Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_pushableblock_board_Create_0

(view raw script w/o annotations or w/e)
1
image_speed = 0;
2
dir = 0;
3
con = 0;
4
timer = 0;
5
init = 0;
6
daddy = 0;
7
pushspeed = 8;
8
active = 1;
9
pushcount = 0;
10
if (image_xscale == 1)
11
    image_xscale = 2;
12
if (image_yscale == 1)
13
    image_yscale = 2;
14
scr_depth_board
scr_depth_board

function
scr_depth_board()
{ depth = 1000000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10)); } function scr_board_depth() {
scr_depth_board();
}
();
15
pushsound = 155;
16
stopsnd = 165;
17
jello = false;
18
custom_sprite = sprite_index;
19
ralseipush = false;
20
spawnerid = -1;
21
abandonmentissues = 1;
22
blockedbyplayer = false;
23
blocked = false;
24
remotepush = -2;
25
freeroam = false;
26
waspushed = 0;
27
if (room == room_dw_b3bstest_big || room == room_dw_b3bstest)
28
    freeroam = true;