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1
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function scr_get_sprite_pointscr_get_sprite_point
function scr_get_sprite_point(arg0 = -4, arg1 = 0.5, arg2 = 0.5, arg3 = true)
{
var __v2 = new Vector2(0, 0);
if (arg0 != -4)
{
with (arg0)
{
__v2.x = (x - sprite_xoffset) + (sprite_width * arg1);
__v2.y = (y - sprite_yoffset) + (sprite_height * arg2);
if (arg3)
__v2 = scr_rotatevector_around(__v2, new Vector2(x, y), image_angle);
}
}
return __v2;
}
function scr_get_sprite_point_x(arg0, arg1 = 0.5, arg2 = true)
{
return scr_get_sprite_point(arg0, arg1, 0.5, arg2).x;
}
function scr_get_sprite_point_y(arg0, arg1 = 0.5, arg2 = true)
{
return scr_get_sprite_point(arg0, 0.5, arg1, arg2).y;
} (arg0 = -4, arg1 = 0.5, arg2 = 0.5, arg3 = true)
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2
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{
|
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3
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var __v2 = new Vector2(0, 0);
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4
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if (arg0 != -4)
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5
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{
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6
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with (arg0)
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7
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{
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8
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__v2.x = (x - sprite_xoffset) + (sprite_width * arg1);
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9
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__v2.y = (y - sprite_yoffset) + (sprite_height * arg2);
|
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10
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if (arg3)
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11
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__v2 = scr_rotatevector_around(__v2, new Vector2(x, y), image_angle);
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12
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}
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13
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}
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14
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return __v2;
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15
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}
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16
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17
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function scr_get_sprite_point_x(arg0, arg1 = 0.5, arg2 = true)
|
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18
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{
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19
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return scr_get_sprite_pointscr_get_sprite_point
function scr_get_sprite_point(arg0 = -4, arg1 = 0.5, arg2 = 0.5, arg3 = true)
{
var __v2 = new Vector2(0, 0);
if (arg0 != -4)
{
with (arg0)
{
__v2.x = (x - sprite_xoffset) + (sprite_width * arg1);
__v2.y = (y - sprite_yoffset) + (sprite_height * arg2);
if (arg3)
__v2 = scr_rotatevector_around(__v2, new Vector2(x, y), image_angle);
}
}
return __v2;
}
function scr_get_sprite_point_x(arg0, arg1 = 0.5, arg2 = true)
{
return scr_get_sprite_point(arg0, arg1, 0.5, arg2).x;
}
function scr_get_sprite_point_y(arg0, arg1 = 0.5, arg2 = true)
{
return scr_get_sprite_point(arg0, 0.5, arg1, arg2).y;
} (arg0, arg1, 0.5, arg2).x;
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20
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}
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21
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|
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22
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function scr_get_sprite_point_y(arg0, arg1 = 0.5, arg2 = true)
|
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23
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{
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24
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return scr_get_sprite_pointscr_get_sprite_point
function scr_get_sprite_point(arg0 = -4, arg1 = 0.5, arg2 = 0.5, arg3 = true)
{
var __v2 = new Vector2(0, 0);
if (arg0 != -4)
{
with (arg0)
{
__v2.x = (x - sprite_xoffset) + (sprite_width * arg1);
__v2.y = (y - sprite_yoffset) + (sprite_height * arg2);
if (arg3)
__v2 = scr_rotatevector_around(__v2, new Vector2(x, y), image_angle);
}
}
return __v2;
}
function scr_get_sprite_point_x(arg0, arg1 = 0.5, arg2 = true)
{
return scr_get_sprite_point(arg0, arg1, 0.5, arg2).x;
}
function scr_get_sprite_point_y(arg0, arg1 = 0.5, arg2 = true)
{
return scr_get_sprite_point(arg0, 0.5, arg1, arg2).y;
} (arg0, 0.5, arg1, arg2).y;
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25
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}
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