if (con == 0 && motion_blur && afterimage_index < afterimage_count) { with (obj_collidebullet) { var _afim = instance_create(x, y, obj_bulletparent); scr_image_copy(_afim, self); _afim.image_alpha = 0; _afim.saved_alpha = ((other.afterimage_index + 1) / other.afterimage_count) * 0.4; afterimage[other.afterimage_index] = _afim; afterimage[other.afterimage_index].image_speed = 0; } afterimage_index++; alarm[0] = afterimage_interval; } else { con++; } if (con == 1) { take_photo = true; if (multiple) alarm[0] = 10; else alarm[0] = 15; } if (con == 2 && difficulty >= 1) { if (difficulty >= 4) lerp_time = edit_time; if (difficulty >= 3) alarm[0] = edit_time; else alarm[0] = random_range(20, 50); } if (con == 3) alarm[0] = wait_time; if (con == 4) event_user(1);