
if (multiple)
alarm[0] = 10;
else
alarm[0] = 15;
}
if (con == 2 && difficulty >= 1)
{
if (difficulty >= 4)
lerp_time = edit_time;
if (difficulty >= 3)
alarm[0] = edit_time;
else
alarm[0] = random_range(20, 50);
}
if (con == 3)
alarm[0] = wait_time;
if (con == 4)
event_user(1);
|
|
24
|
else
|
|
25
|
alarm[0] = 15; gml_Object_obj_shutta_rotation_attack_Alarm_0.gml
if (con == 0 && motion_blur && afterimage_index < afterimage_count)
{
with (obj_collidebullet)
{
var _afim = instance_create(x, y, obj_bulletparent);
scr_image_copy(_afim, self);
_afim.image_alpha = 0;
_afim.saved_alpha = ((other.afterimage_index + 1) / other.afterimage_count) * 0.4;
afterimage[other.afterimage_index] = _afim;
afterimage[other.afterimage_index].image_speed = 0;
}
afterimage_index++;
alarm[0] = afterimage_interval;
}
else
{
con++;
}
if (con == 1)
{
take_photo = true;
if (multiple)
alarm[0] = 10;
else
alarm[0] = 15;
}
if (con == 2 && difficulty >= 1)
{
if (difficulty >= 4)
lerp_time = edit_time;
if (difficulty >= 3)
alarm[0] = edit_time;
else
alarm[0] = random_range(20, 50);
}
if (con == 3)
alarm[0] = wait_time;
if (con == 4)
event_user(1);
|
|
26
|
}
|
|
27
|
if (con == 2 && difficulty >= 1)
|
|
28
|
{
|
|
29
|
if (difficulty >= 4)
|
|
30
|
lerp_time = edit_time;
|
|
31
|
if (difficulty >= 3)
|
|
32
|
alarm[0] = edit_time; gml_Object_obj_shutta_rotation_attack_Alarm_0.gml
if (con == 0 && motion_blur && afterimage_index < afterimage_count)
{
with (obj_collidebullet)
{
var _afim = instance_create(x, y, obj_bulletparent);
scr_image_copy(_afim, self);
_afim.image_alpha = 0;
_afim.saved_alpha = ((other.afterimage_index + 1) / other.afterimage_count) * 0.4;
afterimage[other.afterimage_index] = _afim;
afterimage[other.afterimage_index].image_speed = 0;
}
afterimage_index++;
alarm[0] = afterimage_interval;
}
else
{
con++;
}
if (con == 1)
{
take_photo = true;
if (multiple)
alarm[0] = 10;
else
alarm[0] = 15;
}
if (con == 2 && difficulty >= 1)
{
if (difficulty >= 4)
lerp_time = edit_time;
if (difficulty >= 3)
alarm[0] = edit_time;
else
alarm[0] = random_range(20, 50);
}
if (con == 3)
alarm[0] = wait_time;
if (con == 4)
event_user(1);
|
|
33
|
else
|
|
34
|
alarm[0] = random_range(20, 50); gml_Object_obj_shutta_rotation_attack_Alarm_0.gml
if (con == 0 && motion_blur && afterimage_index < afterimage_count)
{
with (obj_collidebullet)
{
var _afim = instance_create(x, y, obj_bulletparent);
scr_image_copy(_afim, self);
_afim.image_alpha = 0;
_afim.saved_alpha = ((other.afterimage_index + 1) / other.afterimage_count) * 0.4;
afterimage[other.afterimage_index] = _afim;
afterimage[other.afterimage_index].image_speed = 0;
}
afterimage_index++;
alarm[0] = afterimage_interval;
}
else
{
con++;
}
if (con == 1)
{
take_photo = true;
if (multiple)
alarm[0] = 10;
else
alarm[0] = 15;
}
if (con == 2 && difficulty >= 1)
{
if (difficulty >= 4)
lerp_time = edit_time;
if (difficulty >= 3)
alarm[0] = edit_time;
else
alarm[0] = random_range(20, 50);
}
if (con == 3)
alarm[0] = wait_time;
if (con == 4)
event_user(1);
|
|
35
|
}
|
|
36
|
if (con == 3)
|
|
37
|
alarm[0] = wait_time; gml_Object_obj_shutta_rotation_attack_Alarm_0.gml
if (con == 0 && motion_blur && afterimage_index < afterimage_count)
{
with (obj_collidebullet)
{
var _afim = instance_create(x, y, obj_bulletparent);
scr_image_copy(_afim, self);
_afim.image_alpha = 0;
_afim.saved_alpha = ((other.afterimage_index + 1) / other.afterimage_count) * 0.4;
afterimage[other.afterimage_index] = _afim;
afterimage[other.afterimage_index].image_speed = 0;
}
afterimage_index++;
alarm[0] = afterimage_interval;
}
else
{
con++;
}
if (con == 1)
{
take_photo = true;
if (multiple)
alarm[0] = 10;
else
alarm[0] = 15;
}
if (con == 2 && difficulty >= 1)
{
if (difficulty >= 4)
lerp_time = edit_time;
if (difficulty >= 3)
alarm[0] = edit_time;
else
alarm[0] = random_range(20, 50);
}
if (con == 3)
alarm[0] = wait_time;
if (con == 4)
event_user(1);
|
|
38
|
if (con == 4)
|
|
39
|
event_user(1);
|