x = window.x; y = window.y; timer++; if ((i_ex(obj_tenna_zoom) && obj_tenna_zoom.con > 1) || obj_shootout_controller.invtimer > 0) { if (timer == duration) instance_destroy(); } else if (timer == duration) { with (obj_shootout_big_tenna) firefx = 2; with (obj_shootout_big_tenna) scr_shakeobj(); with (window) shaketimer = 10; snd_play(snd_bomb); if (window.krspopout == true) { snd_play(snd_hurt1); scr_shakescreen(); global.inv = -1; obj_tenna_enemy.minigamefailcount++; if (obj_tenna_enemy.minigamefailcount == 3 && obj_tenna_zoom.con != 2 && obj_tenna_zoom.minigameinsanity == false) { with (obj_tenna_zoom) { con = 2; timer = -1; } } with (obj_shootout_controller) invtimer = 20; var _inst = instance_place(x, y, obj_shootout_hazard); with (_inst) instance_destroy(); } else { obj_shootout_controller.shootoutpointvar++; if (obj_shootout_controller.shootoutpointvar == 1) scr_tenna_add_score(2); if (obj_shootout_controller.shootoutpointvar == 2) scr_tenna_add_score(1); if (obj_shootout_controller.shootoutpointvar == 3) scr_tenna_add_score(1); if (obj_shootout_controller.shootoutpointvar == 3) obj_shootout_controller.shootoutpointvar = 0; } instance_destroy(); } draw_sprite(spr_shootout_reticle2, image_index, x, y);