Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_snow_zone_battle_bg_Create_0

(view raw script w/o annotations or w/e)
1
y_offset = -10;
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bg_height = sprite_get_height(spr_dw_snow_zone_bg_parallax_layer_1) * 2;
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fountain_speed = 0.2;
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split_screen = false;
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bg_surface = -4;
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bg_sprite_left = -4;
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bg_sprite_right = -4;
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bg_pos_offset = 0;
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is_active = true;
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clean_up = function()
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{
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    split_screen = false;
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    if (surface_exists(bg_surface))
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        surface_free(bg_surface);
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    if (sprite_exists(bg_sprite_left))
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        sprite_delete(bg_sprite_left);
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    if (sprite_exists(bg_sprite_right))
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        sprite_delete(bg_sprite_right);
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    if (persistent)
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        persistent = false;
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    instance_destroy();
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};