functionalfun = lerp(functionalfun, fun, funspeed); functionalfun = clamp01(functionalfun); var ver = 1; if (scr_debug()) { if (keyboard_check(ord("K"))) ver = 0; if (keyboard_check_pressed(ord("B"))) hope = !hope; } if (hope) { hope_anim += 1; if (hope_flower_active) hope_flower_anim = scr_movetowards(hope_flower_anim, 34, 1); } var funometersprite = 1218; if (ver == 1) funometersprite = scr_84_get_sprite("spr_dw_tv_funometer_base_2x"); if (cracked) draw_sprite_ext(funometersprite, 2, x, y, 1, 1, image_angle, image_blend, image_alpha); else if (hope) draw_sprite_ext(spr_hopeometer_bar, hope_anim, x, y, 2, 2, image_angle, image_blend, image_alpha); else draw_sprite_ext(funometersprite, 0, x, y, 1, 1, image_angle, image_blend, image_alpha); if (cracked) { draw_sprite_ext(funometersprite, 3, x, y, 1, 1, image_angle, image_blend, image_alpha); } else if (hope) { draw_sprite_ext(spr_hopeometer_hope, hope_anim, x - 14, y + 170, image_xscale * 2, image_yscale * 2, image_angle, image_blend, image_alpha); draw_sprite_ext(spr_hopeometer_flowers, hope_flower_anim, x - 14, y + 170, 2, 2, image_angle, image_blend, image_alpha); } else { draw_sprite_ext(funometersprite, 1, x, y, 1, 1, image_angle, image_blend, image_alpha); } var intensity = scr_inverselerp(empty, full, functionalfun); intensity = clamp01(intensity); var amount = lerp(0.2, 0.85, intensity) * sprite_height; var slide_amount = round_to_multiple(lerp(0.65, 0, intensity) * sprite_height, 2); var _sine = sin(siner / 10); var _siner = sin(siner / 15); var meter_color = 16777215; if (intensity <= 0.2) hue = remap_clamped(0.08, 0.2, 1/3, 0, intensity); else hue = 0; if (intensity >= 0.9) rainbow = round_to_multiple(scr_loop_ext(rainbow + remap_clamped(0.9, 1, 0, 0.1, intensity), -0.5, 0.5), 1/30); if (intensity < 0.9 && rainbow != 0) rainbow = scr_movetowards(rainbow, 0, 0.05); var alt_sprindex = 2217; if (cracked) { var _offset = 3; var _offset_y = 4; if (ver == 0) draw_sprite_ext(sprite_index, 4, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); if (ver == 1) draw_sprite_ext(alt_sprindex, 4, x + _offset, y + _offset_y, image_xscale * 2, image_yscale * 2, image_angle, c_white, image_alpha); exit; } else { var _barx = lengthdir_x(slide_amount, image_angle - 90); var _bary = lengthdir_y(slide_amount, image_angle - 90); var _offset = 4; var _offset_y = 4; if (hope) { _offset = 23; _offset_y = 22; } if (ver == 0) draw_sprite_ext(sprite_index, 3, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); if (ver == 1) draw_sprite_ext(alt_sprindex, 3, x + _offset, y + _offset_y, image_xscale * 2, image_yscale * 2, image_angle, c_white, image_alpha); shader_set(shd_rgb_yiq_shift); shader_set_uniform_f(shader_get_uniform(shd_rgb_yiq_shift, "shift"), (hue + rainbow) * 2 * pi); if (ver == 0) draw_sprite_ext(sprite_index, 2, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); if (ver == 1) draw_sprite_ext(alt_sprindex, 2, x + _offset, y + _offset_y, image_xscale * 2, image_yscale * 2, image_angle, c_white, image_alpha); if (ver == 0) draw_sprite_part_ext_rot(4915, timer, 0, 0, sprite_width, amount, x + _barx, y + _bary, image_xscale, image_yscale, image_angle, meter_color, image_alpha); if (ver == 1) draw_sprite_part_ext_rot(85, timer, 0, 0, sprite_width, amount, x + _barx + _offset, y + _bary + _offset_y, image_xscale * 2, image_yscale * 2, image_angle, meter_color, image_alpha); if (ver == 0) draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); if (ver == 1) draw_sprite_ext(alt_sprindex, 1, x + _offset, y + _offset_y, image_xscale * 2, image_yscale * 2, image_angle, c_white, image_alpha); shader_reset(); if (ver == 0) draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); if (ver == 1) draw_sprite_ext(alt_sprindex, 0, x + _offset, y + _offset_y, image_xscale * 2, image_yscale * 2, image_angle, c_white, image_alpha); } if (scr_debug()) { if (keyboard_check(ord("1"))) fun = empty; if (keyboard_check(ord("2"))) fun = half; if (keyboard_check(ord("3"))) fun = full; } if (intensity >= 0.9) { if (shakecon <= 0) { xstart = x; ystart = y; shakecon = 1; } var _force = remap_clamped(0.9, 1, 0, 1, intensity); var _dir = random_range(-180, 180); var _len = random_range(0, 2) * _force; var _v2 = scr_get_sprite_point(id); x = xstart; y = ystart; direction = 0; scr_rotatearoundpoint(_v2.x, _v2.y, random_range(-2, 2) * _force); image_angle = direction; x += lengthdir_x(_len, _dir); y += lengthdir_y(_len, _dir); } if (intensity < 0.9 && shakecon > 0) { x = xstart; y = ystart; image_angle = 0; shakecon = 0; } siner += sqr(intensity * 4); timer += remap_clamped(0.08, 0.2, 0.2, 1, intensity);