|
1
|
if (i_ex(obj_round_evaluation))
|
|
2
|
exit;
|
|
3
|
depth = 990000;
|
|
4
|
crttimer = (crttimer + 0.5) % 3;
|
|
5
|
var _vig = crt_glitch ? (0.2 + random(clamp(crt_glitch / 200, 0, 0.1))) : 0;
|
|
6
|
var _vigint = power(1.5, 1.5 - _vig) * 18;
|
|
7
|
var _chrom_scale = crt_glitch ? (irandom_range(-4, 4) * clamp(crt_glitch / 5, 1, 5)) : chromStrength;
|
|
8
|
if (_chrom_scale == 0)
|
|
9
|
_chrom_scale = 1;
|
|
10
|
var _filteramount = 0.1 + min(crt_glitch / 100, 0.1);
|
|
11
|
shader_set(shd_crt);
|
|
12
|
shader_set_uniform_f(shader_get_uniform(shd_crt, "texel"), 1 / screenwidth, 1 / screenheight);
|
|
13
|
shader_set_uniform_f(shader_get_uniform(shd_crt, "vignette_scale"), _vig);
|
|
14
|
shader_set_uniform_f(shader_get_uniform(shd_crt, "vignette_intensity"), _vigint);
|
|
15
|
shader_set_uniform_f(shader_get_uniform(shd_crt, "chromatic_scale"), _chrom_scale);
|
|
16
|
shader_set_uniform_f(shader_get_uniform(shd_crt, "filter_amount"), _filteramount);
|
|
17
|
shader_set_uniform_f(shader_get_uniform(shd_crt, "time"), crttimer);
|
|
18
|
if (screen_state != current_screen_state)
|
|
19
|
{
|
|
20
|
current_screen_state = screen_state;
|
|
21
|
star_bg_active = is_bg_active(current_screen_state);
|
|
22
|
}
|
|
23
|
if (star_bg_active)
|
|
24
|
{
|
|
25
|
star_anim += star_anim_speed;
|
|
26
|
bg_speed -= bg_speed_max;
|
|
27
|
bg_speed_y += bg_speed_y_max;
|
|
28
|
if (bg_speed < -640)
|
|
29
|
bg_speed += 640;
|
|
30
|
if (bg_speed_y > -480)
|
|
31
|
bg_speed_y -= 480;
|
|
32
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_tv_starbgtile, star_anim, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + view_wport[0], cameray() + room_height, 2, 2, c_white, 1);
|
|
33
|
}
|
|
34
|
if (screen_state == "desert_board")
|
|
35
|
{
|
|
36
|
draw_sprite_ext(spr_gameshow_screen_pyramid, 0, camerax() + 10, cameray() - 40, 2, 2, 0, c_white, 1);
|
|
37
|
}
|
|
38
|
else if (screen_state == "game_controller")
|
|
39
|
{
|
|
40
|
var version = 2;
|
|
41
|
if (version == 0)
|
|
42
|
draw_sprite_ext(spr_gameshow_screen_controller_sized1x, 0, camerax() + 116 + 4, cameray() + 24 + 20, 2, 2, 0, c_white, 1);
|
|
43
|
if (version == 1)
|
|
44
|
draw_sprite_ext(spr_gameshow_screen_controller_sized_full, 0, camerax() + 116 + 4, cameray() + 24 + 20, 1, 1, 0, c_white, 1);
|
|
45
|
if (version == 2)
|
|
46
|
draw_sprite_ext(spr_gameshow_screen_controller, 0, camerax() + 116, cameray() + 24, 1, 1, 0, c_white, 1);
|
|
47
|
}
|
|
48
|
else if (screen_state == "dark_fountain")
|
|
49
|
{
|
|
50
|
screen_anim += screen_anim_speed;
|
|
51
|
draw_sprite_ext(spr_gameshow_screen_dark_fountain, screen_anim, camerax() + 120, cameray() + 48, 2, 2, 0, c_white, 1);
|
|
52
|
}
|
|
53
|
else if (screen_state == "tv_fallen")
|
|
54
|
{
|
|
55
|
draw_sprite_ext(spr_gameshow_screen_tv, 0, camerax() + 120, cameray() + 46, 2, 2, 0, c_white, 1);
|
|
56
|
}
|
|
57
|
else if (screen_state == "tv_sepia")
|
|
58
|
{
|
|
59
|
draw_sprite_ext(spr_gameshow_screen_tv_sepia, 0, camerax() + 120, cameray() + 46, 2, 2, 0, c_white, 1);
|
|
60
|
}
|
|
61
|
else if (screen_state == "city_board")
|
|
62
|
{
|
|
63
|
draw_sprite_ext(spr_gameshow_screen_city, 0, camerax() + 128, cameray() + 48, 2, 2, 0, c_white, 1);
|
|
64
|
}
|
|
65
|
else if (screen_state == "island_board")
|
|
66
|
{
|
|
67
|
draw_sprite_ext(spr_gameshow_screen_island, 0, camerax() + 116, cameray() + 34, 2, 2, 0, c_white, 1);
|
|
68
|
}
|
|
69
|
else if (screen_state == "city_ruined")
|
|
70
|
{
|
|
71
|
var ver = 1;
|
|
72
|
if (ver == 0)
|
|
73
|
draw_sprite_ext(spr_gameshow_screen_city_ruined, 0, camerax() + 146, cameray() - 6, 1, 1, 0, c_white, 1);
|
|
74
|
if (ver == 1)
|
|
75
|
{
|
|
76
|
if (!variable_instance_exists(id, "__rtimer"))
|
|
77
|
__rtimer = 0;
|
|
78
|
__rtimer++;
|
|
79
|
var maxalph = 0.3;
|
|
80
|
var amt = maxalph - abs(sin(__rtimer / 30) * maxalph);
|
|
81
|
draw_sprite_ext(spr_gameshow_screen_city_ruined_scaled, 0, camerax() + 124, cameray() + 0, 2, 2, 0, c_white, 1);
|
|
82
|
draw_set_blend_mode(bm_add);
|
|
83
|
draw_sprite_ext(spr_gameshow_screen_city_ruined_scaled, 0, camerax() + 124, cameray() + 0, 2, 2, 0, c_white, round(amt * 8) / 8);
|
|
84
|
draw_set_blend_mode(bm_normal);
|
|
85
|
}
|
|
86
|
}
|
|
87
|
if (is_logo_active(current_screen_state))
|
|
88
|
{
|
|
89
|
screen_anim += screen_anim_speed;
|
|
90
|
draw_sprite_ext(spr_gameshow_screen_logo, screen_anim, camerax() + 160, cameray() + 64, 2, 2, 0, merge_color(c_white, c_blue, 0.5), 0.5);
|
|
91
|
}
|
|
92
|
if (screen_state == "round_complete")
|
|
93
|
{
|
|
94
|
var shadcolor = #060B3C;
|
|
95
|
var shadalph = 0.65;
|
|
96
|
var shadoff = 2;
|
|
97
|
draw_set_font(fnt_8bit);
|
|
98
|
draw_set_halign(fa_left);
|
|
99
|
var _offset = (global.lang == "ja") ? 30 : 0;
|
|
100
|
var _base_x_pos = camerax() + (view_wport[0] / 2);
|
|
101
|
var _base_y_pos = (cameray() + (view_hport[0] / 2)) - 140;
|
|
102
|
var xx = (_base_x_pos - 80 - 48) + _offset;
|
|
103
|
var yy = _base_y_pos + 4;
|
|
104
|
var roundtext = stringsetloc(ROUND"ROUND", "obj_dw_gameshow_screen_slash_Draw_0_gml_127_0" );
|
|
105
|
var compltext = stringsetloc(COMPLETE!!"COMPLETE!!", "obj_dw_gameshow_screen_slash_Draw_0_gml_128_0" );
|
|
106
|
var roundcompletetext15 = stringsetloc(YOU GOT"YOU GOT", "obj_dw_gameshow_screen_slash_Draw_0_gml_129_0" );
|
|
107
|
var squishamt = 12;
|
|
108
|
custom_text_timer++;
|
|
109
|
var coltime = 15;
|
|
110
|
var _col = merge_color(c_white, c_yellow, abs(sin(custom_text_timer / coltime)));
|
|
111
|
var _col2 = merge_color(c_yellow, c_white, abs(sin((custom_text_timer + (coltime / 2)) / coltime)));
|
|
112
|
var round_offset_x = 0;
|
|
113
|
var round_offset_y = 0;
|
|
114
|
draw_text_transformed_color(xx + 76 + shadoff + round_offset_x, (yy - 14) + shadoff + round_offset_y, round_text, 2, 2, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
|
|
115
|
draw_text_transformed_color(xx + 76 + round_offset_x, (yy - 14) + round_offset_y, round_text, 2, 2, 0, _col, _col, _col2, _col2, 1);
|
|
116
|
draw_text_transformed_color((xx + shadoff) - squishamt, yy + shadoff, roundtext, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
|
|
117
|
draw_set_color(c_white);
|
|
118
|
draw_text(xx - squishamt, yy, roundtext);
|
|
119
|
draw_text_transformed_color(xx + 96 + shadoff + squishamt, yy + shadoff, compltext, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
|
|
120
|
draw_set_color(c_white);
|
|
121
|
draw_text(xx + 96 + squishamt, yy, compltext);
|
|
122
|
if (screen_sub_state == "next_board_2")
|
|
123
|
{
|
|
124
|
var mspace = 18;
|
|
125
|
var complete_offset_x = 0;
|
|
126
|
var complete_offset_y = 0;
|
|
127
|
draw_text_transformed_color(xx + 72 + shadoff + complete_offset_x, yy + (mspace * 1) + shadoff + complete_offset_y, text_next, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
|
|
128
|
draw_set_color(c_white);
|
|
129
|
draw_text(xx + 72 + complete_offset_x, yy + (mspace * 1) + complete_offset_y, text_next);
|
|
130
|
var _xloc = xx;
|
|
131
|
var _yloc = yy + 36;
|
|
132
|
draw_text_transformed_color(_xloc + shadoff, _yloc + shadoff, text_round + " 2", 2, 2, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
|
|
133
|
draw_text_transformed_color(_xloc, _yloc, text_round + " 2", 2, 2, 0, _col2, _col, _col2, _col, 1);
|
|
134
|
}
|
|
135
|
else
|
|
136
|
{
|
|
137
|
var mspace = 18;
|
|
138
|
var complete_offset_x = 0;
|
|
139
|
var complete_offset_y = 0;
|
|
140
|
draw_text_transformed_color(xx + 72 + shadoff + complete_offset_x, yy + (mspace * 1) + shadoff + complete_offset_y, roundcompletetext15, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
|
|
141
|
draw_set_color(c_white);
|
|
142
|
draw_text(xx + 72 + complete_offset_x, yy + (mspace * 1) + complete_offset_y, roundcompletetext15);
|
|
143
|
var _xloc = xx;
|
|
144
|
var _yloc = yy + 36;
|
|
145
|
draw_text_transformed_color(_xloc + shadoff, _yloc + shadoff, rank_text + "!!", 2, 2, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
|
|
146
|
draw_text_transformed_color(_xloc, _yloc, rank_text + "!!", 2, 2, 0, c_yellow, c_yellow, c_white, c_white, 1);
|
|
147
|
}
|
|
148
|
if (screen_sub_state == "breaking")
|
|
149
|
{
|
|
150
|
news_speed -= news_speed_max;
|
|
151
|
if (news_speed < -700)
|
|
152
|
news_speed += 700;
|
|
153
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_gameshow_screen_news, 0, camerax() + 120 + news_speed, cameray() + 48, camerax() + 120, cameray() + 48, camerax() + 532, cameray() + 48 + 16, 1, 1, c_white, 1);
|
|
154
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_gameshow_screen_news, 0, camerax() + 120 + news_speed, cameray() + 212, camerax() + 120, cameray() + 212, camerax() + 532, cameray() + 212 + 16, 1, 1, c_white, 1);
|
|
155
|
}
|
|
156
|
draw_set_color(c_white);
|
|
157
|
draw_set_halign(fa_left);
|
|
158
|
draw_set_valign(fa_top);
|
|
159
|
}
|
|
160
|
if (screen_state == "round_complete_2")
|
|
161
|
{
|
|
162
|
draw_set_font(fnt_8bit);
|
|
163
|
draw_set_valign(fa_top);
|
|
164
|
draw_set_halign(fa_center);
|
|
165
|
var _base_x_pos = camerax() + (view_wport[0] / 2);
|
|
166
|
var _base_y_pos = (cameray() + (view_hport[0] / 2)) - 140;
|
|
167
|
var xx = _base_x_pos;
|
|
168
|
var yy = _base_y_pos + 4;
|
|
169
|
var shadcolor = #060B3C;
|
|
170
|
var shadalph = 0.65;
|
|
171
|
var shadoff = 2;
|
|
172
|
var roundcompletetext1 = stringsetloc(ROUND COMPLETE!!"ROUND COMPLETE!!", "obj_dw_gameshow_screen_slash_Draw_0_gml_238_0" );
|
|
173
|
var roundcompletetext15 = stringsetloc(YOU GOT"YOU GOT", "obj_dw_gameshow_screen_slash_Draw_0_gml_239_0" );
|
|
174
|
draw_text_transformed_color(xx + shadoff, yy + shadoff, roundcompletetext1, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
|
|
175
|
draw_text_transformed_color(xx + shadoff, yy + shadoff + 18, roundcompletetext15, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
|
|
176
|
draw_set_color(c_white);
|
|
177
|
draw_text(xx, yy, roundcompletetext1);
|
|
178
|
draw_text(xx, yy + 18, roundcompletetext15);
|
|
179
|
draw_set_color(c_white);
|
|
180
|
if (screen_sub_state == "bonus_board")
|
|
181
|
{
|
|
182
|
draw_set_halign(fa_center);
|
|
183
|
draw_text_transformed_color(xx + shadoff, yy + 36 + shadoff, text_bonus_round, 1, 1, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
|
|
184
|
if (!sprite_exists(bonus_sprite))
|
|
185
|
{
|
|
186
|
if (!surface_exists(bg_surface))
|
|
187
|
bg_surface = surface_create(camera_get_view_width(0), camera_get_view_height(0));
|
|
188
|
surface_set_target(bg_surface);
|
|
189
|
draw_set_color(c_white);
|
|
190
|
draw_set_halign(fa_left);
|
|
191
|
draw_set_valign(fa_top);
|
|
192
|
draw_text_transformed(xx, yy + 36, text_bonus_round, 1, 1, 0);
|
|
193
|
surface_reset_target();
|
|
194
|
bonus_sprite = sprite_create_from_surface(bg_surface, x, y, x + 180, y + 54, false, true, 0, 0);
|
|
195
|
surface_free(bg_surface);
|
|
196
|
}
|
|
197
|
else
|
|
198
|
{
|
|
199
|
shader_set(shd_rainbow);
|
|
200
|
_uniUV = shader_get_uniform(shd_rainbow, "u_uv");
|
|
201
|
_uniTime = shader_get_uniform(shd_rainbow, "u_time");
|
|
202
|
_uniSpeed = shader_get_uniform(shd_rainbow, "u_speed");
|
|
203
|
_time -= 0.025;
|
|
204
|
var uv = sprite_get_uvs(bonus_sprite, 0);
|
|
205
|
shader_set_uniform_f(_uniUV, uv[0], uv[2]);
|
|
206
|
shader_set_uniform_f(_uniSpeed, _speed);
|
|
207
|
shader_set_uniform_f(_uniTime, _time);
|
|
208
|
draw_text_transformed(xx, yy + 36, text_bonus_round, 1, 1, 0);
|
|
209
|
shader_reset();
|
|
210
|
}
|
|
211
|
custom_text_timer++;
|
|
212
|
var coltime = 15;
|
|
213
|
var _col = merge_color(c_white, c_yellow, abs(sin(custom_text_timer / coltime)));
|
|
214
|
var _col2 = merge_color(c_yellow, c_white, abs(sin((custom_text_timer + (coltime / 2)) / coltime)));
|
|
215
|
draw_text_transformed_color(xx + shadoff, yy + 54 + shadoff, text_round + " 3", 2, 2, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
|
|
216
|
draw_text_transformed_color(xx, yy + 54, text_round + " 3", 2, 2, 0, _col2, _col, _col2, _col, 1);
|
|
217
|
if (cancelled)
|
|
218
|
draw_sprite_ext(scr_84_get_spritescr_84_get_sprite
function scr_84_get_sprite(arg0)
{
return ds_map_find_value(global.chemg_sprite_map, arg0);
} ("spr_dw_tv_cancelled"), 0, xx, yy + 60, 1, 1, 0, c_white, 1);
|
|
219
|
}
|
|
220
|
else
|
|
221
|
{
|
|
222
|
draw_set_halign(fa_center);
|
|
223
|
draw_text_transformed_color(xx + shadoff, ((yy + 40) - 4) + shadoff, rank_text + "!!", 2, 2, 0, shadcolor, shadcolor, shadcolor, shadcolor, shadalph);
|
|
224
|
draw_text_transformed_color(xx, (yy + 40) - 4, rank_text + "!!", 2, 2, 0, c_yellow, c_yellow, c_white, c_white, 1);
|
|
225
|
draw_set_halign(fa_left);
|
|
226
|
}
|
|
227
|
if (screen_sub_state == "breaking")
|
|
228
|
{
|
|
229
|
news_speed -= news_speed_max;
|
|
230
|
if (news_speed < -700)
|
|
231
|
news_speed += 700;
|
|
232
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_gameshow_screen_news, 0, camerax() + 120 + news_speed, cameray() + 48, camerax() + 120, cameray() + 48, camerax() + 532, cameray() + 48 + 16, 1, 1, c_white, 1);
|
|
233
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_gameshow_screen_news, 0, camerax() + 120 + news_speed, cameray() + 212, camerax() + 120, cameray() + 212, camerax() + 532, cameray() + 212 + 16, 1, 1, c_white, 1);
|
|
234
|
}
|
|
235
|
draw_set_color(c_white);
|
|
236
|
draw_set_halign(fa_left);
|
|
237
|
draw_set_valign(fa_top);
|
|
238
|
}
|
|
239
|
if (screen_state == "board_bonus")
|
|
240
|
{
|
|
241
|
draw_set_font(scr_84_get_fontscr_84_get_font
function scr_84_get_font(arg0)
{
if (!variable_global_exists("chemg_last_get_font"))
global.chemg_last_get_font = "";
if (arg0 != global.chemg_last_get_font)
global.chemg_last_get_font = arg0;
return ds_map_find_value(global.font_map, arg0);
} ("8bit"));
|
|
242
|
draw_set_valign(fa_middle);
|
|
243
|
draw_set_halign(fa_center);
|
|
244
|
var _base_x_pos = (camerax() + (view_wport[0] / 2)) - 20;
|
|
245
|
var _base_y_pos = (cameray() + (view_hport[0] / 2)) - 140;
|
|
246
|
draw_text_transformed(_base_x_pos, _base_y_pos, text_round + "3", 1.6, 1.3, 0);
|
|
247
|
draw_text_transformed(_base_x_pos, _base_y_pos + 26, text_complete, 1.6, 1.3, 0);
|
|
248
|
draw_sprite_ext(spr_board_battle_results_exclamation, 0, _base_x_pos + 106, _base_y_pos + 10.1, 3, 3, 0, c_white, 1);
|
|
249
|
draw_set_halign(fa_center);
|
|
250
|
draw_text_transformed(_base_x_pos + 12, _base_y_pos + 54, text_tv_time, 1.6, 1.3, 0);
|
|
251
|
draw_text_transformed(_base_x_pos, _base_y_pos + 54 + 26, text_the_end, 1.6, 1.3, 0);
|
|
252
|
draw_set_font(scr_84_get_fontscr_84_get_font
function scr_84_get_font(arg0)
{
if (!variable_global_exists("chemg_last_get_font"))
global.chemg_last_get_font = "";
if (arg0 != global.chemg_last_get_font)
global.chemg_last_get_font = arg0;
return ds_map_find_value(global.font_map, arg0);
} ("mainbig"));
|
|
253
|
draw_sprite_ext(spr_board_battle_results_exclamation, 0, _base_x_pos + 94, _base_y_pos + 54 + 10.1, 3, 3, 0, c_white, 1);
|
|
254
|
draw_sprite_ext(spr_board_battle_results_exclamation, 0, _base_x_pos + 94 + 20, _base_y_pos + 54 + 10.1, 3, 3, 0, c_white, 1);
|
|
255
|
draw_sprite_ext(spr_board_battle_results_exclamation, 0, _base_x_pos + 94 + 20 + 20, _base_y_pos + 54 + 10.1, 3, 3, 0, c_white, 1);
|
|
256
|
draw_set_color(c_white);
|
|
257
|
draw_set_halign(fa_left);
|
|
258
|
draw_set_valign(fa_top);
|
|
259
|
}
|
|
260
|
if (screen_state == "board_bonus_bonus")
|
|
261
|
{
|
|
262
|
if (!sprite_exists(bonus_confirmed_sprite))
|
|
263
|
{
|
|
264
|
if (!surface_exists(bg_surface))
|
|
265
|
bg_surface = surface_create(camera_get_view_width(0), camera_get_view_height(0));
|
|
266
|
surface_set_target(bg_surface);
|
|
267
|
draw_set_color(c_white);
|
|
268
|
draw_set_halign(fa_center);
|
|
269
|
draw_set_valign(fa_top);
|
|
270
|
draw_text_transformed(x, y, text_bonus, 1.6, 1.3, 0);
|
|
271
|
draw_text_transformed(x, y + 18, text_bonus_round, 1.6, 1.3, 0);
|
|
272
|
draw_text_transformed(x, y + 18 + 18, text_confirmed, 1.6, 1.3, 0);
|
|
273
|
for (var i = 0; i < 7; i++)
|
|
274
|
draw_sprite_ext(spr_board_battle_results_exclamation, 0, (x - 44) + (14 * i), y + 40 + 8 + 10.1, 2, 2, 0, c_white, 1);
|
|
275
|
draw_set_halign(fa_left);
|
|
276
|
draw_set_valign(fa_top);
|
|
277
|
surface_reset_target();
|
|
278
|
bonus_confirmed_sprite = sprite_create_from_surface(bg_surface, x - string_width(text_bonus_round), y, x + string_width(text_bonus_round), y + 54, false, true, 0, 0);
|
|
279
|
sprite_set_offset(bonus_confirmed_sprite, (sprite_get_width(bonus_confirmed_sprite) / 2) - 10, sprite_get_height(bonus_confirmed_sprite) / 2);
|
|
280
|
surface_free(bg_surface);
|
|
281
|
}
|
|
282
|
else
|
|
283
|
{
|
|
284
|
shader_set(shd_rainbow);
|
|
285
|
_uniUV = shader_get_uniform(shd_rainbow, "u_uv");
|
|
286
|
_uniTime = shader_get_uniform(shd_rainbow, "u_time");
|
|
287
|
_uniSpeed = shader_get_uniform(shd_rainbow, "u_speed");
|
|
288
|
_time -= bonus_color_speed;
|
|
289
|
var uv = sprite_get_uvs(bonus_confirmed_sprite, 0);
|
|
290
|
shader_set_uniform_f(_uniUV, uv[0], uv[2]);
|
|
291
|
shader_set_uniform_f(_uniSpeed, _speed);
|
|
292
|
shader_set_uniform_f(_uniTime, _time);
|
|
293
|
bonus_wiggle_timer += bonus_wiggle_speed;
|
|
294
|
draw_sprite_ext(bonus_confirmed_sprite, 0, x + 240, y + 116, 2 + abs(sin(bonus_wiggle_timer / 8)), 2, sin(bonus_wiggle_timer / 8) * 2, c_white, 1);
|
|
295
|
shader_reset();
|
|
296
|
}
|
|
297
|
}
|
|
298
|
if (screen_state == "bonus_confirmed")
|
|
299
|
{
|
|
300
|
if (!sprite_exists(bonus_confirmed_sprite))
|
|
301
|
{
|
|
302
|
if (!surface_exists(bg_surface))
|
|
303
|
bg_surface = surface_create(camera_get_view_width(0), camera_get_view_height(0));
|
|
304
|
surface_set_target(bg_surface);
|
|
305
|
draw_set_color(c_white);
|
|
306
|
draw_set_halign(fa_center);
|
|
307
|
draw_set_valign(fa_top);
|
|
308
|
draw_text_transformed(x, y, text_bonus_round, 1.6, 1.3, 0);
|
|
309
|
draw_text_transformed(x, y + 24, text_confirmed, 1.6, 1.3, 0);
|
|
310
|
for (var i = 0; i < 7; i++)
|
|
311
|
draw_sprite_ext(spr_board_battle_results_exclamation, 0, (x - 44) + (14 * i), y + 40 + 10.1, 2, 2, 0, c_white, 1);
|
|
312
|
draw_set_halign(fa_left);
|
|
313
|
draw_set_valign(fa_top);
|
|
314
|
surface_reset_target();
|
|
315
|
bonus_confirmed_sprite = sprite_create_from_surface(bg_surface, x - string_width(text_bonus_round), y, x + string_width(text_bonus_round), y + 54, false, true, 0, 0);
|
|
316
|
sprite_set_offset(bonus_confirmed_sprite, (sprite_get_width(bonus_confirmed_sprite) / 2) - 10, sprite_get_height(bonus_confirmed_sprite) / 2);
|
|
317
|
surface_free(bg_surface);
|
|
318
|
}
|
|
319
|
else
|
|
320
|
{
|
|
321
|
shader_set(shd_rainbow);
|
|
322
|
_uniUV = shader_get_uniform(shd_rainbow, "u_uv");
|
|
323
|
_uniTime = shader_get_uniform(shd_rainbow, "u_time");
|
|
324
|
_uniSpeed = shader_get_uniform(shd_rainbow, "u_speed");
|
|
325
|
_time -= 0.025;
|
|
326
|
var uv = sprite_get_uvs(bonus_confirmed_sprite, 0);
|
|
327
|
shader_set_uniform_f(_uniUV, uv[0], uv[2]);
|
|
328
|
shader_set_uniform_f(_uniSpeed, _speed);
|
|
329
|
shader_set_uniform_f(_uniTime, _time);
|
|
330
|
siner++;
|
|
331
|
draw_sprite_ext(bonus_confirmed_sprite, 0, x + 240, y + 112, 2 + abs(sin(siner / 8)), 2, sin(siner / 8) * 2, c_white, 1);
|
|
332
|
shader_reset();
|
|
333
|
}
|
|
334
|
}
|
|
335
|
if (white_overlay)
|
|
336
|
{
|
|
337
|
draw_set_color(c_white);
|
|
338
|
draw_set_alpha(white_overlay_alpha);
|
|
339
|
ossafe_fill_rectangle(camerax(), cameray(), camerax() + view_wport[0], cameray() + view_hport[0], false);
|
|
340
|
draw_set_alpha(1);
|
|
341
|
}
|
|
342
|
shader_reset();
|
|
343
|
draw_sprite_ext(spr_dw_gameshow_bg, 0, 0, 0, 2, 2, 0, c_white, 1);
|
|
344
|
draw_sprite_ext(spr_dw_gameshow_screen_vignette, 0, x + 18, y + 18, 1, 1, 0, c_white, 1);
|
|
345
|
draw_set_color(c_white);
|
|
346
|
draw_set_halign(fa_left);
|
|
347
|
draw_set_valign(fa_top);
|