Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_board_tvinteract_Step_0

(view raw script w/o annotations or w/e)
1
buffer--;
2
if (myinteract == 3)
3
{
4
    timer++;
5
    if (timer == 1)
6
    {
7
        global.flag[1150 parent_lock_3] = 1.5;
8
        global.interact = 1;
9
        snd_play(snd_board_shine_get);
10
    }
11
    if (timer == 10)
12
        
scr_board_instawarp
scr_board_instawarp

function
scr_board_instawarp(arg0, arg1, arg2, arg3, arg4)
{ with (obj_board_camera) { instawarp = true; if (argument_count == 6) { instawarproomgoto = argument5; camsavex = arg0; camsavey = arg1; } if (arg4 == "left" || arg4 == "right")
scr_quickwarp(arg0, arg1, arg2, arg3 + (obj_board_controller.kris_object.y - 144));
else if (arg4 == "up" || arg4 == "down")
scr_quickwarp(arg0, arg1, arg2 + (obj_board_controller.kris_object.x - 288), arg3);
else
scr_quickwarp(arg0, arg1, arg2, arg3);
} }
(2304, 1376, 2368, 1472);
13
}