Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_enemy_silentcat_Other_22

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1
scr_board_enemy_reset
scr_board_enemy_reset

function
scr_board_enemy_reset()
{ hurttimer = 0; hitdir = -1; is_moving = false; is_moving_timer = 0; movecon = 0; movetimer = 0; damagecon = 0; damagetimer = 0; state = "init"; timer = 0; updatetimer = 0; maxhp = hp; }
();
2
timer = 0;
3
homingfactor = 0;
4
maxhomingfactor = 2.4;
5
hspd = 0;
6
vspd = 0;
7
savehspeed = 0;
8
savevspeed = 0;