Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_gameshow_screen_Draw_0

(view raw script w/o annotations or w/e)
1
if (i_ex(obj_round_evaluation))
2
    exit;
3
depth = 990000;
4
crttimer = (crttimer + 0.5) % 3;
5
var _vig = crt_glitch ? (0.2 + random(clamp(crt_glitch / 200, 0, 0.1))) : 0;
6
var _vigint = power(1.5, 1.5 - _vig) * 18;
7
var _chrom_scale = crt_glitch ? (irandom_range(-4, 4) * clamp(crt_glitch / 5, 1, 5)) : chromStrength;
8
if (_chrom_scale == 0)
9
    _chrom_scale = 1;
10
var _filteramount = 0.1 + min(crt_glitch / 100, 0.1);
11
shader_set(shd_crt);
12
shader_set_uniform_f(shader_get_uniform(shd_crt, "texel"), 1 / screenwidth, 1 / screenheight);
13
shader_set_uniform_f(shader_get_uniform(shd_crt, "vignette_scale"), _vig);
14
shader_set_uniform_f(shader_get_uniform(shd_crt, "vignette_intensity"), _vigint);
15
shader_set_uniform_f(shader_get_uniform(shd_crt, "chromatic_scale"), _chrom_scale);
16
shader_set_uniform_f(shader_get_uniform(shd_crt, "filter_amount"), _filteramount);
17
shader_set_uniform_f(shader_get_uniform(shd_crt, "time"), crttimer);
18
if (screen_state != current_screen_state)
19
{
20
    current_screen_state = screen_state;
21
    star_bg_active = is_bg_active(current_screen_state);
22
}
23
if (star_bg_active)
24
{
25
    star_anim += star_anim_speed;
26
    bg_speed -= bg_speed_max;
27
    bg_speed_y += bg_speed_y_max;
28
    if (bg_speed < -640)
29
        bg_speed += 640;
30
    if (bg_speed_y > -480)
31
        bg_speed_y -= 480;
32
    
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(spr_dw_tv_starbgtile, star_anim, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + view_wport[0], cameray() + room_height, 2, 2, c_white, 1);
33
}
34
if (screen_state == "desert_board")
35
{
36
    draw_sprite_ext(spr_gameshow_screen_pyramid, 0, camerax() + 10, cameray() - 40, 2, 2, 0, c_white, 1);
37
}
38
else if (screen_state == "game_controller")
39
{
40
    var version = 2;
41
    if (version == 0)
42
        draw_sprite_ext(spr_gameshow_screen_controller_sized1x, 0, camerax() + 116 + 4, cameray() + 24 + 20, 2, 2, 0, c_white, 1);
43
    if (version == 1)
44
        draw_sprite_ext(spr_gameshow_screen_controller_sized_full, 0, camerax() + 116 + 4, cameray() + 24 + 20, 1, 1, 0, c_white, 1);
45
    if (version == 2)
46
        draw_sprite_ext(spr_gameshow_screen_controller, 0, camerax() + 116, cameray() + 24, 1, 1, 0, c_white, 1);
47
}
48
else if (screen_state == "dark_fountain")
49
{
50
    screen_anim += screen_anim_speed;
51
    draw_sprite_ext(spr_gameshow_screen_dark_fountain, screen_anim, camerax() + 120, cameray() + 48, 2, 2, 0, c_white, 1);
52
}
53
else if (screen_state == "tv_fallen")
54
{
55
    draw_sprite_ext(spr_gameshow_screen_tv, 0, camerax() + 120, cameray() + 46, 2, 2, 0, c_white, 1);
56
}
57
else if (screen_state == "tv_sepia")
58
{
59
    draw_sprite_ext(spr_gameshow_screen_tv_sepia, 0, camerax() + 120, cameray() + 46, 2, 2, 0, c_white, 1);
60
}
61
else if (screen_state == "city_board")
62
{
63
    draw_sprite_ext(spr_gameshow_screen_city, 0, camerax() + 128, cameray() + 48, 2, 2, 0, c_white, 1);
64
}
65
else if (screen_state == "island_board")
66
{
67
    draw_sprite_ext(spr_gameshow_screen_island, 0, camerax() + 116, cameray() + 34, 2, 2, 0, c_white, 1);
68
}
69
else if (screen_state == "city_ruined")
70
{
71
    var ver = 1;
72
    if (ver == 0)
73
        draw_sprite_ext(spr_gameshow_screen_city_ruined, 0, camerax() + 146, cameray() - 6, 1, 1, 0, c_white, 1);
74
    if (ver == 1)
75
    {
76
        if (!variable_instance_exists(id, "__rtimer"))
77
            __rtimer = 0;
78
        __rtimer++;
79
        var maxalph = 0.3;
80
        var amt = maxalph - abs(sin(__rtimer / 30) * maxalph);
81
        draw_sprite_ext(spr_gameshow_screen_city_ruined_scaled, 0, camerax() + 124, cameray() + 0, 2, 2, 0, c_white, 1);
82
        draw_set_blend_mode(bm_add);
83
        draw_sprite_ext(spr_gameshow_screen_city_ruined_scaled, 0, camerax() + 124, cameray() + 0, 2, 2, 0, c_white, round(amt * 8) / 8);
84
        draw_set_blend_mode(bm_normal);
85
    }
86
}
87
if (is_logo_active(current_screen_state))
88
{
89
    screen_anim += screen_anim_speed;
90
    draw_sprite_ext(spr_gameshow_screen_logo, screen_anim, camerax() + 160, cameray() + 64, 2, 2, 0, merge_color(c_white, c_blue, 0.5), 0.5);
91
}
92
if (screen_state == "round_complete")
93
{
94
    var shadcolor = #060B3C;
95
    var shadalph = 0.65;
96
    var shadoff = 2;
97
    draw_set_font(fnt_8bit);
98
    draw_set_halign(fa_left);
99
    var _offset = (global.lang == "ja") ? 30 : 0;
100
    var _base_x_pos = camerax() + (view_wport[0] / 2);
101
    var _base_y_pos = (cameray() + (view_hport[0] / 2)) - 140;
102
    var xx = (_base_x_pos - 80 - 48) + _offset;
103
    var yy = _base_y_pos + 4;
104
    var roundtext = stringsetloc(
ROUND
"ROUND", "obj_dw_gameshow_screen_slash_Draw_0_gml_127_0"
);
105
    var compltext = stringsetloc(
COMPLETE!!
"COMPLETE!!", "obj_dw_gameshow_screen_slash_Draw_0_gml_128_0"
);
106
    var roundcompletetext15 = stringsetloc(
YOU GOT
"YOU GOT", "obj_dw_gameshow_screen_slash_Draw_0_gml_129_0"
);
107
    var squishamt = 12;
108
    custom_text_timer++;
109
    var coltime = 15;
110
    var _col = merge_color(c_white, c_yellow, abs(sin(custom_text_timer / coltime)));
111
    var _col2 = merge_color(c_yellow, c_white, abs(sin((custom_text_timer + (coltime / 2)) / coltime)));
112
    var round_offset_x = 0;
113
    var round_offset_y = 0;
114
    draw_text_transformed_color(xx + 76 + shadoff + round_offset_x, (yy - 14) + shadoff + round_offset_y, round_text, 2, 2, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
115
    draw_text_transformed_color(xx + 76 + round_offset_x, (yy - 14) + round_offset_y, round_text, 2, 2, 0, _col, _col, _col2, _col2, 1);
116
    draw_text_transformed_color((xx + shadoff) - squishamt, yy + shadoff, roundtext, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
117
    draw_set_color(c_white);
118
    draw_text(xx - squishamt, yy, roundtext);
119
    draw_text_transformed_color(xx + 96 + shadoff + squishamt, yy + shadoff, compltext, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
120
    draw_set_color(c_white);
121
    draw_text(xx + 96 + squishamt, yy, compltext);
122
    if (screen_sub_state == "next_board_2")
123
    {
124
        var mspace = 18;
125
        var complete_offset_x = 0;
126
        var complete_offset_y = 0;
127
        draw_text_transformed_color(xx + 72 + shadoff + complete_offset_x, yy + (mspace * 1) + shadoff + complete_offset_y, text_next, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
128
        draw_set_color(c_white);
129
        draw_text(xx + 72 + complete_offset_x, yy + (mspace * 1) + complete_offset_y, text_next);
130
        var _xloc = xx;
131
        var _yloc = yy + 36;
132
        draw_text_transformed_color(_xloc + shadoff, _yloc + shadoff, text_round + " 2", 2, 2, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
133
        draw_text_transformed_color(_xloc, _yloc, text_round + " 2", 2, 2, 0, _col2, _col, _col2, _col, 1);
134
    }
135
    else
136
    {
137
        var mspace = 18;
138
        var complete_offset_x = 0;
139
        var complete_offset_y = 0;
140
        draw_text_transformed_color(xx + 72 + shadoff + complete_offset_x, yy + (mspace * 1) + shadoff + complete_offset_y, roundcompletetext15, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
141
        draw_set_color(c_white);
142
        draw_text(xx + 72 + complete_offset_x, yy + (mspace * 1) + complete_offset_y, roundcompletetext15);
143
        var _xloc = xx;
144
        var _yloc = yy + 36;
145
        draw_text_transformed_color(_xloc + shadoff, _yloc + shadoff, rank_text + "!!", 2, 2, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
146
        draw_text_transformed_color(_xloc, _yloc, rank_text + "!!", 2, 2, 0, c_yellow, c_yellow, c_white, c_white, 1);
147
    }
148
    if (screen_sub_state == "breaking")
149
    {
150
        news_speed -= news_speed_max;
151
        if (news_speed < -700)
152
            news_speed += 700;
153
        
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(spr_dw_gameshow_screen_news, 0, camerax() + 120 + news_speed, cameray() + 48, camerax() + 120, cameray() + 48, camerax() + 532, cameray() + 48 + 16, 1, 1, c_white, 1);
154
        
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(spr_dw_gameshow_screen_news, 0, camerax() + 120 + news_speed, cameray() + 212, camerax() + 120, cameray() + 212, camerax() + 532, cameray() + 212 + 16, 1, 1, c_white, 1);
155
    }
156
    draw_set_color(c_white);
157
    draw_set_halign(fa_left);
158
    draw_set_valign(fa_top);
159
}
160
if (screen_state == "round_complete_2")
161
{
162
    draw_set_font(fnt_8bit);
163
    draw_set_valign(fa_top);
164
    draw_set_halign(fa_center);
165
    var _base_x_pos = camerax() + (view_wport[0] / 2);
166
    var _base_y_pos = (cameray() + (view_hport[0] / 2)) - 140;
167
    var xx = _base_x_pos;
168
    var yy = _base_y_pos + 4;
169
    var shadcolor = #060B3C;
170
    var shadalph = 0.65;
171
    var shadoff = 2;
172
    var roundcompletetext1 = stringsetloc(
ROUND COMPLETE!!
"ROUND COMPLETE!!", "obj_dw_gameshow_screen_slash_Draw_0_gml_238_0"
);
173
    var roundcompletetext15 = stringsetloc(
YOU GOT
"YOU GOT", "obj_dw_gameshow_screen_slash_Draw_0_gml_239_0"
);
174
    draw_text_transformed_color(xx + shadoff, yy + shadoff, roundcompletetext1, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
175
    draw_text_transformed_color(xx + shadoff, yy + shadoff + 18, roundcompletetext15, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
176
    draw_set_color(c_white);
177
    draw_text(xx, yy, roundcompletetext1);
178
    draw_text(xx, yy + 18, roundcompletetext15);
179
    draw_set_color(c_white);
180
    if (screen_sub_state == "bonus_board")
181
    {
182
        draw_set_halign(fa_center);
183
        draw_text_transformed_color(xx + shadoff, yy + 36 + shadoff, text_bonus_round, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
184
        if (!sprite_exists(bonus_sprite))
185
        {
186
            if (!surface_exists(bg_surface))
187
                bg_surface = surface_create(camera_get_view_width(0), camera_get_view_height(0));
188
            surface_set_target(bg_surface);
189
            draw_set_color(c_white);
190
            draw_set_halign(fa_left);
191
            draw_set_valign(fa_top);
192
            draw_text_transformed(xx, yy + 36, text_bonus_round, 1, 1, 0);
193
            surface_reset_target();
194
            bonus_sprite = sprite_create_from_surface(bg_surface, x, y, x + 180, y + 54, false, true, 0, 0);
195
            surface_free(bg_surface);
196
        }
197
        else
198
        {
199
            shader_set(shd_rainbow);
200
            _uniUV = shader_get_uniform(shd_rainbow, "u_uv");
201
            _uniTime = shader_get_uniform(shd_rainbow, "u_time");
202
            _uniSpeed = shader_get_uniform(shd_rainbow, "u_speed");
203
            _time -= 0.025;
204
            var uv = sprite_get_uvs(bonus_sprite, 0);
205
            shader_set_uniform_f(_uniUV, uv[0], uv[2]);
206
            shader_set_uniform_f(_uniSpeed, _speed);
207
            shader_set_uniform_f(_uniTime, _time);
208
            draw_text_transformed(xx, yy + 36, text_bonus_round, 1, 1, 0);
209
            shader_reset();
210
        }
211
        custom_text_timer++;
212
        var coltime = 15;
213
        var _col = merge_color(c_white, c_yellow, abs(sin(custom_text_timer / coltime)));
214
        var _col2 = merge_color(c_yellow, c_white, abs(sin((custom_text_timer + (coltime / 2)) / coltime)));
215
        draw_text_transformed_color(xx + shadoff, yy + 54 + shadoff, text_round + " 3", 2, 2, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
216
        draw_text_transformed_color(xx, yy + 54, text_round + " 3", 2, 2, 0, _col2, _col, _col2, _col, 1);
217
        if (cancelled)
218
            draw_sprite_ext(
scr_84_get_sprite
scr_84_get_sprite

function
scr_84_get_sprite(arg0)
{ return ds_map_find_value(global.chemg_sprite_map, arg0); }
("spr_dw_tv_cancelled"), 0, xx, yy + 60, 1, 1, 0, c_white, 1);
219
    }
220
    else
221
    {
222
        draw_set_halign(fa_center);
223
        draw_text_transformed_color(xx + shadoff, ((yy + 40) - 4) + shadoff, rank_text + "!!", 2, 2, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
224
        draw_text_transformed_color(xx, (yy + 40) - 4, rank_text + "!!", 2, 2, 0, c_yellow, c_yellow, c_white, c_white, 1);
225
        draw_set_halign(fa_left);
226
    }
227
    if (screen_sub_state == "breaking")
228
    {
229
        news_speed -= news_speed_max;
230
        if (news_speed < -700)
231
            news_speed += 700;
232
        
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(spr_dw_gameshow_screen_news, 0, camerax() + 120 + news_speed, cameray() + 48, camerax() + 120, cameray() + 48, camerax() + 532, cameray() + 48 + 16, 1, 1, c_white, 1);
233
        
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
(spr_dw_gameshow_screen_news, 0, camerax() + 120 + news_speed, cameray() + 212, camerax() + 120, cameray() + 212, camerax() + 532, cameray() + 212 + 16, 1, 1, c_white, 1);
234
    }
235
    draw_set_color(c_white);
236
    draw_set_halign(fa_left);
237
    draw_set_valign(fa_top);
238
}
239
if (screen_state == "board_bonus")
240
{
241
    draw_set_font(
scr_84_get_font
scr_84_get_font

function
scr_84_get_font(arg0)
{ if (!variable_global_exists("chemg_last_get_font")) global.chemg_last_get_font = ""; if (arg0 != global.chemg_last_get_font) global.chemg_last_get_font = arg0; return ds_map_find_value(global.font_map, arg0); }
("8bit"));
242
    draw_set_valign(fa_middle);
243
    draw_set_halign(fa_center);
244
    var _base_x_pos = (camerax() + (view_wport[0] / 2)) - 20;
245
    var _base_y_pos = (cameray() + (view_hport[0] / 2)) - 140;
246
    draw_text_transformed(_base_x_pos, _base_y_pos, text_round + "3", 1.6, 1.3, 0);
247
    draw_text_transformed(_base_x_pos, _base_y_pos + 26, text_complete, 1.6, 1.3, 0);
248
    draw_sprite_ext(spr_board_battle_results_exclamation, 0, _base_x_pos + 106, _base_y_pos + 10.1, 3, 3, 0, c_white, 1);
249
    draw_set_halign(fa_center);
250
    draw_text_transformed(_base_x_pos + 12, _base_y_pos + 54, text_tv_time, 1.6, 1.3, 0);
251
    draw_text_transformed(_base_x_pos, _base_y_pos + 54 + 26, text_the_end, 1.6, 1.3, 0);
252
    draw_set_font(
scr_84_get_font
scr_84_get_font

function
scr_84_get_font(arg0)
{ if (!variable_global_exists("chemg_last_get_font")) global.chemg_last_get_font = ""; if (arg0 != global.chemg_last_get_font) global.chemg_last_get_font = arg0; return ds_map_find_value(global.font_map, arg0); }
("mainbig"));
253
    draw_sprite_ext(spr_board_battle_results_exclamation, 0, _base_x_pos + 94, _base_y_pos + 54 + 10.1, 3, 3, 0, c_white, 1);
254
    draw_sprite_ext(spr_board_battle_results_exclamation, 0, _base_x_pos + 94 + 20, _base_y_pos + 54 + 10.1, 3, 3, 0, c_white, 1);
255
    draw_sprite_ext(spr_board_battle_results_exclamation, 0, _base_x_pos + 94 + 20 + 20, _base_y_pos + 54 + 10.1, 3, 3, 0, c_white, 1);
256
    draw_set_color(c_white);
257
    draw_set_halign(fa_left);
258
    draw_set_valign(fa_top);
259
}
260
if (screen_state == "board_bonus_bonus")
261
{
262
    if (!sprite_exists(bonus_confirmed_sprite))
263
    {
264
        if (!surface_exists(bg_surface))
265
            bg_surface = surface_create(camera_get_view_width(0), camera_get_view_height(0));
266
        surface_set_target(bg_surface);
267
        draw_set_color(c_white);
268
        draw_set_halign(fa_center);
269
        draw_set_valign(fa_top);
270
        draw_text_transformed(x, y, text_bonus, 1.6, 1.3, 0);
271
        draw_text_transformed(x, y + 18, text_bonus_round, 1.6, 1.3, 0);
272
        draw_text_transformed(x, y + 18 + 18, text_confirmed, 1.6, 1.3, 0);
273
        for (var i = 0; i < 7; i++)
274
            draw_sprite_ext(spr_board_battle_results_exclamation, 0, (x - 44) + (14 * i), y + 40 + 8 + 10.1, 2, 2, 0, c_white, 1);
275
        draw_set_halign(fa_left);
276
        draw_set_valign(fa_top);
277
        surface_reset_target();
278
        bonus_confirmed_sprite = sprite_create_from_surface(bg_surface, x - string_width(text_bonus_round), y, x + string_width(text_bonus_round), y + 54, false, true, 0, 0);
279
        sprite_set_offset(bonus_confirmed_sprite, (sprite_get_width(bonus_confirmed_sprite) / 2) - 10, sprite_get_height(bonus_confirmed_sprite) / 2);
280
        surface_free(bg_surface);
281
    }
282
    else
283
    {
284
        shader_set(shd_rainbow);
285
        _uniUV = shader_get_uniform(shd_rainbow, "u_uv");
286
        _uniTime = shader_get_uniform(shd_rainbow, "u_time");
287
        _uniSpeed = shader_get_uniform(shd_rainbow, "u_speed");
288
        _time -= bonus_color_speed;
289
        var uv = sprite_get_uvs(bonus_confirmed_sprite, 0);
290
        shader_set_uniform_f(_uniUV, uv[0], uv[2]);
291
        shader_set_uniform_f(_uniSpeed, _speed);
292
        shader_set_uniform_f(_uniTime, _time);
293
        bonus_wiggle_timer += bonus_wiggle_speed;
294
        draw_sprite_ext(bonus_confirmed_sprite, 0, x + 240, y + 116, 2 + abs(sin(bonus_wiggle_timer / 8)), 2, sin(bonus_wiggle_timer / 8) * 2, c_white, 1);
295
        shader_reset();
296
    }
297
}
298
if (screen_state == "bonus_confirmed")
299
{
300
    if (!sprite_exists(bonus_confirmed_sprite))
301
    {
302
        if (!surface_exists(bg_surface))
303
            bg_surface = surface_create(camera_get_view_width(0), camera_get_view_height(0));
304
        surface_set_target(bg_surface);
305
        draw_set_color(c_white);
306
        draw_set_halign(fa_center);
307
        draw_set_valign(fa_top);
308
        draw_text_transformed(x, y, text_bonus_round, 1.6, 1.3, 0);
309
        draw_text_transformed(x, y + 24, text_confirmed, 1.6, 1.3, 0);
310
        for (var i = 0; i < 7; i++)
311
            draw_sprite_ext(spr_board_battle_results_exclamation, 0, (x - 44) + (14 * i), y + 40 + 10.1, 2, 2, 0, c_white, 1);
312
        draw_set_halign(fa_left);
313
        draw_set_valign(fa_top);
314
        surface_reset_target();
315
        bonus_confirmed_sprite = sprite_create_from_surface(bg_surface, x - string_width(text_bonus_round), y, x + string_width(text_bonus_round), y + 54, false, true, 0, 0);
316
        sprite_set_offset(bonus_confirmed_sprite, (sprite_get_width(bonus_confirmed_sprite) / 2) - 10, sprite_get_height(bonus_confirmed_sprite) / 2);
317
        surface_free(bg_surface);
318
    }
319
    else
320
    {
321
        shader_set(shd_rainbow);
322
        _uniUV = shader_get_uniform(shd_rainbow, "u_uv");
323
        _uniTime = shader_get_uniform(shd_rainbow, "u_time");
324
        _uniSpeed = shader_get_uniform(shd_rainbow, "u_speed");
325
        _time -= 0.025;
326
        var uv = sprite_get_uvs(bonus_confirmed_sprite, 0);
327
        shader_set_uniform_f(_uniUV, uv[0], uv[2]);
328
        shader_set_uniform_f(_uniSpeed, _speed);
329
        shader_set_uniform_f(_uniTime, _time);
330
        siner++;
331
        draw_sprite_ext(bonus_confirmed_sprite, 0, x + 240, y + 112, 2 + abs(sin(siner / 8)), 2, sin(siner / 8) * 2, c_white, 1);
332
        shader_reset();
333
    }
334
}
335
if (white_overlay)
336
{
337
    draw_set_color(c_white);
338
    draw_set_alpha(white_overlay_alpha);
339
    ossafe_fill_rectangle(camerax(), cameray(), camerax() + view_wport[0], cameray() + view_hport[0], false);
340
    draw_set_alpha(1);
341
}
342
shader_reset();
343
draw_sprite_ext(spr_dw_gameshow_bg, 0, 0, 0, 2, 2, 0, c_white, 1);
344
draw_sprite_ext(spr_dw_gameshow_screen_vignette, 0, x + 18, y + 18, 1, 1, 0, c_white, 1);
345
draw_set_color(c_white);
346
draw_set_halign(fa_left);
347
draw_set_valign(fa_top);