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1
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function scr_tenna_add_scorescr_tenna_add_score
function scr_tenna_add_score(arg0)
{
if (i_ex(obj_tenna_enemy_bg))
{
var _multiplier = 1;
var _multi_minigame_adjustment = 1;
if (obj_tenna_enemy.minigameactivated)
{
if (obj_tenna_enemy.minigamecount >= 6)
_multi_minigame_adjustment = 0.65;
_multiplier = (obj_tenna_enemy.pointsmultiplierthisturn + obj_tenna_enemy.pointsmultiplier) * _multi_minigame_adjustment;
obj_tenna_enemy.pointsmultiplierthisturn -= 1;
if (obj_tenna_enemy.pointsmultiplierthisturn < 1)
obj_tenna_enemy.pointsmultiplierthisturn = 1;
}
if (!i_ex(obj_tenna_zoom))
obj_tenna_enemy_bg.addscore += round(arg0 * _multiplier);
else if (i_ex(obj_tenna_minigame_ui))
obj_tenna_minigame_ui.myscore += round(arg0 * _multiplier);
}
} (arg0)
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2
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{
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3
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if (i_ex(obj_tenna_enemy_bg))
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4
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{
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5
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var _multiplier = 1;
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6
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var _multi_minigame_adjustment = 1;
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7
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if (obj_tenna_enemy.minigameactivated)
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8
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{
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9
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if (obj_tenna_enemy.minigamecount >= 6)
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10
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_multi_minigame_adjustment = 0.65;
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11
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_multiplier = (obj_tenna_enemy.pointsmultiplierthisturn + obj_tenna_enemy.pointsmultiplier) * _multi_minigame_adjustment;
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obj_tenna_enemy.pointsmultiplierthisturn -= 1;
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13
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if (obj_tenna_enemy.pointsmultiplierthisturn < 1)
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obj_tenna_enemy.pointsmultiplierthisturn = 1;
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15
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}
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16
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if (!i_ex(obj_tenna_zoom))
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obj_tenna_enemy_bg.addscore += round(arg0 * _multiplier);
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else if (i_ex(obj_tenna_minigame_ui))
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19
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obj_tenna_minigame_ui.myscore += round(arg0 * _multiplier);
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}
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}
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