|
1
|
x = window.x;
|
|
2
|
y = window.y;
|
|
3
|
timer++;
|
|
4
|
if ((i_ex(obj_tenna_zoom) && obj_tenna_zoom.con > 1) || obj_shootout_controller.invtimer > 0)
|
|
5
|
{
|
|
6
|
if (timer == duration)
|
|
7
|
instance_destroy();
|
|
8
|
}
|
|
9
|
else if (timer == duration)
|
|
10
|
{
|
|
11
|
with (obj_shootout_big_tenna)
|
|
12
|
firefx = 2;
|
|
13
|
with (obj_shootout_big_tenna)
|
|
14
|
scr_shakeobjscr_shakeobj
function scr_shakeobj()
{
var _shakeobj = instance_create(x, y, obj_shakeobj);
_shakeobj.target = id;
if (argument_count >= 1)
{
if (i_ex(argument0))
_shakeobj.target = argument0;
}
if (argument_count >= 2)
{
if (argument1 != -1)
_shakeobj.shakeamt = argument1;
}
if (argument_count >= 3)
{
if (argument2 != -1)
_shakeobj.shakereduct = argument2;
}
with (_shakeobj)
event_user(0);
} ();
|
|
15
|
with (window)
|
|
16
|
shaketimer = 10;
|
|
17
|
snd_play(snd_bomb);
|
|
18
|
if (window.krspopout == true)
|
|
19
|
{
|
|
20
|
snd_play(snd_hurt1);
|
|
21
|
scr_shakescreenscr_shakescreen
function scr_shakescreen()
{
instance_create(x, y, obj_shake);
} ();
|
|
22
|
global.inv = -1;
|
|
23
|
obj_tenna_enemy.minigamefailcount++;
|
|
24
|
if (obj_tenna_enemy.minigamefailcount == 3 && obj_tenna_zoom.con != 2 && obj_tenna_zoom.minigameinsanity == false)
|
|
25
|
{
|
|
26
|
with (obj_tenna_zoom)
|
|
27
|
{
|
|
28
|
con = 2;
|
|
29
|
timer = -1;
|
|
30
|
}
|
|
31
|
}
|
|
32
|
with (obj_shootout_controller)
|
|
33
|
invtimer = 20;
|
|
34
|
var _inst = instance_place(x, y, obj_shootout_hazard);
|
|
35
|
with (_inst)
|
|
36
|
instance_destroy();
|
|
37
|
}
|
|
38
|
else
|
|
39
|
{
|
|
40
|
obj_shootout_controller.shootoutpointvar++;
|
|
41
|
if (obj_shootout_controller.shootoutpointvar == 1)
|
|
42
|
scr_tenna_add_scorescr_tenna_add_score
function scr_tenna_add_score(arg0)
{
if (i_ex(obj_tenna_enemy_bg))
{
var _multiplier = 1;
var _multi_minigame_adjustment = 1;
if (obj_tenna_enemy.minigameactivated)
{
if (obj_tenna_enemy.minigamecount >= 6)
_multi_minigame_adjustment = 0.65;
_multiplier = (obj_tenna_enemy.pointsmultiplierthisturn + obj_tenna_enemy.pointsmultiplier) * _multi_minigame_adjustment;
obj_tenna_enemy.pointsmultiplierthisturn -= 1;
if (obj_tenna_enemy.pointsmultiplierthisturn < 1)
obj_tenna_enemy.pointsmultiplierthisturn = 1;
}
if (!i_ex(obj_tenna_zoom))
obj_tenna_enemy_bg.addscore += round(arg0 * _multiplier);
else if (i_ex(obj_tenna_minigame_ui))
obj_tenna_minigame_ui.myscore += round(arg0 * _multiplier);
}
} (2);
|
|
43
|
if (obj_shootout_controller.shootoutpointvar == 2)
|
|
44
|
scr_tenna_add_scorescr_tenna_add_score
function scr_tenna_add_score(arg0)
{
if (i_ex(obj_tenna_enemy_bg))
{
var _multiplier = 1;
var _multi_minigame_adjustment = 1;
if (obj_tenna_enemy.minigameactivated)
{
if (obj_tenna_enemy.minigamecount >= 6)
_multi_minigame_adjustment = 0.65;
_multiplier = (obj_tenna_enemy.pointsmultiplierthisturn + obj_tenna_enemy.pointsmultiplier) * _multi_minigame_adjustment;
obj_tenna_enemy.pointsmultiplierthisturn -= 1;
if (obj_tenna_enemy.pointsmultiplierthisturn < 1)
obj_tenna_enemy.pointsmultiplierthisturn = 1;
}
if (!i_ex(obj_tenna_zoom))
obj_tenna_enemy_bg.addscore += round(arg0 * _multiplier);
else if (i_ex(obj_tenna_minigame_ui))
obj_tenna_minigame_ui.myscore += round(arg0 * _multiplier);
}
} (1);
|
|
45
|
if (obj_shootout_controller.shootoutpointvar == 3)
|
|
46
|
scr_tenna_add_scorescr_tenna_add_score
function scr_tenna_add_score(arg0)
{
if (i_ex(obj_tenna_enemy_bg))
{
var _multiplier = 1;
var _multi_minigame_adjustment = 1;
if (obj_tenna_enemy.minigameactivated)
{
if (obj_tenna_enemy.minigamecount >= 6)
_multi_minigame_adjustment = 0.65;
_multiplier = (obj_tenna_enemy.pointsmultiplierthisturn + obj_tenna_enemy.pointsmultiplier) * _multi_minigame_adjustment;
obj_tenna_enemy.pointsmultiplierthisturn -= 1;
if (obj_tenna_enemy.pointsmultiplierthisturn < 1)
obj_tenna_enemy.pointsmultiplierthisturn = 1;
}
if (!i_ex(obj_tenna_zoom))
obj_tenna_enemy_bg.addscore += round(arg0 * _multiplier);
else if (i_ex(obj_tenna_minigame_ui))
obj_tenna_minigame_ui.myscore += round(arg0 * _multiplier);
}
} (1);
|
|
47
|
if (obj_shootout_controller.shootoutpointvar == 3)
|
|
48
|
obj_shootout_controller.shootoutpointvar = 0;
|
|
49
|
}
|
|
50
|
instance_destroy();
|
|
51
|
}
|
|
52
|
draw_sprite(spr_shootout_reticle2, image_index, x, y);
|