|
1
|
functionalfun = lerp(functionalfun, fun, funspeed);
|
|
2
|
functionalfun = clamp01(functionalfun);
|
|
3
|
var ver = 1;
|
|
4
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
|
|
5
|
{
|
|
6
|
if (keyboard_check(ord("K")))
|
|
7
|
ver = 0;
|
|
8
|
if (keyboard_check_pressed(ord("B")))
|
|
9
|
hope = !hope;
|
|
10
|
}
|
|
11
|
if (hope)
|
|
12
|
{
|
|
13
|
hope_anim += 1;
|
|
14
|
if (hope_flower_active)
|
|
15
|
hope_flower_anim = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (hope_flower_anim, 34, 1);
|
|
16
|
}
|
|
17
|
var funometersprite = 1218;
|
|
18
|
if (ver == 1)
|
|
19
|
funometersprite = scr_84_get_spritescr_84_get_sprite
function scr_84_get_sprite(arg0)
{
return ds_map_find_value(global.chemg_sprite_map, arg0);
} ("spr_dw_tv_funometer_base_2x");
|
|
20
|
if (cracked)
|
|
21
|
draw_sprite_ext(funometersprite, 2, x, y, 1, 1, image_angle, image_blend, image_alpha);
|
|
22
|
else if (hope)
|
|
23
|
draw_sprite_ext(spr_hopeometer_bar, hope_anim, x, y, 2, 2, image_angle, image_blend, image_alpha);
|
|
24
|
else
|
|
25
|
draw_sprite_ext(funometersprite, 0, x, y, 1, 1, image_angle, image_blend, image_alpha);
|
|
26
|
if (cracked)
|
|
27
|
{
|
|
28
|
draw_sprite_ext(funometersprite, 3, x, y, 1, 1, image_angle, image_blend, image_alpha);
|
|
29
|
}
|
|
30
|
else if (hope)
|
|
31
|
{
|
|
32
|
draw_sprite_ext(spr_hopeometer_hope, hope_anim, x - 14, y + 170, image_xscale * 2, image_yscale * 2, image_angle, image_blend, image_alpha);
|
|
33
|
draw_sprite_ext(spr_hopeometer_flowers, hope_flower_anim, x - 14, y + 170, 2, 2, image_angle, image_blend, image_alpha);
|
|
34
|
}
|
|
35
|
else
|
|
36
|
{
|
|
37
|
draw_sprite_ext(funometersprite, 1, x, y, 1, 1, image_angle, image_blend, image_alpha);
|
|
38
|
}
|
|
39
|
var intensity = scr_inverselerpscr_inverselerp
function inverselerp(arg0, arg1, arg2)
{
if (arg1 == arg0)
return 0;
return (arg2 - arg0) / (arg1 - arg0);
}
function scr_inverselerp(arg0, arg1, arg2)
{
if (arg1 == arg0)
return 0;
return (arg2 - arg0) / (arg1 - arg0);
} (empty, full, functionalfun);
|
|
40
|
intensity = clamp01(intensity);
|
|
41
|
var amount = lerp(0.2, 0.85, intensity) * sprite_height;
|
|
42
|
var slide_amount = round_to_multiple(lerp(0.65, 0, intensity) * sprite_height, 2);
|
|
43
|
var _sine = sin(siner / 10);
|
|
44
|
var _siner = sin(siner / 15);
|
|
45
|
var meter_color = 16777215;
|
|
46
|
if (intensity <= 0.2)
|
|
47
|
hue = remap_clamped(0.08, 0.2, 1/3, 0, intensity);
|
|
48
|
else
|
|
49
|
hue = 0;
|
|
50
|
if (intensity >= 0.9)
|
|
51
|
rainbow = round_to_multiple(scr_loop_ext(rainbow + remap_clamped(0.9, 1, 0, 0.1, intensity), -0.5, 0.5), 1/30);
|
|
52
|
if (intensity < 0.9 && rainbow != 0)
|
|
53
|
rainbow = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (rainbow, 0, 0.05);
|
|
54
|
var alt_sprindex = 2217;
|
|
55
|
if (cracked)
|
|
56
|
{
|
|
57
|
var _offset = 3;
|
|
58
|
var _offset_y = 4;
|
|
59
|
if (ver == 0)
|
|
60
|
draw_sprite_ext(sprite_index, 4, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha);
|
|
61
|
if (ver == 1)
|
|
62
|
draw_sprite_ext(alt_sprindex, 4, x + _offset, y + _offset_y, image_xscale * 2, image_yscale * 2, image_angle, c_white, image_alpha);
|
|
63
|
exit;
|
|
64
|
}
|
|
65
|
else
|
|
66
|
{
|
|
67
|
var _barx = lengthdir_x(slide_amount, image_angle - 90);
|
|
68
|
var _bary = lengthdir_y(slide_amount, image_angle - 90);
|
|
69
|
var _offset = 4;
|
|
70
|
var _offset_y = 4;
|
|
71
|
if (hope)
|
|
72
|
{
|
|
73
|
_offset = 23;
|
|
74
|
_offset_y = 22;
|
|
75
|
}
|
|
76
|
if (ver == 0)
|
|
77
|
draw_sprite_ext(sprite_index, 3, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha);
|
|
78
|
if (ver == 1)
|
|
79
|
draw_sprite_ext(alt_sprindex, 3, x + _offset, y + _offset_y, image_xscale * 2, image_yscale * 2, image_angle, c_white, image_alpha);
|
|
80
|
shader_set(shd_rgb_yiq_shift);
|
|
81
|
shader_set_uniform_f(shader_get_uniform(shd_rgb_yiq_shift, "shift"), (hue + rainbow) * 2 * pi);
|
|
82
|
if (ver == 0)
|
|
83
|
draw_sprite_ext(sprite_index, 2, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha);
|
|
84
|
if (ver == 1)
|
|
85
|
draw_sprite_ext(alt_sprindex, 2, x + _offset, y + _offset_y, image_xscale * 2, image_yscale * 2, image_angle, c_white, image_alpha);
|
|
86
|
if (ver == 0)
|
|
87
|
draw_sprite_part_ext_rot(4915, timer, 0, 0, sprite_width, amount, x + _barx, y + _bary, image_xscale, image_yscale, image_angle, meter_color, image_alpha);
|
|
88
|
if (ver == 1)
|
|
89
|
draw_sprite_part_ext_rot(85, timer, 0, 0, sprite_width, amount, x + _barx + _offset, y + _bary + _offset_y, image_xscale * 2, image_yscale * 2, image_angle, meter_color, image_alpha);
|
|
90
|
if (ver == 0)
|
|
91
|
draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha);
|
|
92
|
if (ver == 1)
|
|
93
|
draw_sprite_ext(alt_sprindex, 1, x + _offset, y + _offset_y, image_xscale * 2, image_yscale * 2, image_angle, c_white, image_alpha);
|
|
94
|
shader_reset();
|
|
95
|
if (ver == 0)
|
|
96
|
draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha);
|
|
97
|
if (ver == 1)
|
|
98
|
draw_sprite_ext(alt_sprindex, 0, x + _offset, y + _offset_y, image_xscale * 2, image_yscale * 2, image_angle, c_white, image_alpha);
|
|
99
|
}
|
|
100
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
|
|
101
|
{
|
|
102
|
if (keyboard_check(ord("1")))
|
|
103
|
fun = empty;
|
|
104
|
if (keyboard_check(ord("2")))
|
|
105
|
fun = half;
|
|
106
|
if (keyboard_check(ord("3")))
|
|
107
|
fun = full;
|
|
108
|
}
|
|
109
|
if (intensity >= 0.9)
|
|
110
|
{
|
|
111
|
if (shakecon <= 0)
|
|
112
|
{
|
|
113
|
xstart = x;
|
|
114
|
ystart = y;
|
|
115
|
shakecon = 1;
|
|
116
|
}
|
|
117
|
var _force = remap_clamped(0.9, 1, 0, 1, intensity);
|
|
118
|
var _dir = random_range(-180, 180);
|
|
119
|
var _len = random_range(0, 2) * _force;
|
|
120
|
var _v2 = scr_get_sprite_pointscr_get_sprite_point
function scr_get_sprite_point(arg0 = -4, arg1 = 0.5, arg2 = 0.5, arg3 = true)
{
var __v2 = new Vector2(0, 0);
if (arg0 != -4)
{
with (arg0)
{
__v2.x = (x - sprite_xoffset) + (sprite_width * arg1);
__v2.y = (y - sprite_yoffset) + (sprite_height * arg2);
if (arg3)
__v2 = scr_rotatevector_around(__v2, new Vector2(x, y), image_angle);
}
}
return __v2;
}
function scr_get_sprite_point_x(arg0, arg1 = 0.5, arg2 = true)
{
return scr_get_sprite_point(arg0, arg1, 0.5, arg2).x;
}
function scr_get_sprite_point_y(arg0, arg1 = 0.5, arg2 = true)
{
return scr_get_sprite_point(arg0, 0.5, arg1, arg2).y;
} (id);
|
|
121
|
x = xstart;
|
|
122
|
y = ystart;
|
|
123
|
direction = 0;
|
|
124
|
scr_rotatearoundpointscr_rotatearoundpoint
function scr_rotatearoundpoint(arg0, arg1, arg2)
{
scr_orbitaroundpoint(arg0, arg1, arg2);
direction += arg2;
} (_v2.x, _v2.y, random_range(-2, 2) * _force);
|
|
125
|
image_angle = direction;
|
|
126
|
x += lengthdir_x(_len, _dir);
|
|
127
|
y += lengthdir_y(_len, _dir);
|
|
128
|
}
|
|
129
|
if (intensity < 0.9 && shakecon > 0)
|
|
130
|
{
|
|
131
|
x = xstart;
|
|
132
|
y = ystart;
|
|
133
|
image_angle = 0;
|
|
134
|
shakecon = 0;
|
|
135
|
}
|
|
136
|
siner += sqr(intensity * 4);
|
|
137
|
timer += remap_clamped(0.08, 0.2, 0.2, 1, intensity);
|